Basemark Announces VRScore Virtual Reality Benchmark

Subject: General Tech | March 15, 2016 - 05:32 PM |
Tagged: VRScore, VR, virtual reality, gdc 2016, GDC, crytek, CRYENGINE, benchmark, Basemark

Basemark has announced VRScore, a new benchmarking tool for VR produced in partnership with Crytek. The benchmark uses Crytek’s CRYENGINE along with the Basemark framework, and can be run with or without a head-mounted display (HMD).

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"With VRScore, consumers and companies are able to reliably test their PC for VR readiness with various head mounted displays (HMDs). Unlike existing tools developed by hardware vendors themselves, VRScore has been developed independently to be an essential source of unbiased information for anyone interested in VR."

An independent solution is certainly welcome as we enter what promises to be the year of VR, and Basemark is well known for providing objective benchmark results with applications such as Basemark X and OS II, cross-platform benchmarks for mobile devices. The VRScore benchmark supports the Oculus Rift, HTC Vive, and Razer's OSVR headsets, and the corporate versions include VRTrek, a left/right eye latency measurement device.

Here’s the list of features from Basemark:

  • Supports HTC Vive, Oculus Rift and OSVR
  • Uses CRYENGINE
  • Supports both DirectX 12 and DirectX 11 
  • Features Codename: Sky Harbor, an original IP game scene by Crytek
  • Includes tests for interactive VR (VR game), non-interactive VR (360 VR video) and VR spatial audio (360 sound) 
  • Can be used with or without an HMD
  • Power Board, an integrated online service, gives personalized PC upgrading advice and features performance ranking lists for HMDs, CPUs and GPUs
  • Corporate versions include VRTrek, a patent pending latency testing device with dual phototransistors for application to photon latency, display persistence, left and right eye latency, dropped frames and duplicated frames testing

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VRScore Trek eye latency measurement device, included with corporate version

VRScore is currently available only to corporate customers via the company’s early access program and Benchmark Development Program. The consumer versions (free and paid) will be released in June.

Source: Basemark

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March 16, 2016 | 03:17 AM - Posted by Jann5s

How does the track eye latency device work? What does it measure? It looks to have an audio jack.

March 16, 2016 | 10:01 AM - Posted by brisa117

I understand that they probably have a business reason for giving access to corporate customers first, but as a consumer, I'm looking for every test I can run to determine whether my system can adequately handle VR before I take the plunge. I was ready to remote in to my gaming rig from work and run this test... sigh.

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