There are a series of interesting questions that are posed to her about the future of gaming in general as well as the engines specifically. Of you are interested in where she sees ray tracing, voxels, adding 3D to games and the necessity of a diverse ecosystem of engines and platforms you should find a quiet place you can listen to her speak. Keep an eye on MSDN Channel9 for Part 2.
“If you’re a PC gamer who’s never heard of Corrinne Yu, you’re missing out on one of the more intriguing folks in 3D gaming. She’s a 3D engine programmer to rival some familiar names like Carmack and Sweeney, and is currently Principal Engine Architect on the Halo Team at Microsoft. Corrinne’s very personable and is a little more willing to talk to the wider world than the guys. I’ve seen her speak in person a couple of times about new developments in DirectX and GPUs, but it’s always been in the context of larger happenings like the introduction of a new GPU architecture, so I’ve never really had a chance to write about it.”Here is some more Tech News from around the web:
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