HTC Vive Price Drops to $599

Subject: General Tech | August 22, 2017 - 09:56 PM |
Tagged: pc gaming, vive, htc vive, valve, htc, price cut

While it looked like HTC and Valve wouldn’t budge on their launch price, the Vive has just been reduced $200 USD, from $799 down to $599. This is still significantly above the $399 USD price tag during their competitor’s summer sale, but it might be close enough for those who prefer the Vive for one reason or another.

I should note that their website still has payment plans through PayPal, which breaks up the $599 price tag into, they say, twelve chunks.

For me? This price cut came just a week and a bit late. I already picked up the Oculus. For us Canadians, it looks like the Vive sale price is $800 CDN on Amazon, versus the $550 mark for the Rift with Touch and two sensors. That said, if I didn’t jump on the Oculus... would I consider the Vive? At this price, I’m still not sure. I’m wary of a hardware refresh, now that these devices are hitting the one-and-a-half year mark. The Oculus, during its sale, is priced in the “Meh” territory. It would have served its purpose until it’s replaced. The extra couple hundred dollars on the Vive might just push it out of the “eh, if it’s replaced, so what” range.

On the other hand, the Vive can be upgraded with a wireless kit, and I do have issues with the Oculus sensors being obstructed. It’s an interesting move for sure.

Source: Vive

August 22, 2017 | 10:20 PM - Posted by Jgr9 (not verified)

lol That scenery by the wrecked ship looks a hell of a lot like No Man's Sky....

August 22, 2017 | 11:19 PM - Posted by Bonny (not verified)

Can it play with my NOMU Phone?

August 23, 2017 | 09:26 AM - Posted by psuedonymous

"and I do have issues with the Oculus sensors being obstructed"

You'd have the same issues with Lighthouse: both are nIR optical tracking systems, so both are equally vulnerable to line-of-sight issues. As with every optical tracking system for the last few decades, there is but one way to mitigate occlusion issues: add more cameras.

August 23, 2017 | 05:47 PM - Posted by Scott Michaud

Yeah, if I get a PC with more USB ports, I'll consider adding a third sensor to Oculus' system. (Assuming I don't upgrade my VR system by that point.)

August 25, 2017 | 08:46 AM - Posted by psuedonymous

With two sensors on USB 3, the others can be relegated to USB 2 on a shared USB 3 hub without issue. You can even put all 4 sensors on a single (quality) powered USB 3 hub on a single host port, assuming that host port is from a Z97, Z170, Z270, or X299 chipset (3rd party USB 3 controllers are too dodgy to do this reliably).

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