Qualcomm Announces Snapdragon 845 Mobile VR Reference Platform
Subject: General Tech | February 21, 2018 - 07:50 PM | Sebastian Peak
Tagged: VR, snapdragon 845, reference platform, qualcomm, mobile, headset, development
Qualcomm has another mobile-related announcement ahead of MWC, introducing a new VR reference platform based on the Snapdragon 845 in collaboration with HTC. As the new Snapdragon 845 boasts much more powerful graphics from its Adreno 630 GPU compared to the Snapdragon 835 - which was behind the previous mobile VR platform - this represents an important step forward in the mobile VR space.
The increased graphics horsepower isn't the only aspect of the Adreno 630 that should translate into a better mobile VR/AR (now rolled together into the term "XR" for extended reality) experience, as the gains in graphics performance we saw from the SDM845 reference platform are said to come with 30% power savings as well as Adreno Foveation, which allows eye-tracking to direct resources only to the area where the user is looking. Thus Foveation allows for, literally, focused GPU resource allocation, which should translate into better performance with less hardware overhead.
The Snapdragon 845 Mobile VR Platform also boasts 6DoF, or "6 degrees of freedom", which incorporates external cameras to improve free movement compared to the previous 3DoF limitations:
"Together, 6DoF and SLAM deliver Roomscale - the ability to track the body and location within a room so you can freely walk around your XR environment without cables or separate room sensors – the first on a mobile standalone device. Much of this is processed on the new dedicated Qualcomm Hexagon Digital Signal Processor (DSP) and Adreno Graphics Processing Unit within the Snapdragon 845. Qualcomm Technologies’ reference designs have supported some of the first wave of standalone VR devices from VR ecosystem leaders like Google Daydream, Oculus and Vive."
Qualcomm's goal with the new Snapdragon 845 Mobile VR Platform is to support "the next wave of smartphone and standalone VR headsets", and it seems that mobile hardware is starting to catch up to the ambitions of what is now being called XR.