PCPer Live! AMD Radeon Crimson ReLive Discussion and RX 580 Giveaway!

Subject: General Tech, Graphics Cards | August 9, 2017 - 01:10 PM |
Tagged: video, relive, radeon software, radeon, live stream, live, giveaway, crimson, amd

UPDATE: Did you miss today's live stream? Catch it right here:

Last year, AMD and its software team dispatched some representatives to our offices to talk about the major software release that was Radeon Software Crimson ReLive Edition. As most of you probably saw last week, AMD launched the Crimson ReLive 17.7.2 driver and we are pleased to let you know that we will again be hosting a live stream with our friends at AMD! Come learn about the development of this new driver, how the new features work and insight on what might be coming in the future from AMD's software team.

View Full Size

And what's a live stream without prizes? AMD has stepped up to the plate to offer up some awesome hardware for those of you that tune in to watch the live stream! 

  • 2 x MSI Radeon RX 580 Gaming X Graphics Cards

View Full Size

View Full Size

AMD Radeon Software Crimson ReLive Live Stream and Giveaway

10am PT / 1pm ET - August 9th

PC Perspective Live! Page

Need a reminder? Join our live mailing list!

The event will take place Wednesday, August 9th at 10am PT / 1pm ET at https://www.pcper.com/live. There you’ll be able to catch the live video stream as well as use our chat room to interact with the audience. To win the prizes you will have to be watching the live stream, with exact details of the methodology for handing out the goods coming at the time of the event.

I will be joined by Adrian Castelo, Software Product Manager and Gurman Singh, Software Marketing Manager. In short, these are two people you want to hear from and have answer your questions! (Apparently Terry Makedon will be hiding in the background as well...)

If you have questions, please leave them in the comments below and we'll look through them just before the start of the live stream. Of course you'll be able to tweet us questions @pcper and we'll be keeping an eye on the IRC chat as well for more inquiries. What do you want to know and hear from AMD?

So join us! Set your calendar for Wednesday at 10am PT / 1pm ET and be here at PC Perspective to catch it. If you are a forgetful type of person, sign up for the PC Perspective Live mailing list that we use exclusively to notify users of upcoming live streaming events including these types of specials and our regular live podcast. I promise, no spam will be had!


August 8, 2017 | 11:22 AM - Posted by sawe (not verified)

What is the current status of drivers in VR and in general, in the eye of AMD's view ?
I've read from HardOcp VR reviews, most of them report somekind of flukes or even crashes with AMD hardware. And generally bad performance in VR applications(look at the VR leaderboard). Does AMD recognice this situation, and how does AMD plan to work on the situation, and when ?
Crossfire's future ?

August 8, 2017 | 12:05 PM - Posted by DaveSaysThisMAN (not verified)

CF/SLI be dead Man! It's the Vulkan/DX12 graphics API controlled Explicit Multi-GPU adaptor that will take over and that's all on the Games/Gaming Engines(In their SDKs) job to manage Multi-GPU load balancing. So the GPU makers provide their respective Vulkan/DX12 simplified and streamlined GPU drivers that present to the Vulkan/DX12 graphics APIs a more close to the metal GPU/Hardware driver abstarction layer/interface and the Vulkan/DX12 APIs have access to the GPUs' metal with the games/gaming engine makers doing the load balancing on any multi-GPU SKUs that are plugged into the PC's PCIe slots/integrated into the SOCs of any make or model GPU/SOC/APU.

The VR gaming software ecosystem is still being developed and tweaked but the VR folks are the ones Wanting DX12/Vulkan and explicit Multi-GPU adaptor managed by the graphics APIs under the controll of the VR games/gaming engines. And the VR folks do not like CF/SLI at all.

Those Vulkan/DX12 GPU drivers are very small relative to any of the CF/SLI types of old graphics drivers so it's in the hands of the gaming engine developers to provide in their game developer SDKs the tools necessary for the games developers to manage loads of different GPU pluged into a PC. And the gaming engine developers will provide the middleware/toolchains to make that job easy for the games developers and script kiddys. So that will/is be evolving over time as both DX12/Vulkan take over from the older inefficient API methods that used to call on CF/SLI enabled GPU drivers(big fat clunky CF/SLI drivers).

AMD and the VR folks recognice the problem and that's what Vulkan/DX12 is all about fixing, ditto for Nvidia! CF/SLI Blow Chunks Man!

August 8, 2017 | 01:50 PM - Posted by YTech

I am for the VR questions.

Last year, Liquid VR was a big thing, and this year, it seems like it's not what it was advertised to be. I haven't seen any Demos that used AMD's Liquid VR. I only saw VR powered by nVidia.

It would be interesting to see AMD taking momentum in VR, where commercial VR systems would be powered by AMD.

August 10, 2017 | 05:24 AM - Posted by colesdav

I opened a discussion on the AMD Community Forum for follow up responses to todays presentation here:

https://community.amd.com/thread/219073

Please feel free to join in or open your own question.

Thanks.
colesdav

August 8, 2017 | 12:21 PM - Posted by sawe (not verified)

Koduri commented about Vega's difference putting pressure on the driver team, how has this gone, if chip has been ready at least from the new year ? Frontier edition lacking power management, RX lacking tiled raterization etc. ? Is there different driver teams making professional certified drivers and second team gaming drivers ? How has Vega development affected the size of driver/software team size ? On the professional side there has been reports of crashes, or totally not working condition on some major perofessional softwares, comment on those ? I'm sorry to be as negative as I am, but I have been on the industry from the times, when ATI drivers were a joke, and every server was run without drivers, for getting stable operation.

August 8, 2017 | 05:19 PM - Posted by FeatureFeatureComp (not verified)

Well if the server is headless why is there any need for any graphics drivers unless the server is using GPU's to accelerate workloads. The terminal functionality in headless servers is very basic with only files being read and that information being sent/queried to/from a PC/terminal for display so the PC/display software can do file display rather easily.

Then there is the question of ATI. And AMD purchased that business some time ago, so AMD is a different business even more so now for AMD's RTG under Koduri.

"On the professional side there has been reports of crashes, or totally not working condition on some major professional software, comment on those ?"

On that question you will have to provide links to the reports. And The Professional software Certification Process for AMD's Radeon pro "WX"/instinct branded SKU's Involves both AMD's and the respective professional software companies working together to certify the software for both the Epyc workstation/server CPUs and radeon pro "WX"/instinct branded GPU hardware, so I'd think that any software with egregious bugs would not get out the door without the proper amount of developer/software engineering stress testing. That said, bugs can not be entirely eliminated from any software! So just look at the boilerplate software license agreement and warranty disclaimer for all software around/about FOREVER in the computing industry with regards to that totally bug free software limitation.

