Revealing the ghost in the machine, DX12 frame times in Deus Ex
Subject: General Tech | September 14, 2016 - 02:16 PM | Jeremy Hellstrom
Tagged: frame rating, deus ex: mankind divided, dx12, gaming
Just as we do here at PC Perspective, The Tech Report relies on rating frame times to provide accurate benchmarks as opposed to the raw number of frames per second a card provides. This means that their look at the new DX12 patch for Deus Ex focuses on different data which does not produce the same results as FRAPs would. This shows in their results, switching to DX12 results in much longer frame times in Deus Ex, with many spikes and a significant amount of frames that take more than 50ms to refresh. Drop by to see their full look here.
"An early version of Deus Ex: Mankind Divided's DirectX 12 rendering path is available now, and many sites and AMD itself are already producing average FPS numbers using that software. We go inside the second to see what the real story is."
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