zSpace and Unity Announces XR Resources for Education

Subject: General Tech | November 5, 2017 - 08:14 PM |
Tagged: Unity, zspace, xr, AR, VR

The Unity Educator Toolkit was created by Unity3D to integrate learning game development into the K-12 public curriculum. Now zSpace, which we’ve mentioned a few times, is joining in to the initiative with their mixed-reality platform. The company is known for creating displays that, when viewed with their glasses, track where you are and make the object appear to be in front of you. They also have a stylus that lets you interact with the virtual object.

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They are focused on the educational side of VR and AR.

It’s not entirely clear what this means, because a lot of the details are behind a sign-up process. That said, if you’re an educator, then check out the package to see if it’s relevant for you. Creating games is an interesting, albeit challenging and somewhat daunting, method of expressing oneself. Giving kids the tools to make little game jam-style expressions, or even using the technology in your actual lessons, will reach a new group of students.

Source: zSpace

Qualcomm Partners with Bosch, OmniVision, and Ximmerse to Shore Up Mobile VR Sensors

Subject: Mobile | June 27, 2017 - 08:00 PM |
Tagged: xr, VR, qualcomm, google, daydream, AR

Qualcomm has put forward steady work on creating the vibrant hardware ecosystem for mobile VR to facilitate broad adoption of wireless, dedicated head mounted displays. Though the value of Samsung’s Gear VR and Google’s Daydream View cannot but overstated in moving the perception of consumer VR forward, the need to utilize your smart phone in a slot-in style design has its limitations. It consumes battery that you may require for other purposes, it limits the kinds of sensors that the VR system can utilize, and creates a sub-optimal form factor in order to allow for simple user installation.

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The Qualcomm Snapdragon 835 VR Reference Device

Qualcomm created the first standalone VR HMD reference design back in early 2016, powered by the Snapdragon 820 processor. Google partnered with Qualcomm at I/O to create the Daydream standalone VR headset reference design with the updated Snapdragon 835 Mobile Platform at its core, improving performance and graphical capability along the way. OEMs like Lenovo and HTC have already committed to Daydream standalone units, with Qualcomm at the heart of the hardware.

Qualcomm Technologies recently announced a HMD Accelerator Program (HAP) to help VR device manufacturers quickly develop premium standalone VR HMDs. At the core of this program is the standalone VR HMD reference design. It goes beyond a simple prototype device, offering a detailed reference design that allows manufacturers to apply their own customizations while utilizing our engineering, design, and experience in VR. The reference design is engineered to minimize software changes, hardware issues, and key component validation.

- Hugo Swart, Qualcomm Atheros, Inc.

As part of this venture, and to continue pushing the VR industry forward to more advanced capabilities like XR (extended reality, a merger of VR and AR), Qualcomm is announcing agreements with key component vendors aiming to tighten and strengthen the VR headset ecosystem.

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Hugo Swart, Senior Director, Product Management, Qualcomm Atheros, Inc.

Ximmerse has built a high-precision and drift-free controller for VR applications that offers low latency input and 3DoF (3 degrees of freedom) capability. This can “provide just about any interaction, such as pointing, selecting, grabbing, shooting, and much more. For precise 6 DoF positional tracking of your head, tight integration is required between the sensor fusion processing (Snapdragon) and the data from both the camera and inertial sensors.”

Bosch Sensortec has the BMX055 absolute orientation sensor that performs the function that its name would imply: precisely locating the user in the real world and tracking movement via accelerometer, gyroscope, and magnetometer.

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Finally, OmniVision integrates the OV9282 which is a 1MP high speed shutter image sensor for feature tracking.

These technologies, paired with the work Qualcomm has already done for the Snapdragon 835 VR Development Kit, including on the software side, is an important step to the growth of this segment of the market. I don’t know of anyone that doesn’t believe standalone, wireless headsets are the eventual future of VR and AR and the momentum created by Qualcomm, Google, and others continues its steady pace of development.

Source: Qualcomm

Yungchin Realty Group Partners with iStaging

Subject: General Tech | May 27, 2017 - 10:11 PM |
Tagged: xr, VR, mr, istaging, AR

iStaging is virtual-, augmented-, and mixed-reality company that focuses on the real estate, interior design, furniture, and related industries. The news that lead to this post is that Yungching Realty Group, based out of Taiwan, has partnered with iStaging to enhance their real estate business with VR and AR. The demo that they are showing at their press conference was a virtual street, which presented information about restaurants, schools, and other points of interest for someone researching the neighborhood.

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I’d expect our audience is more interested in the technology side of this, although let us know in the comments (or via email – my address is in my author page linked on the byline) if you’re interested in the enterprise / real-estate side. From the technology standpoint, it’s interesting to see applications like these push high-end graphics into more and more businesses, large and small. Likewise, these applications give a stable income that XR technology companies (ex: HTC Vive) can rely upon while they find a foothold in fickle, but potentially lucrative consumer market.

Lastly, I’m curious what applications will be possible when another round of innovation learns from this generation. What does this enable, even if only by expanding what people think is possible?

Definitely something to think about.

Source: iStaging