The big software houses(And Some small developer groups) have access to AMD's CPU/GPU engineering samples, and the RTM samples as soon as they are available for development/testing purposes long before the consumer markets. And the professional server evaluation for that markets server/workstation needs see whole evaluation server systems from the OEMs brought on site for testing by trained in house/outside consultants to stress test before any multi-million dollar purchases are approved. Server systems get shakedown cruises from their OEMs and the potential customers with AMD there to assist in for any problems on AMD’s part of the server systems being tested.

Software QA/QC is primarly the job of the respective development house/company with AMD there to assist if there are some driver/middleware issues along with say the OS maker, AMD, software developer/maker all working together in concert to asist that software development house fix any bugs that they may need help with. Pro CPUs/GPUs are more costly because the drivers cost millions more to develop and certify. Ditto fro the pro software packages that have to pay AMD/OS maker for the certification processes, and developers/software/hardware engineers don't usually work for free. And those costs are included in the professional CPU/GPU SKUs final costs.

August 8, 2017 | 01:09 PM - Posted by derz

Please ask them about their thoughts on the recent improvement of the open-source Radeon Linux driver (steam os). Will there be increased collaboration / communication with the open source community?

August 8, 2017 | 07:02 PM - Posted by WayneJetSki (not verified)

I would like to know more about this also.

August 8, 2017 | 08:26 PM - Posted by MayTheTuxBeWithYouBro (not verified)

Go over to the Phoronix website and it's there that an AMD driver developer posts often. But Valve/Steam OS is doing some work as well as the Vulkan/RADV open source developers. AMD has their closed sourced Vulkan drivers scheduled for being open sourced but that may be, like fusion energy, a long way off. It's the RADV open source Vulkan folks working on their open sourced version that is the only open source way for Vulkan currently. There are Xorg developers/other opensource developers that post there also at Phoronix, more so that any other Linux focused general website.

August 8, 2017 | 02:06 PM - Posted by AncientRadioStation (not verified)

Any info on Linux GUI of Radeon software with overclocking, profiles and such? Also is there any possible chance of SR-IOV hardware support being enabled for RX Vega cards?

August 8, 2017 | 02:09 PM - Posted by AncientRadioStation (not verified)

Are they willing to give any information about the percieved de-emphasis on crossfire? If they are phasing it out entirely, or just moving to a new way of doing it in prep for Navi and beyond...

August 8, 2017 | 03:16 PM - Posted by Anonymously Anonymous (not verified)

well, the roadmap did say scalability for Navi, so depending on how you interpret, it could mean multi-gpus functioning as one, maybe even in a better way than the way Ryzen/TR/Epyc works

imagine a threadripper sized chip on a gfx card O_o

seems possible, right?

August 8, 2017 | 05:34 PM - Posted by FeatureFeatureComp (not verified)

Yes right on a big interposer with an uber wide Infinity Fabric between the Navi GPU "Chiplets' that will be scaled up more to an interposer for a bottom to top line of Navi based GPU SKUs come Navi's RTM. Ditto for HBM2 and there will be workstation/server class APUs on an interposer from AMD with much more NCUs on the interposer hosted GPU die/chiplets. Interposer based modular CPU/GPU/DSP/other procesor chiplets all wired up by masively wide Infinity Fabric based connection topology etched into the interposer's silicon substrate. And more than just passive traces etched into the interposer's silicon but the also the active circuitry as well for the Infinity Fabric.

August 8, 2017 | 04:11 PM - Posted by FeatureFeatureComp (not verified)

Graphics Processor________RX VEGA 56__________________GTX 1070 FE__________________
GPU Name:_________________Vega 10_____________________GP104________________________
GPU Variant:______________Vega 10 XL__________________GP104_200_A1_________________
Architecture:_____________GCN 5.0_____________________Pascal_______________________
Process Size:_____________14 nm_______________________16 nm________________________
Transistors:______________12,500 million______________7,200 million________________
Die Size:_________________484 mm²_____________________314 mm²______________________

Graphics Card______________________________________________________________________
Released:_________________Aug 14th, 2017______________Jun 10th, 2016_______________
Production Status:________Unreleased__________________Active_______________________
Launch Price:_____________399 USD_____________________379 USD______________________
Bus Interface:____________PCIe 3.0 x16________________PCIe 3.0 x16_________________

Clock Speeds_______________________________________________________________________
GPU Clock:________________1156 MHz____________________1506 MHz_____________________
Boost Clock:______________1471 MHz____________________1683 MHz_____________________
Memory Clock:_____________800 MHz/1600 MHz effective__2002 MHz/8008 MHz effective__

Memory_____________________________________________________________________________
Memory Size:______________8192 MB_____________________8192 MB______________________
Memory Type:______________HBM2________________________GDDR5________________________
Memory Bus:_______________2048 bit____________________256 bit______________________
Bandwidth:________________409.6 GB/s__________________256.3 GB/s___________________

Render Config______________________________________________________________________
Shading Units:____________3584________________________1920_________________________
TMUs:_____________________224_________________________120__________________________
ROPs:_____________________64__________________________64___________________________
Compute Units/SM Count:___56__________________________15___________________________
Pixel Rate:_______________94.14 GPixel/s______________107.7 GPixel/s_______________
Texture Rate:_____________329.5 GTexel/s______________202.0 GTexel/s_______________
Floating_point perform:___10,544 GFLOPS_______________6,463 GFLOPS_________________

Board Design_______________________________________________________________________
Slot Width:_______________Dual_slot___________________Dual_slot____________________
Length:___________________10.5 inches/267 mm__________10.5 inches/267 mm___________
TDP:______________________210 W_______________________150 W________________________
Outputs:__________________1x HDMI, 3x DisplayPort_____1x DVI,1x HDMI,3x DisplayPort
Power Connectors:_________2x 8_pin____________________1x 8_pin_____________________
Board Number:_________________________________________PG411 SKU 20_________________

Graphics Features__________________________________________________________________
DirectX:__________________12.0________________________12.0_________________________
OpenGL:___________________4.5_________________________4.5__________________________
OpenCL:___________________2.0_________________________1.2__________________________
Shader Model:_____________5.0_________________________5.0__________________________
CUDA:_____________________N/A_________________________6.1__________________________

August 8, 2017 | 04:17 PM - Posted by CNote

Any benefit to using Ryzen with Polaris or Vega?

August 8, 2017 | 04:18 PM - Posted by FeatureFeatureComp (not verified)

well so much for WYSIWYG with web based UIs, everything lined up properly in notepad!

August 8, 2017 | 07:04 PM - Posted by WayneJetSki (not verified)

Wish I could watch the live steam but I will be at work :(

I would like to know how about Freesync on the linux side. Any updates on that front.

August 9, 2017 | 02:54 AM - Posted by vol (not verified)

Is it possible to force one GPU to output video that was rendered by another GPU, particularly without relying on the performance of the output slave GPU?

I ask because I would like to upgrade my GPU, but new GPUs don't have the right video outputs and active adapters don't support the full resolution/refresh rate of my monitors. I would like to run two different GPUs: a new, fast GPU doing the rendering, and an older GPU just being used for it's video outputs. Is this possible?

