Asynchronous Atomic Ghandi coming in Civ VI
Subject: General Tech | July 13, 2016 - 02:23 PM | Jeremy Hellstrom
Tagged: gaming, dx12, civilization VI, asynchronous compute, amd
AMD, 2K and Firaxis Games have been working together to bring the newest DX12 features to Civilization IV and today they have announced their success. The new game will incorporate Asynchronous Compute in the engine as well as support for Explicit Multi-Adapter for those with multiple GPUs. This should give AMD cards a significant performance boost when running the game, at least until NVIDIA can catch up with their support for the new technologies ... HairWorks is not going to have much as effect on your units as Async Compute will.
"Complete with support for advanced DirectX 12 features like asynchronous compute and explicit multi-adapter, PC gamers the world over will be treated to a high-performance and highly-parallelized game engine perfectly suited to sprawling, complex civilizations."
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