A chat with Paradox on sequels and expansions
Subject: General Tech | June 7, 2017 - 01:21 PM | Jeremy Hellstrom
Tagged: gaming, paradox
Paradox is well named as it has a very different philosophy from the rest of the industry about how to treat games after they have been released. It is becoming quite common for developers to already be working on a sequel to a game that they have just released, or are in the process of releasing. Once a game launched you can expect to see numerous and often expensive DLC released for the game, which usually offer little to no new real gameplay or functionality.
Paradox treats games completely differently, their DLC expansions are often expensive but frequently offer a significant change to the base game and when released they always add several major new features to anyone who owns the game without charge. They do this for a long time after launch, two examples are Crusader Kings II which is five years old and has twelve expansions, while the four year old Europa Universalis IV has ten expansions. Rock, Paper, SHOTGUN sat down with the creative director Johan Andersson and CEO Fredrik Wester to discuss the future of these games and Paradox itself, as well as talking about the effects of offering major updates to older games as opposed to the more common constant release of sequels to games.
"With Crusader Kings II now five years old and twelve expansions deep, and Europa Universalis IV a relatively sprightly four years and ten expansions, what is the future of these titles? At what point are they done and at what point does the thought of a sequel come up."
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