August 9, 2017 | 03:47 AM - Posted by Nezarn

Is there any plan fixing up opengl drivers? (in some "heavy" opengl apps the performance is much worse than with nvidia) Why does it take more than a year to fix a bug in opengl\vulkan? https://community.amd.com/thread/205702 https://community.amd.com/thread/194895

Why are some opengl\vulkan\DX12 issues are on GCN3+ cards only? (happens in modern emulators, cemu, dolphin, rpcs3)
https://community.amd.com/thread/206464

Last question: Can you guys implement a FPS counter for relive?

August 9, 2017 | 04:23 AM - Posted by sawe (not verified)

Is the VR and DX12 frametime&framerate measurement issues solved, if not what can AMD software team do to help hardware sites to get those measurements ?

August 9, 2017 | 09:11 AM - Posted by colesdav (not verified)

Reading the latest reviews, the RX580 seems to outperform the Nvidia GTX 1060 in DX12 and Vulkan based games, and is now on par or very close in performance in DX11 games based on most recent Hardware and Benchmark reviews I have seen.

(Please note: These reviews are using the Nvidia 378.78 Driver or above (Nvidia recently improved their DX12 performance with the release of the 378.78 Driver in a number of game titles).
This is of course great news.
Since you are doing very well in gaming performance on DX12/Vulkan, and are on ~ par or only slightly behind in DX11 would like to ask about power consumption, since the power consumption of the RX580 is higher than the Nvidia GTX1060 in those gaming benchmarks.

I have the following questions relating to power consumption in the RX580 and I was wondering if you would be so kind to try to answer them please.

1. Is the higher power consumption of the AMD cards only down to the differences in the RX580 Polaris GCN Gen 4.0 architecture versus Nvidia Pascal architecture?
2. Is the Silicon Fabrication Process used on the GTX 1060 more power efficient than the process used to manufacture the RX580? If so do you know how much more power efficient the RX580 could be if it were manufactured on the same Silicon Fabrication Process as Nvidia Pascal?
Would the RX 580 be at a comparable power consumption level in this case?
It was great to see AMD acquisition of Hialgo which had the following three publicized technologies Hialgo Chill, Hialgo Boost, and Hialgo Switch.

I have used and tested Hialgo Chill, Hialgo Boost, and Hialgo Chill software products.
It was great to see the introduction of Hialgo Chill support with the release of AMD Crimson ReLive last year, and I tested and measured (using a power meter) significant power savings on my own PC when running games like "The Witcher 3 Wild Hunt".

Now with the introduction of AMD Crimson 17.2.2 Release you have expanded Chill Support, including in Crossfire, so in real world gaming with AMD Graphics Card the power use can be significantly reduced, with no significant effect on game play experience using Chill on supported games.
Now to my next questions.

3. The real world power saving in real game play running with Radeon Chill switched on does not seem to get reflected in the power consumption reported in Third Party GPU reviewers and Gaming Benchmarks / Reviews, which seem to concentrate on pure FPS versus Power numbers. Is there anything that could be done to increase awareness of the use of Chill with Benchmark reviewers?

4. Do you have any plans to introduce Hialgo Boost and or Switch or a modified version of both technology into AMD Radeon Crimson Relive in the future?

5. I think the use of Boost would help improve the gaming performance lead of RX580 cards further and also improve gaming power consumption. Is this not true?

Info on Boost: BOOST intercepts and on the fly modifies commands sent from the game to the graphics card, optimizing performance frame by frame. When you are in action and the camera moves, BOOST decreases the resolution to boost the Frame Rate. When camera stops, it restores full resolution. This provides optimal responsiveness and smoothness for the game, even with weak graphics card.
6. One disadvantage with Boost is it maintains Frame Rate by dynamically lowering resolution (50-90% of Screen Resolution) when the player is in action and the camera moves and if the target Frame Rate cannot be achieved. This can be noticeable sometimes. However could an improved boost be worked on which applied say 50% resolution to the periphery of the visual field and gradually increased resolution towards the centre of the visual filed, perhaps keeping full resolution applied to a central area / field of view? That could still reduce power consumption (less pixels to process) whilst maintaining visual quality/experience.

7. It was great to see Chill supported in Crossfire DX11 now. It works on the Witcher 3 in Crossfire on i74770K and dual R9 Nanos. I run The Witcher 3 on Ultra settings. I am running display port with Freesync on. The FreeSync range of the monitor is 47-75Hz. When I run the game with Chill switched off my system can output 110-120 FPS. However I set Frame Rate Target Control to 75 FPS and in this case I get a very smooth game play experience with my FreeSync Monitor, with no Screen Tearing, steady smooth visuals, and good responsive game play.

I tested Radeon Chill and set the Chill range to 47 - 75, and Frame Rate Target Control set to 75. However when I turn on Chill using the keyboard shortcut key, the maximum FPS I see drops to 60 FPS. The minimum FPS drops to 47 FPS when the game character is standing still as expected.

I understand that this is the first release of Radeon Chill support in Crossfire so Is this a bug in Radeon Chill with Crossfire?
Should Chill honour the Max FPS target I set of 75?
I am seeing some water texture flicker when I turn Chill on in Crossfire with the above settings. Turning Crossfire off with Chill on and the same game and Crimson Settings I see no texture flicker at all in this case, although my single R9 Nano can only achieve just around 55-60 FPS suring game play with Crossfire disabled in Radeon Crimson Global Settings.

Does Radeon Chill combined with Crossfire DX11 produce special challenges for FreeSync Technology?
Thanks
colesdav

August 9, 2017 | 01:53 PM - Posted by colesdav

OK so ... this was commented on in the live stream. AMD have their eye on implementing Boost technology in the future but they cannot comment at the moment.

Cheers.
colesdav.

August 9, 2017 | 09:27 AM - Posted by colesdav (not verified)

Hello,

I am a user of Windows 8.1. 64 and I am migrating to Linux full time (Ubuntu 16.04 LTS initially).
I have absolutely no intention to move to Windows 10 as my main OS, although I do have a copy of Windows 10 to benchmark DX12 / DX12 MultiGPU games.

Lack of Windows 8.1. 64 17.2.2 is forcing me to use Windows 10 to try out the latest features in your driver. I had to test Chill with Crossfire DX11 running on the Witcher on Windows 10 using the 17.2.2 Driver for example.

I have read that the AMD Radeon Technology Group has dropped support for Windows 8.1 32 version of Radeon Crimson ReLive Driver earlier in the year.

Can I ask why there is no Windows 8.1. 64 version of the AMD Crimson Relive Driver available yet please?

Is it because the Radeon Technology Group is simply too busy at the moment due to the launch of the RX Vega and working on improving RX Vega Drivers?

