Serious Sam versus the evil V-Sync latency
Subject: Displays | December 18, 2017 - 04:34 PM | Jeremy Hellstrom
Tagged: serious sam, v-sync
With the help of OCAT and PresentMon, OCC have taken a serious look into the effect V-Sync has on latency in a variety of scenarios. They chose to use Serious Sam as the platform to test the differences various methods of applying V-Syn have on the performance of a GTX 1080 and Vega 64. Windows 10 also offers a challenge, as you now have to be aware if you are playing a game in proper fullscreen or as a borderless window. This all adds up to a long article, but is also perfect to demonstrate the best way to ensure gaming without any tearing.
"I am not completely sure if a conclusion is really necessary for this article, but why not? As is perhaps not surprising, playing in a Borderless window under DirectX 11 results in the highest frame latency, because of omnipresent Desktop Window Manager's double buffering."
Here are some more Display articles from around the web: