Blizzcon 2014: Blizzard Announces Overwatch (New IP)
Subject: General Tech | November 8, 2014 - 07:59 PM | Scott Michaud
Tagged: overwatch, blizzcon 2014, blizzcon, blizzard
Blizzard has announced Overwatch, a new franchise to expand their portfolio. It was unveiled at the Blizzcon keynote with a cinematic trailer followed immediately by gameplay footage. The first video looks significantly different from other Blizzard cinematics. It follows a Walt Disney Animation Studios art style, including exaggerated facial features and animations, versus the game company's normal dulled realism. It would look at home alongside "Bolt", for instance.
The gameplay itself is compared to Team Fortress 2. It is a class-based first-person shooter with an assortment of game types. The first two, announced modes will probably sound very similar to most of our fans: Point Capture and Payload (yes, that Payload). The classes are described more like MOBA heroes, however, but multiple players are (said to be) able to use the same class. Apart from the character design, they seem to be functionally TF2 classes. Maybe the difference is just that their names do not define what they do?
There are several similarities and differences between the two games. The classes seem to borrow from Team Fortress, with a comfortable embrace to magic and abilities. There are at least two engineer-style characters that can build turrets, and at least one of them can build a teleporter. One difference is, there seems to be a bit of a focus on parkour and movement abilities, such as grappling hooks, in particular.
There are also a couple of guesses about where this game came from. The funny, albeit likely incorrect reason is that, after Valve took the reigns of DOTA, Blizzard decided to take on Team Fortress 2 and push into their turf (although Gabe Newell has described the relationship between the two companies as "friends"). More likely, Paul Tassi published on Forbes some claims that Overwatch was a remnant from Titan, possibly one of its intended PvP modes. If this was a spin-off of Titan, it makes me wonder exactly what kind of engine they were trying to develop, that was developed for an MMO but that could also be comfortable as a first-person shooter. That said, it is not uncommon to see versatile engines in recent years, such as Source and Unreal Engine 4.
Overwatch will be going into a multiplayer beta in 2015, seemingly early in the year. It is interesting to see Blizzard go into a vastly different genre than their usual, especially from a technology standpoint.