Adrian Courrèges Discusses DOOM Rendering Techniques

Subject: General Tech | September 9, 2016 - 03:52 PM |
Tagged: doom, pc gaming, bethesda

Adrian Courrèges is a software developer who, from time to time, does a break down on rendering techniques for major gaming titles. His latest one is on DOOM, and it explains, in remarkably simple (given the subject matter) terms, how the game draws a frame at a point early in the game. Most of the information was gathered from using debug tools, but a bit was pulled from Tiago Sousa and Jean Geffroy's slide deck at last month's SIGGRAPH conference.


I obviously cannot really summarize what the article says in this post. You kind-of need to read it for yourself. The post goes into how Vulkan is used for updating Mega-Textures, but it doesn't go into anything like asynchronous compute, though. Most of the figures are animated too, usually by a slideshow of images, but a few WebGL demonstrations are included, too.

The GTX 1050 is scheduled to launch at the end of September but ...

Subject: General Tech | September 9, 2016 - 12:44 PM |
Tagged: rumour, nvidia, gtx 1050

DigiTimes have heard that NVIDIA hope to release the GTX 1050 at the end of the month or early in October but there are hints it may be somewhat of a paper launch.  NVIDIA will have some silicon for sale but only a few who are quick enough on the draw will be able to purchase them; similar to the launch of the GTX 1080 and 1070 or even AMD's new cards for that matter.  Both vendors had great difficulty providing retailers with cards to sell at launch, the supply has increased and prices are much closer to the MSRP than they were a month ago but there are still plenty of out of stock models when you start looking for deals. 

Hopefully this situation will resolve soon, but for now patience is recommended for upgraders on a tight budget.


"Nvidia's Pascal-based GeForce GTX 1080, 1070 and 1060 graphics cards are seeing strong demand from the market and therefore are currently in tight supply. To further expand into the market, Nvidia is planning to release its mid-range GTX 1050 graphics card at the end of September at the earliest."

Here is some more Tech News from around the web:

Tech Talk

Source: DigiTimes

The Blender Foundation Releases Cycles 2016 Demo Reel

Subject: General Tech | September 9, 2016 - 07:00 AM |
Tagged: Blender

The Blender Foundation maintains the most popular, free, open-source 3D suite, Blender. One major component of any 3D application is the chunk that turns 3D geometry into one or more 2D images. This is often passed to third-party software, like mental ray or Pixar Renderman, but basically everyone has their own internal ones.

About five years ago, Blender released a new rendering engine, called Cycles, whose just-released 2016 demo reel is embedded above. Not being held back by history, they swung for the fences with it. It supports multiple GPUs (albeit mostly NVIDIA, even to this day, due to CUDA vs OpenCL at the time -- but AMD might be commissioning development soon) and integrates tightly with the editor. It produces great images, although it's very slow for cartoonish imagery (but Blender is working on a viewport renderer for that sort of content anyway).

Also, Blender with Cycles is what we used for our recent animation projects. Version 2.78 is currently in release candidate mode, and should be released very soon.

Google Continues Clamping Down on HTTP

Subject: General Tech | September 8, 2016 - 11:02 PM |
Tagged: google, chrome, http, https

Many software vendors want to impose security and encryption basically everywhere. Google and Mozilla are two of the more vocal organizations about it, and they have been slowly implementing ways to discourage insecure HTTP (in favor of HTTPS). Some of these make sense, like preventing insecure sites from accessing your webcam so the video stream cannot be intercepted, while others seem a bit pushy, like lowering HTTP-based sites down in search results.


This announcement's change is technologically benign, but is designed to make HTTP feel a bit uncomfortable. Rather than just promote HTTPS sites with a secure padlock symbol, Google Chrome 56 and later will begin to add a “not secure” label to HTTP sites. At first, Google claims that it will only mark sites that transmit sensitive data, like passwords and credit card info. They intend to expand this to all HTTP websites going forward.

Again, this has pros and cons. The main benefit of encryption is that it's much harder to view or manipulate what flies across the data stream. One major disadvantage is that the content needs to be authenticated, which is a concern for truly anonymous expressions. Google Chrome treats local, offline content as secure, but that use case could be easily forgotten, and that could have terrible rammifications, especially in areas controlled by oppressive governments that massively censor art.