Has AMD decided to completely drop support for of Windows 8.1. 64 users?
Thanks

colesdav

August 9, 2017 | 09:50 AM - Posted by Onyx (not verified)

Do you have a plan for solving a problem with a cryptomining card deficiency?

August 9, 2017 | 10:06 AM - Posted by colesdav (not verified)

Linux for Gaming and GPU Passthrough.

I think Linux is the main OS in many areas of Computing apart from Consumer / Gaming where Windows is dominant for historical reasons.
Many people I know do not want to move to using Microsoft Windows 10.
Valve have now produced Steam OS, a Linux based operating system to allow the gamer to have a more console like gaming experience running Linux based games.
More Linux based AAA games seem to be made available now on Steam.
I have personally tested Linux titles like the Hitman and others. They run really well.
Since the advent of Ryzen Processors, and now RX Vega GPU, I feel AMD have really changed the PC market by making see lots of compute power available at more affordable cost for the consumer versus Intel and Nvidia offerings.
A great thing for the consumer and AMD I think.

I think moving forward that Linux will become increasingly used instead of Windows 10.

Question 1.
Does AMD have any plans of working to address / improve Linux Driver Support in future?

Question 2.
There is no version of AMD Crimson Relive on Linux as far as I am aware.
Support of AMD Drivers on Ubuntu 16.04 LTS seems especially limited.
Does AMD plan to address this issue at all?

In order to still be able to run Windows based games in Linux there are 3 methods I know of.

1. WINE.
- Lots of setup involved. Some performance impact.
2. Running Windows inside a virtual machine.
- Less setup involved. High performance impact.
3. Running Windows inside a virtual machine with GPU Passthrough, allowing the Windows Installation inside the virtual machine direct access to the GPU Hardware.
- This is the best performance and easiest solution but is not easy to get to work, and there are some hardware support requirements.

Question 3.
Is there any chance that AMD could pick a Linux OS (Ubuntu or Steam OS or whatever distribution would work), and work/partner on producing a Ryzen and Polaris/Vega Linux Solution that
works to allow running Windows 10 games inside the Linux OS with AMD CPU and GPU for Gamers?

That way Gamers could move to Linux and still be able to run titles still not available on Linux.
Lack of Windows 8.1 Support on Ryzen means Linux migration is happening for me now.

Thanks.
colesdav.

August 9, 2017 | 12:25 PM - Posted by LinuxFriendlyWebs (not verified)

Go to level1techs and view their video on AMD Ryzen and GPU passthrough, level1techs does a lot of linux workstation types of testing also.

They also list the best ryzen motherboards for Linux GPU passthough and Nvidia does not like to enable GPU passthroug on its consumer GPU SKUs while AMD enables more features on its consumer GPU SKUs!

visit Phoronix also for Linux testing and Linux information, in addition to level1techs. Phoronix(Linux focused) has more new articles everyday than many of the online gaming/technology websites offer on a weekly basis.

August 9, 2017 | 12:58 PM - Posted by colesdav

Hi

I watched the level1techs video recently. I really like their channel.

I think the work needed to get GPU passthrough up and running is looks complicated for someone who is a former Windows User.

Although I have used linux OS for years at work, I am by no means an expert in this GPU Passthrough area.

Thanks for the info on Phoronix.
I really appreciate your help and comments.
Bye.

August 9, 2017 | 10:09 AM - Posted by Dimitris (not verified)

Thank you for making all these good gaming cards with normal prices.I buy graphic cards since 2003 and you've never disappointed me.

August 9, 2017 | 10:44 AM - Posted by colesdav

AMD Vega FE Air and Liquid Cooled versions both have with Pro and Gaming Mode Drivers.

RX Vega will be applicable to most people who are gamers today.

RX Vega will have aftermarket versions of the card from MSI etc with custom coolers and possibly specially binned GPU for performance.

Vega FE User can run Pro applications, and game.
RX Vega User today can only game but not run Pro Applications.

Would the Radeon Technology Group consider offering the option to purchase the ability to use Radeon Pro Drivers on RX Vega versions of the card?

If not, why not?
Is there some hardware limitations to this?

Could a similar "Purchased Pro Driver Upgrade" be offered for RX580 cards?

Thanks.
colesdav

August 9, 2017 | 11:23 AM - Posted by colesdav

What is happening with OCAT is this supported by AMD?

Can it be fully integrated with AMD Crimson ReLive so I can measure DX12/Vulkan and DX11 performance from AMD Crimson ReLive?

Could you please add an FPS Counter and Performance overlay similar to what I can do with "Free RadeonPro Utility" to monitor CPU, GPU and memory clocks and capture the video and performance overlay with AMD Crimson ReLive?

Thanks.
colesdav

August 9, 2017 | 11:43 AM - Posted by colesdav

Now with the end of the Raptr/AMD Gamingf Evolved App there are no longer supported Game Settings Optimizatiuon from AMD.

Game Settings Optimizations are available in Nvidia GeForce Experience.

Does the Radeon Technology Group believe Game Optimization Profiles will be added to Game Profiles within Radeon Crimson Relive in the future?

Thanks
colesdav

August 9, 2017 | 11:45 AM - Posted by colesdav

Could the AMD Crimson ReLive team consider adding simple video clip editing, text, text symbols and watermark overlays to the AMD Crimson ReLive Software please?
Thanks,
colesdav

August 9, 2017 | 11:48 AM - Posted by colesdav

I forgot to mention that I have to use Plays.TV and perform ReLive Video import as OBS, and then create clip, add text, add text symbols, add custom watermark, and then save the modified video.

Thanks
colesdav

August 9, 2017 | 12:04 PM - Posted by colesdav

Hello,

I have been testing the new features in the AMD Crimson ReLive 17.2.2 Driver on a pair of R9 Nano (FuryX) cards using Windows 10 and an i7-4790K CPU.

I noticed that the new Enhanced Sync feature is not available for my cards.

Is this a due to a hardware limitation on the R9 Nano (FuryX) cards?

Is this because the Radeon Technology Group is only enabling new features on new cards like the RX580 or RX Vega?

Will support for Enhanced Sync come in for the R9 Nano(Fury X) cards later on, just like Wattman Support did?

Lack of Enhanced Sync in my R9 Nanos (Fury X) cards will not make me sell them and buy either an RX580 or Vega. I really like the R9 Nano (FuryX) cards.

Thanks!
colesdav

August 9, 2017 | 12:13 PM - Posted by colesdav

Hello,

I have been testing the new features in the AMD Crimson ReLive 17.2.2 Driver on a pair of R9 Nano (FuryX) cards using Windows 10 and an i7-4790K CPU.

I note that there is no Memory Overclocking or Underclocking feature available by default on my R9 Nano (FuryX) cards which gve 4GB of HBM each.

Could you please discuss the following new features in AMD Crimson Relive 17.2.2 please?

Radeon WattMan
Now supports memory underclocking.

- As stated above ... this is not enabled for my R9 nanos.

