John Carmack Interview: Question and Topic suggestions?

Subject: Editorial, Graphics Cards, Processors | August 4, 2011 - 11:15 AM |
Tagged: nvidia, john carmack, interview, carmack, amd

A couple of years back we talked on the phone with John Carmack during the period of excitement about ray tracing and game engines.  That interview is still one of our most read articles on PC Perspective as he always has interesting topics and information to share.  While we are hosting the PC Perspective Hardware Workshop on Saturday at Quakecon 2011, we also scheduled some time to sit with John again to pick his brain on hardware and technology.

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If you had a chance to ask John Carmack questions about hardware and technology, either the current sets of each or what he sees coming in the future, what would you ask?  Let us know in our comments section below!! (No registration required to comment.)

Source: PCPer

August 4, 2011 | 12:05 PM - Posted by Troy (not verified)

How can hardware developers in the most efficient ways, Reduce latency in the tech being developed now (Intel IB/AMD FX). Without more mem (L1, L2, L3).
HAHA I Know 20GiG of L1:)
PS. What is the next big meterial for trans switch tech (streched metal gate?)?

August 4, 2011 | 03:20 PM - Posted by Groove (not verified)

If it's all about bandwidth and the amount of data we can stream in the GPU:
Do you think there is a future for dedicated space partitioning fixed function hardware for programmable vertex pulling in the vertex shader stage and programmable voxel fetching in the fragment shader stage?

August 4, 2011 | 04:06 PM - Posted by Grunteh

Is there any kind of future in Anti-Aliasing?

August 4, 2011 | 04:18 PM - Posted by dreamer77dd (not verified)

Will SSD change programming in the future?

Is programming language out of date for the hardware of the future?

Is there enough help/training/developers software for developers to write code for the hardware we have like apu, many cpu, gpu acceleration, 64bit, ect?

what is he excited about? what would he like to see research if money was not an object?

morning questions, yawn. should think more about this.

August 4, 2011 | 06:05 PM - Posted by Mark (not verified)

1. What contributions are making to the progression of online gaming, netcode, and gameplay. What have they learned through quakelive being that it is the only service of its kind.

2. Because John is so integrated in the scene, looking into his fictional crystal ball, where does he see the FPS genre going. Example: If you were to travel into the future 2-5 years ahead, what would u notice that is different besides a linear upgrade of graphics and frame rates. Are there any suprises or evolution to the genre that maybe John can elaborate on.

August 4, 2011 | 06:34 PM - Posted by dreamer77dd (not verified)

is pci express 3.0 significant or is it just another upgrade? Will it change anything significantly in software and gpu?

August 5, 2011 | 12:46 AM - Posted by Rahul (not verified)

What are his thoughts on DX11? Does it make a significant difference in the quality of graphics possible over DX10?

August 5, 2011 | 12:59 AM - Posted by BukkakeShampoo (not verified)

Ask him what its like to be the mad, pimp-daddy of first person shooters.

August 5, 2011 | 05:28 AM - Posted by Mike Bates (not verified)

Can you ask John about his thoughts on API overhead on Rage PC development?
He's mentioned in recent interviews that even though high-end PCs have 10x more power than consoles, they are held back by API overhead.

He also mentioned that he was working with Intel, AMD and Nvidia to work out these issues.
Would DX11 and multi-thread rendering help with reducing this API overhead?

Many Thanks.

August 5, 2011 | 02:07 PM - Posted by Wu Li (not verified)

As a game programmer do you have any preferences for the future of heterogeneous architecture in desktop gaming?

August 5, 2011 | 03:07 PM - Posted by dreamer77dd (not verified)

If you owned Microsoft what would you do or change? this could be also google or apple?

August 5, 2011 | 06:59 PM - Posted by DonLinos (not verified)

You have to ask him what he thinks about Euclideons "Unlimited Detail" engine. I'm really curious what he has to say about that technology. Real time point cloud data rendering raises allot of questions.

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