Oculus shows off their new headgear at GDC

Subject: General Tech | March 20, 2019 - 01:20 PM |
Tagged: Oculus Rift S, Oculus, vr headset, gdc 2019

The brand new Oculus Rift S is being shown off at GDC and Ars Technica had a chance to play with it.  The new implementation is rather impressive, a single wire connects you to your PC and there are now no external cameras, instead they have been relocated to the headset itself.  From the description in the review it seems they have done so very successfully, with location tracking improving as opposed to degrading due to that change.  Your eyeballs also get an upgraded experience, with each eye having a 1280x1440 display, though as of yet Oculus have not changed to AMOLED screens.

Check it out here.

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"This is out-of-the-box room scale," Oculus co-founder Nate Mitchell said as he gestured to the Oculus Rift S, the new PC-focused VR headset launching "this spring" for $399. This headset will effectively replace the standard Oculus Rift headset, which has had production all but halted to make way for the new model."

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Source: Ars Technica

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March 20, 2019 | 05:50 PM - Posted by WayneJetSki

Random VR Question: Are there any VR headsets that work as Freesync or GSync displays?

March 21, 2019 | 10:36 AM - Posted by kenjo

Asynchronous TimeWarp is the VR version of Adaptive sync(free/g).

In VR it's important that the display change with your head movement or you get sick. So they had to invent this instead of dropping frames or delaying updates with adaptive sync.

March 22, 2019 | 09:52 AM - Posted by Spunjji

As far as I'm aware, Adaptive Sync doesn't delay updates - it displays the frame when ready. I don't think it's really comparable to Asynchronous TimeWarp because they do different things for different reasons.

March 20, 2019 | 08:03 PM - Posted by pdjblum

i thought eye tracking was going to be the ticket

if so, anyone know why it isn't implemented in this headset?

March 20, 2019 | 09:40 PM - Posted by Jeremy Hellstrom

It's a good question, especially considering what they were on about last year.  https://uploadvr.com/oculus-patents-light-field-camera-eye-tracking/

March 21, 2019 | 10:41 AM - Posted by kenjo

looks like they set a hard price limit of 399 and eye tracking probably got to expensive to get into that price range.

Saw an interview where they got the question if they was going to do a more expensive version with better hardware like amoled display and the answer was no.

They probably feel that its not enough people buying the thing if it cost more.

March 22, 2019 | 09:06 AM - Posted by MIKE BILEL (not verified)

This is disappointing. We need knuckles and feet locomotion.

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