Radeon WattMan
Now supports power state controls.
- I am not sure I understand that statement.
Could you please expand on that and explain how power state control in Wattman differs between AMD Crimson ReLive 17.2.2
and the earlier versions of AMD Crimson ReLive please?

Thanks
colesdav.

August 9, 2017 | 12:25 PM - Posted by colesdav

I have a few questions on AMD Customer Feedback and Bug Reporting please.

Could you please discuss the new Radeon Software Vanguard Beta Program? How much commitment in time is expected from volunteers?

I can see that the Radeon.com Feedback and Feature Voting page has been updated with a new voting system. I can see Enhanced Sync is on there, along with some other features I have been asking about. Thank you.

Is it possible you could improve the AMD Reporting Form Procedure and actually create a customer case number that stores a record of reported issues that the customer has reported to AMD so that some form of bug traking could be implemented please?

Currently when I report an issue about AMD Drivers to AMD using the Reporting Form I simply get an email saying thank you. I often have to chase the issue up on the AMD Community Drivers forum. It would be good to have better customer invoilvement and feedback during bug resolution process. Perhaps you could introduce that with the Vaguard Program?

Thanks.
colesdav.

August 9, 2017 | 12:35 PM - Posted by sawe (not verified)

Feature request: I made a chart of Polaris in different frequenzies, and from there i would quite easily see the sweetspot for my card perf/Watt. Could you integrate such automation to your Wattman, so that optimal could be tested and set automatically ?
https://www.reddit.com/r/Amd/comments/6ovm4n/glofo_process_limits_amd_ba...

Below 1200 MHz is the best perf/Watt for my card.

August 9, 2017 | 01:07 PM - Posted by Jeremy (not verified)

Could you explain the differences between Enhanced Sync and Nvidia Fast Sync/Adaptive V-Sync?

August 9, 2017 | 01:08 PM - Posted by Onyx (not verified)

Will be in future support for xp users ? Still 4-5 % systems use this system

August 9, 2017 | 01:08 PM - Posted by DustoMan (not verified)

Will we see a SKU that is priced in between the 580 and the Vega? The price gap between those two cards seem pretty big.

August 9, 2017 | 01:08 PM - Posted by poeticwil

How does Enhanced Sync improve on what previous drivers provided?

August 9, 2017 | 01:08 PM - Posted by Gully (not verified)

What are the future plans for freesync are in the pipepline?

August 9, 2017 | 01:09 PM - Posted by Jesse K (not verified)

Why is cross firing no longer the norm? AMD said they wouldn't recommend it for Vega

August 9, 2017 | 01:09 PM - Posted by Alien0227 Marc Senecal (not verified)

I own several Radeon R9 290Xs (3); how does the RX 580 and RX Vega compare? Will they be a much better expeience?

August 9, 2017 | 01:09 PM - Posted by jimmy (not verified)

Will there be a fix for the driver performance on mining due to the epoch dag file degradation.

August 9, 2017 | 01:09 PM - Posted by GtagShuffle (not verified)

Are there going to be any special functions/features to Crimson Relive when Vega is released?

August 9, 2017 | 01:10 PM - Posted by Honey Glaze HAm (not verified)

How will The Crimson Driver handle multiple GPU's on multiple monitors?
I am new to crossfire and understand the R9 series no longer required the bridge.

August 9, 2017 | 01:10 PM - Posted by Alejandro (not verified)

Eyefinity tools when will be available on Radeon Settings? They still use Radeon advanced settings and they are suppose to be deprecated.

August 9, 2017 | 01:10 PM - Posted by AKM (not verified)

Do you think the future is HMB2 or GDDR6, or both (segmented into budget vs enthusiast markets)?

August 9, 2017 | 01:10 PM - Posted by Cory (not verified)

Gentlemen, what AMD card do you guys use in your PC?

August 9, 2017 | 01:10 PM - Posted by Purehate (not verified)

Now how is the RX 580 going to mount upto lets say evga 1080 ti for power and speed. What kind of setting would I be able to use in lets say Aion and somehthing that calls more power power. Plus will there be a download to unlock full speed to the card?

August 9, 2017 | 01:21 PM - Posted by Purehate (not verified)

Plus what is the best or a better way to put it a 100% safe temp for this new card, and what is the true speed of the fans on this card?

August 9, 2017 | 01:10 PM - Posted by Bloodcore (not verified)

Question:

Do you plan on letting people set specific color settings per game profile?

August 9, 2017 | 01:10 PM - Posted by Elumbis

What will break the warranty of an AMD card and how will you know if I did it?

August 9, 2017 | 01:10 PM - Posted by Benjamin Doige (not verified)

With all of the recent advancements in your driver releases, what was the most challenging aspect behind this work? A lot of the under the hood work that is done is often unseen, and unheard of. The real heroes of the Radeon group(among many others, of course) are the teams working hard behind the scenes to make things really happen the way they should, from implementing user feedback to greatly increasing stability, the recent releases have been standouts in the gaming scene. I am very curious which roadblocks got in the way, and how good it must have felt to triumph over that. A lot of this reminds of the good ol' ATI days :)

Thanks!

Ben

August 9, 2017 | 01:11 PM - Posted by Shmee (not verified)

Is there going to be more/better support for CrossFire/DirectX Multi-GUP options in the ReLive software?

August 9, 2017 | 01:11 PM - Posted by Onyx (not verified)

Its a possible to add to driver feature - save settings config and sent to other user with this same card ?

August 9, 2017 | 01:11 PM - Posted by Mattthew (not verified)

In future drivers, what do you guys want to look for in the future? Is the team more set on creating brand new features or refining and fixing existing ones?

August 9, 2017 | 01:11 PM - Posted by missing (not verified)

Will there ever be a way to record bugs via a Crimson control panel hotkey?
For example, I have a bug in game X, we activate the "bug hunting" hot key, and it records everything to some file(s), and then we can send the whole package to AMD.

August 9, 2017 | 01:11 PM - Posted by pollsmor

Would features like Enhanced Sync and Radeon Chill be a good idea to turn on for games like CS:GO where you need to be ready to engage at a moment's notice?

August 9, 2017 | 01:11 PM - Posted by Osawese O (not verified)

Does AMD GPU's work better with AMD CPU's?

August 9, 2017 | 01:11 PM - Posted by Zoea

Hello!

How much will the performance delta be between the Vega 56 and the Vega 64? Both in terms of FPS at 1080p (or higher) and mining hashrate for something like Ethereum?

I'm worried that the hashrate will be so high that miners will buy all the cards. Is this a valid concern?

thanks
Zoea

August 9, 2017 | 01:11 PM - Posted by AndreW273SVK (not verified)

Is there a performance boost for older card from using 17.7.2 compared to previous version of drivers? I use Sapphire R9 380X NITRO OC.

Thanks.

