Max Payne 3 at Max resolution
Subject: General Tech | June 6, 2012 - 03:20 PM | Jeremy Hellstrom
Tagged: max payne 3, crossfire, sli, gtx680, HD 7970, gaming
For the tests they ran, [H]ard|OCP used the latest Catalyst beta, 12.6 and ForceWare 301.42 WHQL as both drivers proved able to provide proper multi-GPU performance on Max Payne 3. In AMD's case it provided improvements to single card gaming as well. The games graphics options provide a nice tool which displays how much VRAM your configuration will require so that you can get an idea if your card will be able to handle the settings before you even play the game. SLI did scale better than Crossfire but even still, both multi GPU rigs could handle the max settings at 2560x1600 and when used singly could still sit around the 60fps mark. Check out the full review here.
"HardOCP is on top of Max Payne 3 to find out what graphics options it supports and how a GTX 680 and a Radeon HD 7970 perform. We also wanted to know if SLI and CrossFireX worked, and how performance scales. In this preview of performance and image quality we take a look at all of this in the first chapter of this game."
Here is some more Tech News from around the web:
- Steam For Linux Will Launch In 2012 @ Slashdot
- Max Payne 3 Hi-Resolution Screenshot Gallery @ NGOHQ
- Max Payne 3 Review @ Techgage
- Max Payne 3 Performance Tested, Benchmarked @ Techspot