With Vulkan support being added to Mad Max, at least in beta form, Phoronix decided to take advantage of the release to test the performance of a wide variety of NVIDIA cards on the API. They grabbed over a dozen cards encompassing three different architectures, from the GTX 680 through to the GTX 1080 Ti, so you get a very good look at the change in performance of NVIDIA on Vulkan. The results are clear, in every case Vulkan was superior to OpenGL and in many cases framerate more than doubled. Drop by for a look at what some predicted was a DOA API.
"Yesterday game porter firm Feral Interactive released a public beta of Mad Max that features a Vulkan renderer in place of its OpenGL API for graphics rendering on Linux. In addition to Radeon Vulkan numbers, I posted some NVIDIA Mad Max Linux benchmarks with both renderers. Those results were exciting on the few Pascal cards tested so I have now extended that comparison to feature a line-up of 14 NVIDIA GeForce graphics cards from Kepler, Maxwell, and Pascal families while looking at this game's OpenGL vs. Vulkan performance."
Here are some more Graphics Card articles from around the web:
- MSI GTX 1080 Ti Gaming X 11 GB @ techPowerUp
- ASUS ROG STRIX GTX 1080 Ti OC @ Kitguru
- NVIDIA GeForce GTX 1080Ti Founders Edition Review @ OCC
- The GTX 1080 Ti vs. The TITAN XP Overclocking Showdown @ BabelTechReviews
- ASUS ROG STRIX GTX 1050 Ti OC 4GB @ Kitguru
Nah, ogl is broken on that
Nah, ogl is broken on that mad max vulkan beta. When comparing stable branch mad max with working ogl, vulkan get still ahead. But not that wide marking and comparison is a bit wacky, for not knowing what else is changed between the builds.
https://www.gamingonlinux.com/articles/some-notes-and-benchmarks-about-a-performance-regression-in-mad-maxs-opengl-rendering.9432
Witnessed.
Witnessed.
I can’t test this game, but i
I can’t test this game, but i have two other games that support OPENGL and Vulkan.
DOOM – works awesome (atypical as the coders had the time and expertise to optimize this well).
The TALOS Principle
– I got weird results there. In fact, here’s every API’s results for i7 + GTX1080 etc.
– walked around with VSYNC OFF and ON, but used OFF and same exact location for the FPS results (so not average likely, but it’s comparable).
DX9:
– 86FPS
– 60FPS VSYNC ON was smooth
DX11:
– 115FPS
– 60FPS VSYNC ON was smooth
OPENGL:
– 54FPS
– 50FPS VSYNC ON with judder at 50FPS and stutter dropping below 50FPS (not sure why it synched to 50FPS though)
VULKAN:
– 110FPS
– 50FPS VSYNC
*Just like OPENGL the game decided to lock to 50FPS. It also caused a slight JUDDER constantly. My monitor does support 50FPS so in theory it should have been smoother.
Also, NO choice between 60FPS and 50FPS. For some reason OPENGL and Vulkan deciced on 50FPS.
Curious to test in SteamOS.
**VULKAN was much worse several months ago. Not sure when the game and/or NVidia driver improved things but the game was not only lower FPS but was unplayable earlier due to the advanced STUTTERING.
In fact, if it would synch to 60FPS VSYNC ON it should be identical to my DX11 experience.
I’m looking forward to Vulkan in the future. It’s going to eventually become the most used API for new games on the PC desktop, and mobile as well.
STAR CITIZEN is going to be converted over to use VULKAN. I think the plan is likely to ONLY support Vulkan. I can’t think of a reason to also support DX11 once they get Vulkan working properly.
Are you using triple
Are you using triple buffering? If you are going to use vsync, it’s a must.
Where is the AMD based GPU
Where is the AMD based GPU test results?
Probably in their AMD roundup
Probably in their AMD roundup