ARMA III is designed solely for the PC and it shows
Subject: General Tech, Graphics Cards | October 2, 2013 - 02:20 PM | Jeremy Hellstrom
Tagged: gaming, ARMA III
Forget Crysis, if you want to hammer your PC pick up ARMA III and try turning up the settings! Even an i7-3770K @ 4.8GHz and GTX 780's in SLI struggle to render this game with all the graphical bells and whistles turned on. The close up landscapes and objects are gorgeous with high quality textures but to truly get into the feel of the game you need to be able to turn up the veiw distance and number of displayed objects as you can see from [H]ard|OCP's screenshots below. [H] spent ia bit of time breaking down the best playable settings for numerous GPUs from NVIDIA and AMD as well as showing you the impact that MSAA and PPAA has on the visual quality as well as your PCs performance. If you want to show off the superiority of a high end gaming machine then this is the game for you.
"ARMA III is our focus point for today. It features a large open world environment designed on a massive continent measuring 270 square kilometers. To go along side this massive continent is a max visibility range of 20km. Combine this with ARMA III's impressive looking graphics and we have a game that demands performance."
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