Subject: General Tech | October 20, 2011 - 11:00 PM | Tim Verry
Tagged: xbox, PC, gaming, ea, dice, bf3, battlefield 3
Battlefield 3 is nearing its October 25th release date and information about each platform's release is starting to pour in. One notable piece of information concerns the optional hard drive install for the Xbox 360 version of Battlefield 3. We reported earlier that the FPS would come on two DVDs for the Xbox 360, and a BF3 producer had been quoted in stating that the DVDs could be installed to the system to enable "optional high resolution textures." At the time, I had assumed that the optional install would merely boost the (already) HD (high definition) image; however, according to Shack News the game will be only standard definition without the hard drive installation.
The PC will always have HD resolutions available, assuming your rig can handle it.
Executive producer Partick Bach explains that Battlefield 3 is based around a streaming texture engine where the terrain, textures, and content are all streamed in, and is a new way of doing things on the console (though not the gaming industry as a whole). Unfortunately, it looks like the concern many gamers had in regards to the Xbox 360's DVD drive not being able to stream high quality textures fast enough have been realized. Both the PC and the Playstation 3 on the other hand, are able to stream the necessary HD textures from the hard drive (PC) and Blu-Ray disc (PS3).
Mr. Bach further explains that because there are so many Xbox 360s with either no hard drives or (nearly useless) 4 GB drives, the company had to develop the Xbox version such that even a system with no hard drive could at least play the game, even at the expense of image quality. "You could call it a 'standard-def' version for the 360 if you don't have a hard-drive." What is still unclear is what exactly he means by standard definition. Whether that means the game will be limited to a 480p resolution without the optional hard drive installation or high definition (720p+) resolutions with relatively lower resolution textures is not certain (though likely the later rather than the former, if I had to guess).
What this means for Xbox 360 gamers, in the end, is that the game will be quite a bit more expensive than previously thought if they want the full experience after factoring in the cost of an (outrageously priced) Microsoft hard drive. Are you planning on buying the Xbox version?
Subject: Editorial, General Tech, Systems | July 11, 2011 - 05:57 PM | Scott Michaud
Tagged: xbox, pc gaming
Last week we reported on Microsoft rolling their Games for Windows initiative into Xbox.com and I essentially said that unless Microsoft is trying to roll their now established Xbox brand into Windows that they are missing the point of PC gaming. This week we hear rumors that, in fact, Microsoft may be trying to roll their now established Xbox brand into Windows. According to Insideris, Windows 8 will allow you to play Xbox 360 games on your PC. That said, despite speculation as a result of this news, it does not state whether it will be the complete catalog or a subset of 360 games that are compatible with the PC.
Which came first? The console or the Newegg?
What does this mean for PC gaming? I am unsure at this point. A reasonable outcome would be that Xbox becomes a user-friendly brand for Microsoft’s home theatre PC initiatives which adds a whole lot more sense to the Windows 8 interface outside of the tablet PC space. This is a very positive outcome for the videogame industry as a whole since it offers the best of Xbox for those who desire it and the choice of the PC platform.
This however opposes Microsoft’s excessively strict stance on closed and proprietary video gaming platforms. Could Microsoft have been pushing their proprietary platform to gut the industry norms knowing that at some point they would roll back into their long-standing more-open nature of Windows? Could Microsoft be attempting to lock down PCs, meeting somewhere in the middle? We will see, but my hopes are that proprietary industry will finally move away from art. After all, why have a timeless classic if your platform will end-of-life in a half-dozen years at best?
Subject: General Tech | July 7, 2011 - 12:46 PM | Jeremy Hellstrom
Tagged: ps4, xbox, Nintendo, consoles, amd, E3, cell processor
[H]ard|OCP heard quite a bit about the new generation of consoles via the grape vine at E3. The big winner is AMD, who will be providing the graphical power for all three of the next generation of major consoles as well as being in the running for putting a Bulldozer APU inside Sony's next game system. IBM is the other competitor for providing Nintendo's core with an updated Cell processor, which also will be running in the next generation XBox. Nintendo is also going with IBM, though they are looking at a custom built 45nm CPU. This is very good news for AMD, with a guaranteed presence in every console and a possible hardware monopoly with Sony.
"Guys talk, you hear things. And at this year's E3 HardOCP picked up a lot of information about the upcoming hardware in the next generation consoles. It will be interesting to see if our rumor mill churns up truth or fiction. We wanted to get this out the week after E3, but we had some I's to dot and some T's to cross."
Here is some more Tech News from around the web:
- Flashy Intel flash specs leak @ The Register
- Major ISPs agree to "six strikes" copyright enforcement plan @ Ars Technica
- Facebook adds Skype video chat @ The Inquirer
- Intel's Gallium3D Driver After Google's Work @ Phoronix
- Hackers booby-trap an Android racing game with malware @ The Inquirer
- Hobby Micro Distilling @ Make:Blog
- Revising Cinema for the Blu-ray age - Where to draw the line? @ Tweaktown
- Weekly Giveaway #5: Hearts Of Iron III Game Bundle @ eTeknix
- July Bjorn3D Folding @ Home Contest, Your Chance to Win a Gigabyte A75M-D2H
- Real World Labs And IN WIN Joint Contest