The sound of gaming

Subject: General Tech | November 28, 2006 - 01:24 PM |

It's hard to recall the days when audio in games barely existed, now that even a PC POSTing has something to say, but they were real.  ExtremeTech takes a quick look back, and then focuses in on the current state of PC audio and what is coming soon.

"Once upon a time, there was a game called Wing Commander II. Featuring a branching storyline and space-based

fighter combat, Wing Commander II also offered something else: characters talking. But if you wanted to listen to

them, you had to have a Sound Blaster sound card (the original, ISA version) and spend an extra $15 for the

speech pack, which shipped on seven floppy disks. Making it work was an exercise in freeing up enough lower

memory. By today's standards, it was all pretty primitive, but it was something of a phenomenon for PC gamers at

the time."

Here is some more Tech News from around the web:

Audio Corner

Source: Extremetech

No comments posted yet.

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Lines and paragraphs break automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd> <blockquote><p><br>
  • Web page addresses and e-mail addresses turn into links automatically.

More information about formatting options

By submitting this form, you accept the Mollom privacy policy.