The upcoming Fall Creators Update will be Microsoft’s launch into XR with headsets from a variety of vendors. You can now add Samsung to that list with their Odyssey VR headset and motion controllers, which is important for two reasons. First, Samsung has a lot experience in VR technology as they lead the charge (with their partner, Oculus) in the mobile space.

Second, and speaking of Oculus, the Samsung Odyssey actually has a higher resolution than both it and the HTC Vive (2880×1600 total for Samsung vs 2160 x 1200 total for the other two). This doesn’t seem like a lot, but it’s actually 77% more pixels, which might be significant for text and other fine details. The refresh rate is still 90 Hz, and the field of view is around 110 degrees, which is the same as the HTC Vive. Of course the screen technology, itself, is AMOLED, being that it’s from Samsung and deeper blacks are more important in an enclosed cavity than brightness. In fact, you probably want to reduce brightness in a VR headset so you don’t strain the eyes.

According to Peter Bright of Ars Technica, Microsoft is supporting SteamVR titles, which gives the platform a nice catalog to launch with. The Samsung Odyssey VR headset launched November 6th for $499 USD.