A New Frontier
Console game performance has always been an area that we've been interested in here at PC Perspective but has been mostly out of our reach to evaluate with any kind of scientific tilt. Our Frame Rating methodology for PC-based game analysis relies on having an overlay application during screen capture which is later analyzed by a series of scripts. Obviously, we can not take this approach with consoles as we cannot install our own code on the consoles to run that overlay.
A few other publications such as Eurogamer with their Digital Foundry subsite have done fantastic work developing their internal toolsets for evaluating console games, but this type of technology has mostly remained out of reach of the everyman.
Recently, we came across an open source project which aims to address this. Trdrop is an open source software built upon OpenCV, a stalwart library in the world of computer vision. Using OpenCV, trdrop can analyze the frames of ordinary gameplay (without an overlay), detecting if there are differences between two frames, looking for dropped frames and tears to come up with a real-time frame rate.
This means that trdrop can analyze gameplay footage from any source, be it console, PC, or anything in-between from which you can get a direct video capture feed. Now that PC capture cards capable of 1080p60, and even 4K60p are coming down in price, software like this is allowing more gamers to peek at the performance of their games, which we think is always a good thing.
It's worth noting that trdrop is still listed as "alpha" software on it's GitHub repo, but we have found the software to be very stable and flexible in the current iteration.
|Xbox One S||Xbox One X||PS4||PS4 Pro|
|GPU CU||12x GCN
|1.4 TF||6.0 TF||1.84 TF||4.2 TF|
|Memory||8 GB DDR3
|12 GB GDDR5||8 GB GDDR5||8 GB GDDR5|
Now that the Xbox One X is out, we figured it would be a good time to take a look at the current generation of consoles and their performance in a few games as a way to get our feet wet with this new software and method. We are only testing 1080p here, but we now have our hands on a 4K HDMI capture card capable of 60Hz for some future testing! (More on that soon.)
Subject: General Tech | November 3, 2017 - 12:58 PM | Jeremy Hellstrom
Tagged: microsoft, console, gaming, xbox one x, model numbers gone wild
AMD will once again benefit from the launch of a new console, the Xbox One X is powered by eight Jaguar cores running at 2.3 GHz and 40 custom AMD CUs which run at 1172 MHz which will provide six teraflops of processing power. Ars Technica took the new console for a spin and were quite impressed, in theory. The XbOX does offer proper 4k HDR video output, assuming you have the TV for it, however most of the available games do not offer both so you might be somewhat disappointed with a title such as Halo3. On the other hand, all games do look better on the X1X and perform quite well. Drop by for a large number of screenshots comparing the Xbone to the XbxX and details on which games benefit the most from the new device.
"When it comes to hard numbers, the Xbox One X definitely merits Microsoft’s marketing hype as “the most powerful console ever.” Microsoft has pulled out the stops in squeezing stronger components into the same basic architecture of the four-year-old Xbox One."
Here is some more Tech News from around the web:
- Scientists Prove Emoticons Are Not Universally Understood @ Slashdot
- Some Pixel 2 XLs escaped the factory without an operating system installed @ The Inquirer
- SCO vs. IBM case over who owns Linux comes back to life. Again @ The Register
- Qualcomm sues Apple for allegedly blabbing smartphone chip secrets in emails CC'd to Intel @ The Register
- Microsoft to close accessibility loophole to free Windows 10 Upgrades in December @ The Inquirer
- Hackers abusing digital certs smuggle malware past security scanners @ The Register
- Microsoft reveals network simulator that keeps Azure alive @ The Register
Subject: General Tech | October 25, 2017 - 08:33 PM | Tim Verry
Tagged: xbox one x, xbox one s, xbox one, xbox, upscaling, gaming, console, backwards compatible
Microsoft is adding original Xbox games to its backwards compatibility program with 13 games available now with more on the way in spring of next year. Xbox One, Xbox One S, and Xbox One X owners will soon be able to play a curated selection of original Xbox games at higher resolutions and with improved color details.
Microsoft claims that original Xbox games will run with up to four times the pixel count on Xbox One (and One S) and up to 16 times the pixels on Xbox One X. Gamers will be able to use their original Xbox game disc to play or they can purchase the older titles in digital form from the Microsoft Store. Original features like co-op and System Link will work, but there is no Xbox Live service support which means online multiplayer will not work. Further, Microsoft notes that players will not earn any achievements when playing original Xbox games.
The first batch of original Xbox games includes:
- BloodRayne 2
- Crimson Skies: High Road to Revenge
- Dead to Rights
- Fuzion Frenzy
- Grabbled by the Ghoulies
- King of Fighters Neowave
- Ninja Gaiden Black
- Prince of Persia: The Sands of Time
- Red Faction II
- Sid Meier's Pirates!
- KOTOR (Star Wars: Knights of the Old Republic)
While I have not played most of those games, I played a ton of Red Faction II with my brother, and fondly remember KOTOR on the PC. The video above shows a comparison between the original KOTOR running on Xbox and the backwards compatible enhanced version of the game running on Xbox One, and the visual difference is impressive (still not as good as it can look on the PC with mods though heh) with the game being significantly sharper with deeper colors (the original Xbox game looks extremely blurry and washed out by comparison).
It is a small list currently, but there are some gems on the launch list, and I am interested to see how the games look running on the Xbox One X. Hopefully the frame rates and loading times can also be improved ;-). As an added bonus Microsoft also pointed out that Xbox Game Pass members can grab Ninja Gaiden Black for free.
Microsoft claims that gamers have spent 700 million hours playing the 400 backwards compatible Xbox 360 games on the Xbox One. There is certainly interest and it seems Microsoft is watching the numbers carefully which will be important for gamers in getting the Redmond-based company to continue adding support for additional classics.
- Project Scorpio Unveiled as "Xbox One X," Lands November 7th for $499
- Microsoft Details Upgrade Options For Xbox One X Including Network Transfer Of Games and Settings
- Xbox One Teardown - Microsoft still hates you
Subject: General Tech | August 23, 2017 - 12:13 AM | Tim Verry
Tagged: xbox one x, xbox one, microsoft, console, 4k
Microsoft’s next generation Xbox One X gaming console is expected to launch on November 7th, 2017 and the Redmond-based company is making it as easy as possible to upgrade from current Xbox One and One S consoles. Specifically, Microsoft’s Xbox Program Management Corporate Vice President Mike Ybarra revealed that gamers would be able to prepare for the switch to the new console by downloading 4K game updates ahead of time and making the transfer process simple by using a wizard and either an external hard drive or network transfer to move console settings and game data over from their old console to the Xbox One X.
So far, Microsoft has announced that approximately 100 games from its existing catalog will have 4K updates available including Halo 5, Halo Wars 2, Forza Motorspot 7, Fallout 4, NBA 2K18, Project Cars 2, Rocket League, and The Witcher 3: Wild Hunt.
Gamers will be able to pre-load 4K updates for their existing games onto their Xbox One or Xbox One S console. Once the Xbox One X launches, gamers will be able to transfer and keep most of their Xbox settings to the new console along with apps, games, and game save data. The data can be transferred by hooking up an external hard drive or by connecting both gaming consoles to the same LAN and starting the home network transfer by adding both consoles to your Xbox home and copying what you want between consoles.
I am interested to see if the Xbox One X is really able to live up to the claims of 4K60 gaming as well as the promised supersampling and anti-aliasing for gamers playing on 1080p displays (including older backwards compatible Xbox and Xbox 360 titles).
Are you planning on upgrading to the XBOX? What are your thoughts on the $499 console and its performance promises?
Also read: Xbox One X Scorpio Edition: What’s Different Explained @ Screen Rant