NVIDIA Launches GeForce Experience 1.8

Subject: General Tech, Graphics Cards | December 2, 2013 - 03:16 PM |
Tagged: nvidia, ShadowPlay

They grow up so fast these days...

GeForce Experience is NVIDIA's software package, often bundled with their driver updates, to optimize the experience of their customers. This could be adding interesting features, such as GPU-accelerated game video capture, or just recommending graphics settings for popular games.

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Version 1.8 adds many desired features lacking from the previous version. I always found it weird that GeForce Experience would recommend one good baseline settings for games, and set them for you, but force you to then go into the game and tweak from there. It would be nice to see multiple presets but that is not what we get; instead, we are able to tweak the settings from within GeForce Experience. The baseline tries to provide a solid 40 FPS at the most difficult moments, computationally. You can then tune the familiar performance and quality slider from there.

You are also able to set resolutions up to 3840x2160 and select whether you would like to play in windowed (including "borderless") mode.

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Also, with ShadowPlay, Windows 7 users will also be able to "shadow" the last 20 minutes like their Windows 8 neighbors. You will also be able to combine your microphone audio with the in-game audio should you select it. I can see the latter feature being very useful for shoutcasters. Apparently it allows capturing VoIP communication and not just your microphone itself.

Still no streaming to Twitch.tv, yet. It is still coming.

For now, you can download GeForce Experience from NVIDIA's GeForce website. If you want to read a little more detail about it, first, you can check out their (much longer) blog post.

Video News

December 2, 2013 | 04:36 PM - Posted by Anonymous (not verified)

Still waiting for 30 fps recording for youtube , half the size of upload and space on hdd , and maybe separate audio for editing

December 2, 2013 | 05:23 PM - Posted by Scott Michaud

h.264 is a compressed format... you likely will not get half filesize by halving the framerate; you would recover some space but not that much. The option to separate audio files would be nice, however.

December 2, 2013 | 05:55 PM - Posted by icebug

Almost makes me want a GeForce Card but I am actually doing just fine with running OBS using the GPU on my 3570k for twitch streaming.

December 2, 2013 | 09:35 PM - Posted by mLocke

To my knowledge ShadowPlay has always captured all audio coming from the game's selected audio source. So as long as VoIP is going out the same audio output as the one ShadowPlay is recording, it will record VoIP. Thankfully it also records mic so now it's not just recording one side of the conversation. Now it needs a push to record option for the mic to match VoIP push to talk. Just hoping they can pull off Twitch support without having a Flash installation requirement.

December 3, 2013 | 03:00 AM - Posted by IRQ6

Avermedia Live Gamer Portable does the job for me. My GPU doesn't take a hit from streaming 1080p. It's not as good as recording to a HDD since it's mostly limited to the upstream of the streamer and the down stream connection of the end viewer. OBS and Xsplit have to recompile the video since they use scenes. Using the Avermedia the video comes straight from the video output.

December 3, 2013 | 05:18 AM - Posted by Branthog

I'm impressed with the improvements. They address a lot of things I complained directly to NVIDIA about lacking in the last iteration that were very basic necessities. I think I would still prefer having full control over my entire encoding workflow so I can tweak it per-game and achieve the greatest balance of quality and bitrate, but this is getting the the point where it could almost substitute for a lot of applications (maybe even dxtory, eventually, which is pretty much the ideal software-based solution, right now).

No more 3.8gb limit in Windows 7, no manual recording limit, preserving aspect ratio at higher resolutions (presumably this means that 2560x1600 will remain 16:10). Granted, it still rescales it down to 1920x1080, but that's better than the aspect skewing it did before.

Most of the limitations of ShadowPlay still exist in other (non-software/non dedicated card) solutions, too, though. For example, Legato HD, Avermedia, Hauppage and so on (unless recently changing) give you zero control over the encoding setup of your video, usually work at a constant bit rate which can be wasteful and sub-optimal, and don't work at anything but 16:9 (meaning it's useless for PC recording unless you're happy playing at lower resolutions and aspect ratios). Not to mention, all of these solutions also still fail in one major aspect: they encode on the fly (unless, again, that has changed, too). It's vital to maintain the raw lossless file that you can work on rather than taking an encoded file and editing it and re-encoding it again. That leads to a InterYouTube full of grain, poorly recorded shit.

December 3, 2013 | 09:50 AM - Posted by sam (not verified)

Instead of combining it with the game audio it should be put into different channels that way you can alter the different audio in anyway you like without interfering with the others like mic, game , voip etc. It would make it much more convenient than any other software like DxTory where you have to use virtual audio cable to do the same thing

December 3, 2013 | 09:24 PM - Posted by Anonymous (not verified)

I just bought the EVGA superclocked 760, never had a discreet GPU. Cant wait to get it!!!

December 4, 2013 | 03:29 AM - Posted by Anonymous (not verified)

You will love it and be hooked.

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