When [H]ard|OCP looks at the performance of a VR game, be it a Vive or Rift title, they focus on the gameplay experience as opposed to benchmarks.  There are numerous reasons for this, from the fact that these games do not tend to stress GPUs like many triple A titles but also because the targets are different, steady render times below 11.1ms are the target as opposed to higher frame counts.  AMD initially had issues with this game, the newest driver release has resolved those issues completely.  The takeaway quote in [H]'s conclusions provide the most telling part of the review, "If we were to perform a blind gaming test, you would not be able to identify which GPU you were gaming with at the time."

"We are back this week to take another objective look at AMD and NVIDIA GPU performance in one of the the top selling games in the VR-only realm, The Gallery Episode 1: Call of Starseed. This is another GPU-intensive title that has the ability to put some GPUs on their heels. How do the new RX 480 and GeForce 1000 series perform?"

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