Deus Ex: Human Revolution came out in 2011 as a prequel to Ion Storm's Deus Ex and Deus Ex: Invisible War. Human Revolution was made after Warren Spector left the company and Eidos closed down the Austin, Texas developer, leaving the franchise to Eidos Montreal. By the time of Human Revolution's release, Eidos was already purchased by the Japanese publisher, Square Enix. Deus Ex was set in 2052 and Invisible War was set in 2072. Human Revolution, being a prequel as mentioned earlier, rewound the clock to 2027 and introduced a new main character, Adam Jensen. It explored the rise of machine-human augmentations that formed much of the lore in the original titles.
Timeline and theme established, Square Enix has just announced Deus Ex: Mankind Divided, the sequel to the prequel with a great looking (albeit a little bloody) trailer. It is set in 2029, which is just two years after events of Human Revolution. It will be coming to the PC, as well as the two most-next-gen consoles. As expected, Adam Jensen returns as the main character. Now that Square Enix and its subsidiary, Eidos, spent so much to build him up as a brand, it makes sense that they would continue with the consumer recognition. Makes sense from a business perspective, although it probably means the franchise will meander less through time. I will leave that up to the reader to decide whether that's good or bad.
AMD Gaming has also tweeted out that Mankind Divided, or its PC version at the very least, will utilize both DirectX 12 and TressFX. I am curious whether TressFX has been updated to take advantage of the new API, given how important GPU compute is to the new graphics standards. No release date has been set.
Does TreeFX work with Nvidia
Does TreeFX work with Nvidia GPUs?
Yes, TressFX does work on
Yes, TressFX does work on Nvidia GPUs.
Thanks
Thanks
As JFleury stated above, yes.
As JFleury stated above, yes. There were some severe performance issues at the launch of Tomb Raider on NVIDIA hardware, but it physically worked and was later optimized (though not sure to what extent).
What do we make the bad guys
What do we make the bad guys be this time, Russians or terrorists?
Let’s hold nothing back, make them Russian terrorists.
What do we make the protagonist be this time?
International law mandates it must be a growly voiced American guy.
Do we use the trailer to convey the themes of the story?
No, construct the trailer of short glimpses of gameplay mechanics, but make sure to show them outside of actual gameplay where they actually mean something.
Do we shake the camera irratically during fights?
Of course, goddamnit! I swear if you ask me one more stupid fucking question with an obvious answer, I’m selling this company to the Japanese.
Should we use the blaring organ noise from Inception?
sweeeeeeeeeeeeeeeeeeeeeeeet
sweeeeeeeeeeeeeeeeeeeeeeeet
Man, that was some great
Man, that was some great writing. You have come a long way. I did not know the chronology. Your explanation was so easy to follow and get as well. Thanks.
damn i didn’t even complete
damn i didn’t even complete the last game as yet