If you have ever wondered what happened to OpenGL games which used to be common then there is a good post to read over on Slashdot.  A developer paints an honest and somewhat depressing picture of what it takes to write working OpenGL code in this day and age.  In his mind the blame lies squarely on the driver teams at the three major graphics vendors, with different issues with each of them.  While officially referred to as Vendors A, B and C anyone even slightly familiar with the market will figure out exactly which companies are being referred to.  While this is a topic worthy of ranting comments be aware that this refers specifically to the OpenGL driver, not the DirectX or Mantle drivers and each company has it's own way of making programmers lives difficult, none are without blame.

"Rich Geldreich (game/graphics programmer) has made a blog post on the quality of different OpenGL Drivers. Using anonymous titles (Vendor A: Nvidia; Vendor B: AMD; Vendor C: Intel), he plots the landscape of game development using OpenGL. Vendor A, jovially known as 'Graphics Mafia' concentrates heavily on performance but won't share its specifications, thus blocking any open source driver implementations as much as possible. Vendor B has the most flaky drivers. They have good technical know-how on OpenGL but due to an extremely small team (money woes), they have shoddy drivers. Vendor C is extremely rich."

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