Source: Google

Adam Jensen gets an upgrade and so does your AMD Driver - DX12 Deus Ex

Subject: General Tech | September 8, 2016 - 04:27 PM |
Tagged: gaming, dx 12, deus ex: mankind divided, Crimson Edition 16.9.1, amd

As of today you can now try out Deus Ex: Mankind Divided with DX12 enabled if you enable beta content in the game. The fifth patch offers several bug fixes but it also allows you to try out DX12 on your system.  You can see where to head on your Steam client if you have never played with beta settings before.  Once you have enabled beta content and Steam has synced, you will see a DirectX 12 option in the game's Display Options, assuming your card supports it.


For AMD users this should bring performance improvements as long as you first upgrade to the newly released Crimson Edition 16.9.1 driver which you can grab right here.  The release notes from Edios/Square Interactive state that 'There are no visual or gameplay differences between the two DirectX versions.' so you will not see new features in your game.  The new patch also states that it does not support multiple GPUs in DX12 so ensure you are only using a single card.


We have not been able to test the new patch or driver as of yet, however Guru of 3D did post some quick results in an update to their review of the game.  AMD's RX 480, R9 390X and Fury X all see some improvements in 1080p and 1440p but at 4k the card's performance is already topped out.  NVIDIA's cards all showed a slight drop at lower resolutions and like AMD, 4k performance is unchanged.  The new DX12 patch is not enough to unseat the TITAN X and GTX 1080 as the top performers though.


If you have any issues when playing the game simply disable DX12 and get back to your game.  We should see more patches in the near future as the game developers and the two GPU providers work on improving compatibility.

Source: AMD

Shove some aluminium in your ears, Kennerton's Audio Laguz earbuds

Subject: General Tech | September 8, 2016 - 02:32 PM |
Tagged: laguz, audio, Kennerton, earbuds

Though they somewhat resemble tiny microphones, these Kennerton Audio Laguz are indeed in-ear headphones.  They may not work on the new iPhone without an adapter but for anything else the standard plug will work just fine.  These $110 earbuds have tiny 8mm dynamic driver with a frequency response of 20Hz to 20kHz.  The metal body and stress relief should ensure these headphones last a while but the price is somewhat steep, then again TechPowerUp didn't seem to find that price off-putting.


"Kennerton Audio's newest mid-end offering, the Laguz, is put to the test. Priced at $110, it will face fierce competition from the Brainwavz S5 and HiFiMAN RE-400. The Laguz is absolutely tiny and features a rugged aluminum design that is pretty unique."

Here is some more Tech News from around the web:

Audio Corner

Source: TechPowerUp

Podcast #416 - Intel SSD 600p, Leaked Zen Performance, new iPhone and PS4 and more!

Subject: General Tech | September 8, 2016 - 01:28 PM |
Tagged: Zen, VR, video, ssd, sony, qualcomm, ps4 pro, ps4, prodigy, power9, podcast, phanteks, logitech, iPhone 7, Intel, IBM, gtx 1050, geekbench, Enthoo, corsair, carbide, amd, a10, 600p

PC Perspective Podcast #416 - 09/08/16

Join us this week as we discuss the Intel SSD 600p, Leaked Zen Performance, new iPhone and PS4 and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: - Share with your friends!

Hosts:  Ryan Shrout, Allyn Malventano, Josh Walrath and Jeremy Hellstrom

Program length: 1:48:53
  1. Week in Review:
  2. News items of interest:
    1. Razer PAX 2016
  3. Hardware/Software Picks of the Week
  4. Closing/outro

McAfee Antivirus is effective against its own death

Subject: General Tech | September 8, 2016 - 01:20 PM |
Tagged: mcafee, Intel, antivirus

In a strange turn of events it seems that McAfee has risen once again to appear on the marketplace in a move reminiscent of a certain Uncle Duke story line.  Intel has sold their majority stake, worth $3.1bn in cash, to a private equity firm called TPG.  Intel retains 49% of the shares, not quite breaking even on the purchase they made back in 2010 but having seen solid profits from that business while they were running it.  TPG has now renamed itself McAfee and Chris Young, the general manager of Intel Security will be a part of the new team.  Pop by The Register for more on the antivirus company that just keeps coming back, but there is no word as of yet from the company's namesake.


"Intel is selling off a majority stake in its security software arm – formerly known as McAfee – to private equity firm TPG, which will rename itself to, er, McAfee."

Here is some more Tech News from around the web:

Tech Talk

Source: The Register

Sony Announces the New PlayStation 4 and PlayStation 4 Pro

Subject: General Tech | September 7, 2016 - 09:18 PM |
Tagged: sony, ps4, ps4 pro, microsoft, Project Scorpio, xbox

At today's media briefing event, Sony announced two new versions of their PlayStation 4 console. The first is not even given a new name; they are just referring to it as the “new slimmer and lighter PS4” in their marketing material. It replaces the current version with one that is about 30% smaller, 16% lighter, and 28% more power efficient, according to a press release provided by AMD.

