Now that you have finished reading and absorbing Scott's take on what WinRT will mean to developers of games and programs as well as users who have become habituated to the desktop being the computer you might wonder if there are any alternate viewpoints.  AnandTech offers a different take, starting with the history of tablets and touchscreens and the ways in which Microsoft has previously failed in that market.  They move onto the rational behind the decision to toss backwards compatibility out the window as well as how the app environment will likely change over the near future and the new locked down nature of the desktop.  You can finish up with a look at the current state of WinRT's apps such as Office 13 and the different versions of IE on these WinRT powered devices.

"Meet Windows RT. It’s Microsoft’s first major foray into the modern tablet market, the shipping version of Windows-on-ARM, and it’s one of Microsoft’s most important product launches ever. Windows 8 shares the same touch-friendly user interface, but the ARM silicon makes RT an almost entirely tablet-centric operating system, the first for Microsoft. Combined with the focus on premium hardware experiences, this is Redmond’s most serious push to be competitive with the iOS and Androids of the world. How does it fare? Keep reading."

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