It was just announced to backers and the public that the System Shock reboot from Nightdive Studios has moved from Unity to Unreal Engine 4 and they have a pre-alpha video that shows off what that will look like. The reasoning they gave was perhaps poorly worded, suggesting that this is because the choice was solely to make the game look good in the console version. They gave backers, such as myself, reassurance that "PC is the main target for everything we do" and that the console version was already planned in Unity. Rock, Paper, SHOTGUN feels the change makes the quality of the visuals better, but perhaps not as true to the original as the previous example they showed using Unity. Check out the pre-alpha video below to see for yourself.
"In this matter at least, I am confident my sanity is unaffected. For as well as an apparent shift in its art direction to something more traditionally sci-fi/horror, SSR has hopped from Unity to the Unreal engine, resulting in a very different-looking game."
Here is some more Tech News from around the web:
- Inkle’s Heaven’s Vault: a stunning sci-fi archaeology adventure @ Rock, Paper, SHOTGUN
- How does Nintendo Switch actually stack up at a party? @ Ars Technica
- Gearbox show off a little new Borderlands technology @ Rock, Paper, SHOTGUN
- Humble Comics Bundle
- Ghost Recon Wildlands: Performance Analysis @ techPowerUp
- GOG’s big spring sale has started, is great @ Rock, Paper, SHOTGUN
- Dawn of War 3 is a best-of mashup of Warhammer 40k @ Rock, Paper, SHOTGUN
We can’t allow you to make
We can’t allow you to make that joke for every Unreal game…
Okay … I was worn out from
Okay … I was worn out from the other crimes I commited on headlines today.
Just you wait for them to
Just you wait for them to turn this into a goddamn SHOOTAN, instead of MUH GODLIKE RPG.