This update will be sold for $299.99 USD ($379.99 CDN) starting on September 15th.


The main topic of discussion was the PlayStation 4 Pro, though. Like Microsoft is doing with Project Scorpio, Sony wants the PS4 Pro to be compatible with the same catalog of titles, but do so at higher resolution and color depths. Sony claims that this generation is basically maxing out what can be done with 1080p. PC developers do not seem to have a problem using performance for new features, but the point that development costs are quickly becoming the limiting factor is valid to some extent.

In terms of specifications, while the CPU got an unspecified speed bump, the main upgrade is a new GPU, which is rated at 4.2 TFLOPs. This is about 30% slower than Microsoft's announced Project Scorpio (6 TFLOPs) but it also will arrive a year sooner. Will this lead time matter, though? The software catalog is already being built up by both companies, and it has been since each console launched in 2013.


Did they ever explain the extra ring on the case?

Also, because Microsoft started with a weaker console, scaling up to 4K resolution should be easier for their game developers. Project Scorpio is about 4.6x faster than the Xbox One, and it intends to draw four times the number of pixels. The gap between the PS4 and the PS4 Pro is just 2.3x. That could be a problem for them. (Meanwhile, us PC gamers can strap multiple 10+ TFLOP GPUs together for true 4K at decent frame rates, but that's another discussion.)

Granted, theoretical is different than real-world. We'll need to re-evaluate the industry in a couple of years, once an appropriate amount of hindsight is available. Also, Sony claims that PlayStation VR will still be available for both consoles, and that it will be a good experience whatever you choose. This is clearly aimed at Microsoft requiring Project Scorpio for their upcoming VR initiative, although likely to prevent confusion in their own fan base, rather than prodding their competitor.

Again, the PlayStation 4 Pro is launching this year, November 10th, and is expected to retail for $399.99 USD ($499.99 CDN). It's not a big jump in performance, but it's also not a big jump in price, either. In fact, I would consider it priced low enough to question the value of the regular PS4, even at $299.

What are your thoughts? Is this actually priced too low for pro?

Source: Sony

Onward Mil-Sim; more VR game testing

Subject: General Tech | September 7, 2016 - 01:30 PM |
Tagged: gaming, onward, VR, htc vive, Downpour Interactive

Next up in [H]ard|OCP's series of VR game testing is Downpour Interactive's Onward, currently in early access and only available on the HTC Vive.  As with previous testing this is not about benchmarking the greatest GPU for the game but focuses on the experience you will have playing the game on different GPUs.  Frames dropping out or lagging on a monitor is mildly annoying but can completely ruin your day when using a VR headset.  This one turned out to be quite a challenge, even the GTX 1080 had significant frame reproductions.


"Downpour Interactive is the company behind the Early Access Game, Onward. It is a self-proclaimed Mil-Sim shooter title. The big thing about this is it looks to be the first VR game that has solid support for multiplayer missions. HTC Vive currently required. What video card do we need this time around for best performance?"

Here is some more Tech News from around the web:


Source: [H]ard|OCP

If you thought IoT security was already bad ...

Subject: General Tech | September 7, 2016 - 12:25 PM |
Tagged: iot, security, ssh, idiots

The research that SEC Consult has conducted shows that almost half of all IoT devices, from your router straight through to devices in hospitals and factories use public SSH host keys and X.509 certificates.  Since these keys are known far and wide it is depressingly easy to break the encryption on any communications from these devices and harvest passwords and other data or even to change the contents of that package on the fly.  Imagine a heart monitor which reports a strong heartbeat long after the patient has died or a large machine in a power plant being given different readings to allow it to exceed safety margins and destroy itself.  This is only getting worse, as many companies creating these IoT devices are either trying to save money by using packaged software or in some cases are totally ignorant of the effect of reusing keys.

If you can, change your keys to be device specific and isolate them on your network.  As The Register unhappily points out, this is not something your average consumer or purchasing department is aware of, let alone proficient enough to change keys on their devices.


"Millions of internet-facing devices – from home broadband routers to industrial equipment – are still sharing well-known private keys for encrypting their communications."

