Microsoft HoloLens Takes Michael Abrash Too Literally?

Subject: General Tech | March 7, 2017 - 07:37 AM |
Tagged: microsoft, hololens

When Michael Abrash moved from Intel to Valve, according to his post on the latter company’s blog, he suggested that he should help optimize Portal 2. The response from Jay Stelly was interesting: “Yeah, you could do that, but we’ll get it shipped anyway.” That’s... not something you’d expect from a company that is getting ready to ship a huge, AAA title.

View Full Size

He took that feedback as a license to think outside the box, which led to their “wearable computing” initiative that eventually formed the basis of Steam VR. One key part of this blog post was the minor parenthetical, “think Terminator vision”.

Apparently, Microsoft’s HoloLens team has. As a cute little Unity demo, they are overlaying text and post-processing shaders atop the camera feed. It’s not just baked 2D text, though; they are also pushing the feed through object- and text-recognition, suggesting that users take the source (available on GitHub) and extend it through translation or text-to-speech.

The demo is primarily written in C#, which makes sense, because Unity.

Source: Microsoft

March 7, 2017 | 09:29 AM - Posted by Master Chen (not verified)

So, basically what you're saying, is that MASSIVE BUTTHURT is an engine of technical progress. Got it.

March 7, 2017 | 10:16 AM - Posted by Anonymously Anonymous (not verified)

The Borg called and said, "resistance is still futile"

that's all I got

March 7, 2017 | 02:09 PM - Posted by djotter

Sorry Scott, but I did not follow this news post at all.

March 7, 2017 | 03:16 PM - Posted by Scott Michaud

It's a cute demo.

March 10, 2017 | 02:02 PM - Posted by Anonymous (not verified)

Someone from Intel went to Valve talking about Portal 2 which has something to do with Microsoft HaloLens... da fuq???