A win for the rebels against EA's Empire
Subject: General Tech | November 14, 2017 - 05:09 PM | Jeremy Hellstrom
Tagged: gaming, ea, Star Wars Battlefront 2
Loot boxes may look good on paper as a way to generate extra revenue from a game but in reality they are incredibly unpopular with those who buy games. Originally EA had set the price of unlocking your first playable hero at 60,000 in game credits. According to the math done in the article Slashdot linked to, that would entail around 40 hours of gameplay assuming you never used any for the various other unlocks EA charges credits for. As EA limits the amount of credits you can earn at one time in arcade mode, most of those hours would need to be spent in multiplayer games as opposed to enjoying the game in peace and quiet. Of course, you could always pay money for them, $450 or so would unlock a hero.
In this case EA actually listened to their prospective customers, dropping the credit requirements for heroes by 75%; the loot boxes remain of course.
"Most importantly, Electronic Arts today announced that they are reducing the number of credits needed to unlock top characters in the game by 75 percent. Luke Skywalker and Darth Vader will now cost 15,000 credits. Emperor Palatine, Chewbacca and Leia Organa will now cost 10,000 and Iden will cost 5,000."
Here is some more Tech News from around the web:
- OnePlus has left a huge backdoor exploit app in Oxygen OS @ The Inquirer
- ARM emulator in a VM? Yup, done. Ready to roll, no config required @ The Register
- Thousand-dollar iPhone X's Face ID wrecked by '$150 3D-printed mask' @ The Register
- Firefox Quantum finally launches to the world with double the speed @ The Inquirer