Here is some more Tech News from around the web:

Tech Talk

Source: The Inquirer

Europeans: Epic Games Is Hosting a VR Game Jam

Subject: General Tech | September 6, 2016 - 05:58 PM |
Tagged: nvidia, epic games, valve, htc, vr funhouse, vive

So Epic Games, NVIDIA, and HTC (with Valve) are hosting a game jam aboard the MS Bleichen ship in Hamburg, Germany. The purpose is to develop mods for VR Funhouse. Nothing says a fun VR experience like room-scale experiences on a boat. Hopefully it will be firmly docked to prevent judges from getting sea-sick... or not. Maybe that will make the carnival games even better?


The jam takes place between September 24th and September 26th. Epic, NVIDIA, and Valve will be donating prizes to the event. Tickets cost 16.67 Euros, although I'm guessing that doesn't include food or a place to sleep -- they don't say one way or the other. The general public can also buy tickets for the last day, to experience the creations.

Source: EventBrite

USB Type-C to HDMI is coming soon

Subject: General Tech | September 6, 2016 - 01:07 PM |
Tagged: hdmi, usb type-c, HDMI 1.4b

HDMI Licensing have agreed to allow a single cord converter that converts HDMI 1.4b to USB Type-C, no additional dongle required.  The HDMI Alt Mode will support all the features of the new HDMI standard, including 4k resolution and an audio return channel.  That will mean any computer, tablet or other device with Type-C out can be plugged into an HDMI port on an external display with a single cord, no additional dongles or other hassles.  The Register does point out one small defect, the HDMI port is not reversible so you will still have to turn it three times before it will plug in.


"HDMI Licensing, the administrator of the High-Definition Multimedia Interface (HDMI) spec, has decided that the time has come to do away with dongles and given the thumb's up to USB-C."

Here is some more Tech News from around the web:

Tech Talk

Source: The Register

Razer Announces Ornata Line of Mecha-Membrane Gaming Keyboards

Subject: General Tech | September 5, 2016 - 07:00 AM |
Tagged: razerzone, Razer Chroma, razer, Ornata, Mecha-Membrane, keyboard, gaming

Razer has annouced a new line of gaming keyboards called Ornata, which feature the company's "Razer Mecha-Membrane" technology, which is described as a cross between membrane, and mechanical-switch keyboards.


"Designed to combine the most desirable traits of membrane rubber dome design with the merits of mechanical keyboard technology, the Razer Mecha-Membrane delivers both a soft, cushioned touch and a crisp, tactile click with each keystroke.   

Traditionally, users choose membrane rubber dome keyboards for comfort, while mechanical switches are favored for fast actuations and distinct tactile feedback. The Razer Mecha-Membrane is a unique mid-height keycap hybrid that provides a comfortable and efficient typing experience unlike any key type on the market."


Two versions will be available, beginning with the Razer Ornata Chroma, which offers individually-backlit keys with Razer Chroma RGB color effects.

"Gamers can choose from 16.8 million colors and a variety of effects. Custom settings can be created using the Razer Synapse software platform and shared with millions of other Razer software users via the Razer Chroma Workshop. In-game Razer Chroma lighting profiles are also integrated into popular game titles, including “Overwatch,” "Call of Duty®: Black Ops III," "Blade and Soul" and more."

The second version is the Razer Ornata, which does not include Chroma effects, instead offering green backlighting behind the keys.


The Razer Ornata Chroma is priced at $99.99, with the Razer Ornata priced at $79.99. Both keyboards are available immediately at the company's store, with worldwide availablity slated for October.

Full press release after the break.

Source: Razer

Have a thing for old disks? FLOPPYFlash, for those who like it at 3.5"

Subject: General Tech | September 2, 2016 - 12:48 PM |
Tagged: FLOPPYFlash, Compact Flash

It may be masochism or an extremely dated OS or piece of software you support but there are some people out there still using 3.5" floppy disks.  Trying to source new disks which are not yet dead to replace the ones that die on you will be a frustrating experience but there is hope thanks to Solid State Disks Ltd.  Their FLOPPYFlash drives use Compact Flash as their storage medium and connect to your machine using the old 34 pin floppy disk ribbon cable, or even the rarer 26 pin or 34 pin slim and Shugart connections. You can also set your data rates, 125 and 500 Kbit/s being the norm; which should successfully convince your machine it is reading from its old pal, but you will know better and likely sleep better at night.

Pop over to The Register for a look.


"Floppy disk sales have, well, flopped but there are still masses of PCs and old embedded PC-based systems out there with floppy disk slots and drives. Now this near-dead space can be made usable again, with a 32GB FLOPPYFlash drive from Solid State Disks Ltd."

