Thoughts on the unintended consequences of Mantle and SteamOS
Subject: General Tech | October 11, 2013 - 07:19 PM | Jeremy Hellstrom
Tagged: amd, Mantle, gaming, valve
The Tech Report has been thinking on the upcoming release of SteamOS and AMD's Mantle and they see some problems that could come about because of them. Fragmentation has always been a problem for PCs, be it that the hardware between systems never matches or the wide variety of APIs and game engines on the software side. It can de daunting to begin developing a game and determining if optimizing for AMD, NVIDIA or Intel is worth considering as well as the choice between Direct3D or OpenGL or trying to make them both work. Mantle is now a choice, BF4 will actually be releasing a version that is natively Mantle shortly after they launch the first version of the game. Valve has also hinted that several AAA titles will be released on SteamOS, not necessarily Windows or Linux. What effect could this have on PC gaming as these new choices arrive at the same time the next generation consoles are released? Read on and see.
"Valve's SteamOS and AMD's Mantle API have the potential to do great things for PC gaming. However, they also threaten to fragment the platform at a critical time, when next-gen consoles are about to reduce the PC's performance and image quality lead by a long shot."
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