August 9, 2017 | 01:11 PM - Posted by Rawb (not verified)

Does AMD have any plans to include PER audio channel listening?
Could you please talk more about the vanguard beta testing program and how might one get chosen to participate?
Also what is AMD doing about the freezing caused by multi monitor setups on RX 4 and 5 series cards?

August 9, 2017 | 01:11 PM - Posted by War2Good (not verified)

What game was the hardest to optimize from Radeon drivers side?

August 9, 2017 | 01:11 PM - Posted by stigbeater

after moving to the green side what in the future will you be doing to get me to move back to using an AMD card?

August 9, 2017 | 01:11 PM - Posted by Kreygasmed (not verified)

Is enchanced sync only capable via monitor or is it purely software based like vsysc?

August 9, 2017 | 01:12 PM - Posted by Neon

Are there skins for Radeon Settings?

August 9, 2017 | 01:12 PM - Posted by Agost (not verified)

I'll admit it, my questions are obviously all about Vega.

What's the impact DSBR and primitive discard on Vega performance and power consumption? And how can Vega handle 11 polygons per clock with only 4 geometry engines?

Moreover, is there any limit in ROP count in GCN? Aren't 64 ROPs too few for a 4096 core GPU?

August 9, 2017 | 01:18 PM - Posted by RWGTROLL

Is there going to be a shift to more multi GPU Drivers in the future? Also are Relive features a focus point for sales for the future of Vega and so on.

August 9, 2017 | 01:12 PM - Posted by Honey Glaze HAm (not verified)

Does Crimson allow the R9 290x crossfire with Vega/580x?

August 9, 2017 | 01:12 PM - Posted by Alejandro (not verified)

When can we buy or preorder Vega RX in Radeon Packs or separately?
Do you still support Crossfire for more than 2 GPUs in new games D11/D12/Vulkan or only if developers support multi gpu?

August 9, 2017 | 01:12 PM - Posted by Paulo Amistad (not verified)

Can we expect something like ansel on the crimson software within this year?

August 9, 2017 | 01:12 PM - Posted by Crock (not verified)

I'd like to know more about the clock speeds of amd cards. Clock speeds do play a big role in raw performance and thinking of the vega 56 being a chopped down version of vega 64, but I think the chopping down of components (ROPS, TMUs) won't take as much performance than clockspeeds.

It interests me because 64 and 56 has a 100w difference stated by spec sheets. Similar to the rx 470 and 480, the 470 was forced to run lower clock speeds to give noticeably less performance than the rx 480.

August 9, 2017 | 01:12 PM - Posted by Guru_Josh_Jelly (not verified)

Question

Is there any magic sauce (Tech) by using AMD Vega along with Ryzen as opposed to Intel cpu & Vega

Thank you

August 9, 2017 | 01:12 PM - Posted by Steve Honaker (not verified)

Do you have any plans for updating fan curve options? I have to use MSI afterburner to get a quality custom fan curve currently.

August 9, 2017 | 01:12 PM - Posted by Jeremy (not verified)

Could you make a setting that syncs all wattman changes to similar graphics cards when using multicard systems? Like MSI afterburner does?

August 9, 2017 | 01:13 PM - Posted by megamanzero91

Is there anyway we can see an infinity fabric type of technology come to radeon graphics cards? It seems like this technology could eliminate the need for crossfire in it's current configuration and greatly improve multiple gpu support. Thanks for reading!

August 9, 2017 | 01:13 PM - Posted by Sysx (not verified)

Will you add Bluesky Frame Rate Converter (it can convert 24fps video to 60fps by adjusting settings in media player classic or potplayer) in AMD Radeon Settings?

August 9, 2017 | 01:13 PM - Posted by Guy B (not verified)

Is HBC enabled by default for Vega Frontier on this new driver?

August 9, 2017 | 01:14 PM - Posted by Commoner (not verified)

What's the status on dedicating one GPU to render graphics per each eye in VR for Crossfire? It was mentioned by Raja Kaduri during the launch of Polaris.

August 9, 2017 | 01:14 PM - Posted by Honey Glaze HAm (not verified)

Why force consumers to buy bundled game to discourage Miners? The miner will just re-sell the games on the gray market!

August 9, 2017 | 01:14 PM - Posted by Angel Ivanov (not verified)

Will the new drivers improve on performance and user interface for laptops with switchable graphics (intel integrated and amd discrete)?

August 9, 2017 | 01:14 PM - Posted by Ryan B (not verified)

HI! My question is about running an AMD GPU + the built in Intel HD Graphics 4000.

Every now and again when my PC is coming back from Screen Suspend, my HD Graphics 4000 Monitor (Not Primary Display) does not come back on. It seems to be random, but I am wondering if it might be some incompatibility issue with the Radeon Software.

August 9, 2017 | 01:14 PM - Posted by Argent

What are some of the most requested features users have asked for but can't or won't be implemented and what are some of the reasons behind those features being rejected?

August 9, 2017 | 01:14 PM - Posted by Ceasar (not verified)

There are only few games supported on the radeon chill.

I'd like more support for other games, like Heroes of the Storm.

Would the list of supported games be increased? even if the game/s were released before the launch of Chill but are still getting support from their developers.

August 9, 2017 | 01:14 PM - Posted by colesdav

Hi,

I have been looking at running an eGPU over Thunderbolt.
I understand that AMD XConnect is only supported using Thunderbolt3 on Windows 10.

I am currently testing an AMD R9 Nano which fits in an Akitio Thunderbolt 2 box.

There are a very limited number of laptops today with Thunderbolt 3 support and if they do have Thunderbolt 3 they are usually gaming laptops anyhow, which may not need an eGPU.

Is there any chance you could extend AMD Xconnect support to work with Thunderbolt 2 or Thunderbolt 1 ports please?

I can see the RX Vega Nano if it is the same size as the R9 Nano, it could fit inside a tiny Akitio Thunderbolt 2 box and run great.

Thanks
colesdav.

August 9, 2017 | 01:15 PM - Posted by HelloVega (not verified)

How is Vega stock looking? Will it be sold out quickly like Fury X in the first months?

August 9, 2017 | 01:15 PM - Posted by Raven (not verified)

Are there any new options for those of us who still use the R9 300 and 200 series coming out. Of couse I would love to get a newer graphics card however for many users that may not be an option. Has there been any talk about settings to extend the use of older Graphics cards?

August 9, 2017 | 01:29 PM - Posted by colesdav

I think if you want to see new features you can go to the Radeon Crimson Feedback page.

August 9, 2017 | 01:15 PM - Posted by Mel C (not verified)

Can the profiling per game and global be saved in cloud/log-in so if I lose them they're able to be easily restored?

August 9, 2017 | 01:15 PM - Posted by Alejandro (not verified)

Are you working with software developers from afterburner, GPU Z, HWinfo64 to make them read correctly GPU usage? On RX 580 its 0% or 16% the GPU usage.

