WINEing about the profitability of selling games for Linux
Subject: General Tech | February 7, 2013 - 05:43 PM | Jeremy Hellstrom
Tagged: carmack, linux, gaming, wine
John Carmack has been stirring the pot recently, from the questionable launch of the PC version of Rage, to poking at consoles remaining capped at 30fps to his disappointment in iD abandoning mobile game development. More recently he has gone on record stating that there is little to no money to be made developing games for Linux. His company has tried, Quake Arena and Quake Live both proved to be difficult to create and to have limited adoption as a test for the amount of possible sales. This does not mean he has given up on Linux users completely, instead as he told The Inquirer he sees a different solution to the difficulties involved in designing games for Linux; improve WINE. With a faster and more stable Windows (not an) Emulator for Linux iD and other companies wouldn't have to worry about parallel development, it would come closer to compile once and run anywhere. Even better for game developers, there is already a dedicated group of programmers improving WINE so they would not lose man-hours better spent designing games. You can also catch his comments about Steam appearing on Linux.
"LEGENDARY GAMES DEVELOPER John Carmack has questioned the business model of porting Windows games to Linux, saying that using Windows emulation might be a better approach."
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