If you will forgive them the use of Silverlight, there is a video on MSDN that The Tech Report linked to this morning in which the Principal Engine Architect for HALO, Corrinne Yu, is interviewed by Channel9.  It is Part 1 as the entire interview is over 1 hour and this part takes a hair over 30 minutes to complete.  Corrinne is very passionate about what she does and starts off talking about her experiences loading machine code into an Apple’s memory space to see what she could accomplish.  She also discusses the similarities of Tetris and math engine programming and other interests and skills that has brought her to where she is today.

There are a series of interesting questions that are posed to her about the future of gaming in general as well as the engines specifically.  Of you are interested in where she sees ray tracing, voxels, adding 3D to games and the necessity of a diverse ecosystem of engines and platforms you should find a quiet place you can listen to her speak.  Keep an eye on MSDN Channel9 for Part 2.


“If you’re a PC gamer who’s never heard of Corrinne Yu, you’re missing out on one of the more intriguing folks in 3D gaming. She’s a 3D engine programmer to rival some familiar names like Carmack and Sweeney, and is currently Principal Engine Architect on the Halo Team at Microsoft. Corrinne’s very personable and is a little more willing to talk to the wider world than the guys. I’ve seen her speak in person a couple of times about new developments in DirectX and GPUs, but it’s always been in the context of larger happenings like the introduction of a new GPU architecture, so I’ve never really had a chance to write about it.”

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