Here is some more Tech News from around the web:

Tech Talk

Source: The Register

Podcast #415 - ASUS GeForce GTX 1060 Turbo, Intel SSD P3520, HUAWEI Mate 8, ASUS Strix X99, and more!

Subject: General Tech | September 1, 2016 - 02:57 PM |
Tagged: yoga, video, strix x99, ssd, Predator, podcast, P3520, Mate 8, Lenovo, Intel, Huawei, Fanatec, CSL Elite, asus, acer, 1060 turbo

PC Perspective Podcast #415 - 09/01/2016

Join us this week as we discuss the ASUS GeForce GTX 1060 Turbo, Intel SSD P3520, HUAWEI Mate 8, ASUS Strix X99, and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: - Share with your friends!

Hosts:  Ryan Shrout, Allyn Malventano, Josh Walrath and Jeremy Hellstrom

Program length: 1:49:46
  1. Week in Review:
  2. News items of interest:
    1. 1:07:04 IFA 2016
  3. Hardware/Software Picks of the Week
    1. Allyn:
      1. Update your iOS devices (really bad root exploits finally fixed)!
      2. HTC Vive users - enable bluetooth and standby your beacons
  4. Closing/outro

Wireless VR, a possible upgrade coming to the HTC Vive

Subject: General Tech | September 1, 2016 - 01:18 PM |
Tagged: htc vive, Quark VR

Bulgarian based Quark VR have met with Valve representatives to demonstrate their almost wireless prototype for improving the experience of users of the Vive.  Their device is a small receiver that you wear on your body which transmits all necessary signals up to the Vive so you will not have any wires connecting your body to a PC, backpack or otherwise.  As the device uses WiFi to transmit the signals there is the possibility that this could introduce lag into your VR experience, something which can have a very negative effect on your carpeting and walls.  Drop by Ars Technica for more information on this project.


"A Bulgarian VR startup is promising a fix to the problem, though, saying that an untethered, wireless solution for the HTC Vive will be ready for demonstration sometime this fall."

Here is some more Tech News from around the web:

Tech Talk

Source: Ars Technica

Qualcomm joins in VR fun, designs VR820 reference platform and HMD

Subject: General Tech, Systems | September 1, 2016 - 10:30 AM |
Tagged: VR, snapdragon 820, snapdragon, qualcomm

After Google's unveiling of its pending VR platform, it would follow that the major players in the technology field would toss various hats into the ring. We saw Intel announce a reference head mounted VR system at IDF last month called Project Alloy. Today Qualcomm takes the covers off its own reference head unit, creatively called VR820.

The reference platform is built on exactly what you would expect: a Qualcomm Snapdragon 820 SoC with the Adreno 530 graphics subsystem in place to handle 3D rendering. Thanks to the heterogeneous computing capability of the QC platform, the VR820 integrates an impressive array of data input including the standard gyro and accelerometer. VR820 adds in dual front-facing cameras to allow for spacial tracking and 6-degrees of freedom for movement (left/right, up/down and forward/backward, pitch, yaw and roll) and to integrate see-through or augmented reality applications. Most interesting to me is that the VR820 is among the first platforms to integrate internal eye tracking, ostensibly to allow for tricks like foveated rendering that allow the system to dynamically change quality levels based on where the users' eyes are actually focused. 


The VR820 is a reference platform so you'll likely never see a Qualcomm-branded device on the market. Instead VR820 will be available to OEM out for product and resale as early as Q4 of this year, meaning there is a SLIGHT chance you'll see something based on this for the holiday.

Despite being built on what is essentially a smartphone, the VR820 will allow for higher performance on the CPU and GPU courtesy of the looser thermal constraints and the larger battery that will be built into the device. Qualcomm stated that they expect the device to allow for "a couple of hours" of use in it's current implementation. That doesn't mean a partner wouldn't decide to implement a larger battery to expand that time frame.

The current display in this device is a 2560x1440 single screen, though the SD820 and Adreno 530 could address two independent displays should a partner or future reference design call for it. Looks like Qualcomm switched up and implemented a 1440x1440 display per eye in this reference platform. It is an AMOLED display so you should see amazing color depth though I am a bit concerned by the 70Hz refresh rate it peaks at. Both the HTC Vive and the Oculus Rift are targeting 90Hz as the minimum acceptable frame rate for a smooth and high quality user experience. Though I will need hands-on time with the product to decide either way, I am wary of Qualcomm's decision to back off from that accepted standard.