August 9, 2017 | 01:15 PM - Posted by Ctheg (not verified)

Is amd going to get Even White NVIDIA preformens in The Next 2 yers noe that ryzen is out eand u can por mor ppl in The develepment off a new gpu arkitektur that is mor powerful for gaming

August 9, 2017 | 01:15 PM - Posted by BLF1 (not verified)

Any updates on 17.7.2 effects on spice mining, everyones raging about Ethereum but I don't care, Leto Atreides II didn't die for this!!!! #NeverForget

August 9, 2017 | 01:15 PM - Posted by DivineStorms (not verified)

So AMD finally caught up with Nvidia when it comes to drivers (DX12 at least) and software but I've heard people say the gap in performance is widening when it comes to performance and efficiency. I guess Radeon Chill is the attempt to compensate for that but what am I giving up to make it happen?

August 9, 2017 | 01:15 PM - Posted by missing (not verified)

Drivers have ballooned way up, they are now around 500MB+.

Why doesn't AMD offer just the basic drivers, so people that have crappy connections or have caps on the amount of bandwidth they can use a month, can get what they need to go, and not have to get a huge 500MB+ package?

August 9, 2017 | 01:15 PM - Posted by Naeem (not verified)

Hey Guys my question is

How satisfied are you guys on RX vega driver on 14 aug release date from scale of 1-10 ?

August 9, 2017 | 01:15 PM - Posted by CZG (not verified)

I don't think I've seen this before or discussed but, where does FreeSync go? I say this because while it's in Monitors, why can't it be placed in other viewing devices, such as televisions. A lot of people are building HTPC's or own them and it would be an awesome feature. I know the market is still pretty small on this, but it's been a thought seeing as I wanted to build an HTPC soon and an RX 560/70/or80 would be something I wanted to throw in there to get some good dame play. Any thoughts?

August 9, 2017 | 01:16 PM - Posted by coylabel

Does AMD have any plans to work with developers to improve cross-fire support for games that have poor/no current solution?

As miners start selling off their cards a lot more people will be considering this.

I guess what I am looking for is a cross-fire mode that shows the game software a single-gpu for processing so that developer support is not required to have it operate. Similar to AFR by Nvidia, but something that actually works reliably with most if not all games.

August 9, 2017 | 01:17 PM - Posted by Kyler Carlson (not verified)

You've mentioned trying to get Vega into the hands of gamers rather than miners.

Do you think software could help with this? An idea of mine (though I'm curious of your ideas) would be to have software monitor how long a card has been used and how hard the care has been used, similar to a car odometer. This could let somebody buying a used card know that the card has spent 10 months at 100% usage for example, which might indicate mining. It would also let owners estimate how much life is left in their cards.

August 9, 2017 | 01:17 PM - Posted by GurtTractor

Will AMD be working with monitor manufacturers to improve LFC support and Freesync range and quality? How will the Freesync standard be improved upon in the future?

Thanks.

August 9, 2017 | 01:17 PM - Posted by bluezone (not verified)

Enable ITC processing is missing from colour settings. Will it be returning? If not why?

August 9, 2017 | 01:17 PM - Posted by bluezone (not verified)

Enable ITC processing is missing from colour settings. Will it be returning? If not why?

August 9, 2017 | 01:17 PM - Posted by kuroro13 (not verified)

How does AMD plan to respond to cryptocurrencies mining drying up mid range video card market and driving gaming video cards' prices up?
Will you increase production? Or produce more mining specific graphic cards to protect gaming market?

August 9, 2017 | 01:17 PM - Posted by justanothergamer

as a old gamer who finally took the plunge with high end cpu and GPU
ie the new Vega64 Liq package in a few days once it becomes avail.
My question was how well the Ryzen7 1800x liq cooled 850W PSU will mesh with the Vega 64 Liq thru the relive 17.7.2 not sure if Chill
is going to effect Frame rate on games. if Power isn't an issue can it be turned off limited

August 9, 2017 | 01:17 PM - Posted by Guru_Josh_Jelly (not verified)

Question

What are AMD's thought about there cards used for mining as opposed to people using them for gaming

August 9, 2017 | 02:00 PM - Posted by str1000ac

Why does RX 580 have 2304 shading units and not a nice rounded number of 2560? I find it very annoying. 36 instead of 40 compute units?
Was the problem power consumption, high temps or what?
Why was not available RX570X2 card?
Are VEGA GPUs made with same transistor technology as Ryzen CPUs?

August 9, 2017 | 01:18 PM - Posted by Prim0 (not verified)

Sorry for the noob question but I was wondering if Crimson now supports resolution or display arrangement options.

August 9, 2017 | 01:18 PM - Posted by namzug13

I was running an Rx 470 earlier this year, and switched to a gtx1060, not because it was an enormously better card, but because of software ui, and ease of use. Is AMD going to initiate something closer to what Nvidia offers with game optimization?

August 9, 2017 | 01:18 PM - Posted by Facebook (not verified)

Do you have plans to add account or social media sign-in requirements to the control panel as other vendors have? Please say no...

August 9, 2017 | 01:18 PM - Posted by Steve Honaker (not verified)

The 480 and 580 have Driver lockouts that prevent you from using unsigned bioses which limit your ability to customize the GPU performance characteristics. Do you have any plans to remove this requirement in future drivers for current or future graphics cards?

August 9, 2017 | 01:19 PM - Posted by Zen00

As a user of custom monitor overclocking, what are you doing to improve control and compatibility with software such as CRU? Specifically, do you have plans to make the AMD software directly compatible without the need of using a patcher? Maybe even integrate monitor clock control directly?

August 9, 2017 | 01:18 PM - Posted by Jean (not verified)

Are there any plans on adding a GPU stats overlay to show clocks, temps, fps, etc. while in game?

August 9, 2017 | 01:19 PM - Posted by George Larko (not verified)

I run crossfire. Very few games make good use of it. Any plans for crossfire's future? Something like a dedicated physics card (ie physx)?

August 9, 2017 | 01:19 PM - Posted by RepsUp100 (not verified)

Will you be integrating a benchmark tool in Radeon Settings?

August 9, 2017 | 01:19 PM - Posted by poeticwil

How does Enhanced Sync improve performance over previous drivers? Also with the rise of cryptomining, are you looking to create a separate them so that games can still have cards available rather than having to go through 3rd party sources? (Ebay)

August 9, 2017 | 01:19 PM - Posted by James Simpson (not verified)

Two questions if you dont mind. First question is about the game profiles that are in the settings . Could it be possible for the community could create custom profiles that could be loaded into the Radeon Driver settings?

Second is about legacy drivers and your commitment to those devices. We know budget gamers at times tend to keep graphics cards past their normaly lifetime. What is AMD's Stance on continuing updates to these cards and how long past the life of the card are you will to keep updating them?

August 9, 2017 | 01:19 PM - Posted by igotnacho (not verified)

Is there any chance of implementing an in-game toggle-able overlay which can confirm whether or not a feature enabled in the game profile such as multisampling technique, whether vertical sync is being controlled by the game or by radeon settings, or whether or not frame rate target control is actually working.

