GDC 2017: zSpace Joins OpenXR Working Group
Subject: General Tech | March 3, 2017 - 07:01 AM | Scott Michaud
Tagged: zspace, VR, Khronos
About a year before I joined PC Perspective, I acquired a degree in Education, which involved teaching at a local high school. Even though that was just five years after graduating high school, the amount of available technology has exploded in that time. SmartBoards were relevant enough to be taught at my teacher’s college just in case you got one. Contrast this to when I was a high school student, where “overhead projector” was assumed to mean “transparent paper and erasable marker”.
Why do I mention this? Well, basically everyone in the tech industry has been investigating the potential of VR and AR for the last couple of years, and education is a very obvious and practical application of it.
In this case, zSpace reached out and informed that they just joined the Khronos Group’s OpenXR Working Group. They hope to guide the specification from the educational technology perspective. From what I can see on their website, their products are basically like Wacom Cintiqs, except that the pen can function the volume of air in front of the screen, and glasses with markers adjust the output image to make it look like objects are floating between you and the display.
If you’re in the education sector, then be sure to check out what zSpace is doing, if only to be aware of the teaching tools that are available in the world. Every teacher I knew enjoyed browsing Staples, looking through the various bits of stationary for ideas, like recipe cards for cheap, impromptu student polls and challenges.
As for the rest of us? The more mainstream VR and AR is, the more innovation will occur, especially when they contribute back to open standards; win win.