That being said, with the low latency AMOLED screen, Qualcomm tells me the VR820 will have an 18ms "motion to photon" latency which comes in under the theoretical ~20ms maximum for an immersive experience. 

The current iteration of VR820 is running Android, though other operating systems like Microsoft's Holographic OS should be compatible if the ecosystem buys in. 

It's clear that the goal of untethered VR/AR is the target for mass market experiences. I personally have doubts about the capability of something like VR820 or Intel's Project Alloy to really impact the VR gaming market without being attached to much higher end processing like we see with the Rift and Vive today. More mainstream activities like movies, conferencing and productivity are within the grasp of a processor like the Snapdragon 820. But how well will it handle games that try to emulate Job Simulator or Eve: Valkyrie? Will eye tracking capability allow for higher effective resolution gaming?

There is still a lot to learn about Qualcomm's entry into the dedicated VR space with the VR820, and though pricing will obviously depend on the specifics of the OEM that licenses the design and what modifications may occur, QC thinks the reference platform as we see it here should be in the $500 ballpark.

Check out Qualcomm's full press release after the break!

Source: Qualcomm

PC Gamer Surveys Piracy

Subject: General Tech | September 1, 2016 - 12:47 AM |
Tagged: pc gaming, piracy

There's a lot of ways to gather information about a topic. Surveys allow a lot of responses quickly and easily, but they have many limitations.

PC Gamer ran a survey for a couple of weeks, polling their audience about whether they pirate computer games, and why. It attempts to correlate this act by age, income, country of residence, and reason. It also asks about how this practice changed over time. They acknowledge that this system could easily be gamed, whether by multiple votes or deliberate misinformation, but noted that it's an interesting study none-the-less. They even highlight a few areas of concern, like non-zero income for people who claim to be under 10 years old (of which some are probably guessing their parents salaries, but still).

The survey is interesting, though, and you should check it out.


It's important to know a bit more about how surveys work, though. Simply put, people often report information that is much different from what would have been measured, especially in hypothetical or long-term situations. Someone who records what they ate during the day, through a survey that occurs multiple times per day, is likely to be fairly accurate.

However, asking someone if advertising works on them is hilariously bad. When I've seen surveys on this, they are overwhelmingly “no” or “it informs me of products or services I would have otherwise not been aware of”. Hate to break it to you, but that's crap. It works. It works on everyone. There is an industry that is worth hundreds of billions of dollars, in the US alone, that testifies to it working.

While you would typically expect a survey about piracy to be skewed in a way that makes the respondents self-identify better, even that is not necessarily the case. About a decade ago, Paulo Ceolho was pirating his own book, leading to an increase in sales. The same happened for a comic book artist, named Steve Lieber, whose sales peaked about ~20x higher than being reviewed on Boing Boing; this peak lasted longer, too.

These sorts of effects, as well as many others, will probably not come up in a survey. In the latter case, there is an emotional reaction to an author who treats you with respect, even though you pirate their work. You actually need to test for these effects with concrete experiments.

In short, read the data with a few grains of salt. This is not an effective acquisition method for what they are attempting to learn, but it's well done for what it is.

Source: PC Gamer

PlayStation Now Arrives for Windows 7, 8.1, and 10

Subject: General Tech | August 31, 2016 - 07:30 PM |
Tagged: sony, PS3, Playstation, playstation now

As of yesterday, Sony has launched the PC version of their PlayStation Now client for Windows 7, 8.1, and 10. This service allows a catalog of PlayStation 3-era titles (which includes remakes from their previous consoles) to be streamed, in a way similar to OnLive. While the US and Canada are both supported, it's difficult to tell the other regions that it is available in, at least from Sony's official sources.


One caveat is that the service requires the DUALSHOCK 4 controller (and their upcoming, official wireless adapter if you aren't happy with USB cables). From an openness standpoint, this isn't really much better than the console, and actually worse if a far-future title becomes exclusive to it; you can't emulate software that can only be remotely accessed, but that's okay as long as you go in with those expectations. Games can be added and removed from the service with zero recourse, which means that you can lose content that has intrinsic value, especially if it's controversial. On the other hand, it allows you to experience games that you otherwise couldn't, because they were already locked into a platform. On the other-other hand, you're perpetuating that by supporting the platform, but that's your decision to make.

I'll stop that infinite loop here.

All of that aside, the service offers a seven day trial. One month is $19.99 USD, which adds to about $240 each year, while 12 months pre-paid is $99.99 USD.

Source: Sony