I find myself turning these switches on and off and everything in between without any true way of telling whether or not they are actually working. Is this even possible? Bonus points for Wattman usage stats overlay, and radeon relive recording parameters overlay.

Thanks for all the hard work regardless.

August 9, 2017 | 01:19 PM - Posted by Serenity1 (not verified)

Is there one feature internally the team wants to see, but it just isn't top priority right now? Perhaps something that end users wouldn't think of?

August 9, 2017 | 01:24 PM - Posted by artie290

What are the social network features for Relive? Can we stream to facebook, twitch & youtube? Does it only stream at h.264, not h.265?

August 9, 2017 | 01:19 PM - Posted by thisiskicker (not verified)

Have there been any new features for multi monitor users?

August 9, 2017 | 01:19 PM - Posted by Darkjacky

What is your vision for the future? (Like what kind of feature would you like to implement.)
Do you keep competetive gameplay into mind in every step when implementing features? (Optimizing everything for speed.)

August 9, 2017 | 01:19 PM - Posted by Thedarklord

Question;

How does AMD feel about multi-GPU support going into the future, it seems like less games are benefiting/supporting it these days.

August 9, 2017 | 01:20 PM - Posted by Alejandro (not verified)

Will you supoort Relive with Eyefinity setup with 3 monitors?

August 9, 2017 | 01:20 PM - Posted by Sysx (not verified)

Is it possible to add multiple audio tracks in AMD ReLive? This is helpful for editing the already captured video.

August 9, 2017 | 01:20 PM - Posted by Bloodcore (not verified)

Question:
Do you intend to add the ability to create a fan curve for Overdrive settings?

August 9, 2017 | 01:20 PM - Posted by Strategos2411

With the chat on Chill being multi gpu compatible now, will AMD be working on EMA in the near future, and pushing for devs to implement it, for better multi gpu support.

August 9, 2017 | 01:20 PM - Posted by fistofdruf (not verified)

Is there a benefit to enabling Enhanced Sync along with FRTC that's already limiting the frame rate output to match the refresh rate of the monitor?

August 9, 2017 | 01:20 PM - Posted by RandomGuy5 (not verified)

Is Cryptomining an issue for the Radeon graphics series? Will AMD choose to continue selling to crypto miners? And lastly, is selling to Miners an issue at all? In my opinion it drives the market and gives increased market share to AMD due to the popularity of their cards for cryptomining.

August 9, 2017 | 01:20 PM - Posted by socialSavant (not verified)

What are the thoughts of the guests on the subject of framerating and reviewers such as pcper digging into the performance on very low levels? Is it a sore point,a motivator, an inspiration, etc?

August 9, 2017 | 01:20 PM - Posted by clifak (not verified)

What sort of improvements are planned for multimonitor ReLive support? Currently if you're using instant replay and playing a game in fullscreen borderless windowed mode, Relive will start to record the other screen even once you go back to the game.

August 9, 2017 | 01:20 PM - Posted by cosmicvibes

Does the Linux version have support for all of this?

August 9, 2017 | 01:20 PM - Posted by Angelo Batista (not verified)

Is AMD planning to expand their partnership with game studios? And a community pool so people can choose wich game they want added? Is possible?

August 9, 2017 | 01:21 PM - Posted by AtosCoder

Will there be a vega card that is a substitute for the 580/570/560?

August 9, 2017 | 01:21 PM - Posted by Thedarklord

Question;

What are AMD's thoughts on external GPU setups?, given its potential to change the mobile gaming scene?

August 9, 2017 | 01:21 PM - Posted by Pablo03 (not verified)

Will freesync 2 just be enabled by drivers, or is it just for newer cards (Vega)?

August 9, 2017 | 01:21 PM - Posted by Stupidest (not verified)

How would the new features in Vega benefit games? Since Vega is a whole new architecture with a lot of new technologies(HBM2, new cache controller, new geometry and pixel engine) would developers need to specifically optimize their games to fully utilize the new architecture? I worry that some/older games would not run as well on Vega.

August 9, 2017 | 01:21 PM - Posted by Logun

I really hate the market segmentation coming from FreeSync vs GSync. Yes I know it's monitor tech but it does tie in with our GPU's of choice. Are you working on any "hacks" which may allow cross usage? Or is it completely prohibited by proprietary tech?

August 9, 2017 | 01:21 PM - Posted by agent_B (not verified)

Radeon Chill is nice. How does it react? Per user action or action on screen?

August 9, 2017 | 01:22 PM - Posted by stigbeater

will amd be supporting more than 2 way crossfire or are they sticking with only 2?

August 9, 2017 | 01:22 PM - Posted by CoffeeKid

Is there an AMD equivalent to nVidia GameStream?

August 9, 2017 | 01:22 PM - Posted by Vik_zamato (not verified)

Intel processors :- expensive, but give high performance, very reliable and solid build quality
AMD processors :- cheap , average performance , but not so reliable .. and experiences software issues especially in gpu's ..
Why ??

August 9, 2017 | 01:22 PM - Posted by Anonymous name (not verified)

Can one expect the same features (as shown in presentation) for the linux based crimson driver ?

August 9, 2017 | 01:22 PM - Posted by James127Music (not verified)

As a newcomer to PC Gaming, besides price, why should I get into the AMD market as opposed to Nvidia.

August 9, 2017 | 01:22 PM - Posted by BulletSpongeRTR (not verified)

I saw a report recently that AMD was scaling back its support of multi gpu setups with Vega. If this is true will future drivers continue to offer updated profiles/support for older Radeon cards?

August 9, 2017 | 01:22 PM - Posted by MrBlack

Will these new drivers turn my R9-280x card into a 580? :D

August 9, 2017 | 01:22 PM - Posted by AaronG (not verified)

A few years ago, I actively avoided AMD video cards due to the old-style Catalyst drivers and software. It was slow and felt very "heavy".

Moving forward, is AMD actively committed to keeping the software tools and drivers fast and efficient?

August 9, 2017 | 01:22 PM - Posted by Subh101 (not verified)

HBC can be very useful for professional work as seen in the demos. But how will it benefit gamers particularly? Say after 2 years when games use more vram, can i throw in a 8GB ram stick and use it to increase existing GPU Vram from 8gb to say 16gb ?

August 9, 2017 | 01:22 PM - Posted by Danny Chen (not verified)

Streaming single display is the most important. How does this compare to obs and using like a ryzen cpu to stream. I find that obs (cpu) vs geforce experience my cpu stream turns out much better. This is a ryzen 7 1700 vs 1080.

August 9, 2017 | 01:22 PM - Posted by SJAnimist

What happened to TressFX?

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Lines and paragraphs break automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd> <blockquote><p><br>
  • Web page addresses and e-mail addresses turn into links automatically.

More information about formatting options

By submitting this form, you accept the Mollom privacy policy.