Crytek's Neon Noir is a Platform Agnostic Real-Time Ray Tracing Demo

Subject: General Tech | March 18, 2019 - 09:03 AM |
Tagged: vulkan, RX Vega 56, rtx, ray tracing, radeon, nvidia, Neon Noir, dx12, demo, crytek, CRYENGINE, amd

Crytek has released video of a new demo called Neon Noir, showcasing real-time ray tracing with a new version of CRYENGINE Total Illumination, slated for release in 2019. The big story here is that this is platform agnostic, meaning both AMD and NVIDIA (including non-RTX) graphics cards can produce the real-time lighting effects. The video was rendered in real time using an AMD Radeon RX Vega 56 (!) at 4K30, with Crytek's choice in GPU seeming to assuage fears of any meaningful performance penalty with this feature enabled (video embedded below):

“Neon Noir follows the journey of a police drone investigating a crime scene. As the drone descends into the streets of a futuristic city, illuminated by neon lights, we see its reflection accurately displayed in the windows it passes by, or scattered across the shards of a broken mirror while it emits a red and blue lighting routine that will bounce off the different surfaces utilizing CRYENGINE's advanced Total Illumination feature. Demonstrating further how ray tracing can deliver a lifelike environment, neon lights are reflected in the puddles below them, street lights flicker on wet surfaces, and windows reflect the scene opposite them accurately.”

Crytek is calling the new ray tracing features “experimental” at this time, but the implications of ray tracing tech beyond proprietary hardware and even graphics API (it works with both DirectX 12 and Vulcan) are obviously a very big deal.

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“Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12.”

You can read the full announcement from Crytek here.

Source: Crytek

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March 18, 2019 | 11:13 AM - Posted by PCX (not verified)

G-Sync Vs. FreeSync all over again?!

March 18, 2019 | 02:40 PM - Posted by RashyNuke

Came ask the same basic question. Also I am not sure why or if someone with a limited understanding like me even understands why I want Ray Tracing. Seems like a solution to a Problem I did not have. I just want a $250.00 4k crushing GPU. ATM that means keep your Ray Trace.

March 19, 2019 | 12:54 PM - Posted by othertomperson (not verified)

I'd settle for a $600 4K crushing GPU. That's what you got in 2014, the fact that the equivalent setup in 2019 sets you back nearly 4x that is ridiculous.

March 18, 2019 | 06:50 PM - Posted by marcushast

These alternative methods for global illumination have been around for quite some time. Nvidia even had an entire API for them (VXGI), but it never went anywhere. It uses too much power (although that's less of an issue now) and from what I understand the are issues worth making it work right in many situations. (So you have issues like light bleeding through walls.)

If properly used for a situations where they are well suited it can work really well. But a big hope for full Ray tracking is to just have it work for all cases without having to make a bunch of tweaks.

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