Subject: General Tech, Graphics Cards | March 12, 2019 - 04:53 PM | Scott Michaud
Tagged: pc gaming, wow, blizzard, microsoft, DirectX 12, dx12
Microsoft has just announced that they ported the DirectX 12 runtime to Windows 7 for World of Warcraft and other, unannounced games. This allows those games to run the new graphics API with its more-efficient framework of queuing work on GPUs, with support from Microsoft. I should note that the benchmarks for DirectX 12 in WoW are hit or miss, so I’m not sure whether it’s better to select DX11 or DX12 for any given PC, but you are free to try.
This does not port other graphics features, like the updated driver model, which leads to this excerpt from the DirectX blog post:
How are DirectX 12 games different between Windows 10 and Windows 7?
Windows 10 has critical OS improvements which make modern low-level graphics APIs (including DirectX 12) run more efficiently. If you enjoy your favorite games running with DirectX 12 on Windows 7, you should check how those games run even better on Windows 10!
Just make sure you don’t install KB4482887? Trollolololol. Such unfortunate timing.
Of course, Vulkan also exists, and has supported Windows 7 since its creation. Further, both DirectX 12 and Vulkan have forked away from Mantle, which, of course, supported Windows 7. (AMD’s Mantle API pre-dates Windows 10.) The biggest surprise is that Microsoft released such a big API onto Windows 7 even though it is in extended support. I am curious what lead to this exception, such as cyber cafés or other international trends, because I really have no idea.
As for graphics drivers? I am guessing that we will see it pop up in new releases. The latest GeForce release notes claim that DirectX 12 is only available on Windows 10, although undocumented features are not exactly uncommon in the software and hardware industry. Speaking of undocumented features, World of Warcraft 8.1.5 is required for DirectX 12 on Windows 7, although this is not listed anywhere in the release notes on their blog.
Subject: General Tech | August 6, 2015 - 06:18 PM | Scott Michaud
Tagged: pc gaming, wow, blizzard
Shortly after Blizzard has released their financial results, they announced “Legion”, a new expansion pack for World of Warcraft. They are arriving more rapidly than they have in the past. The amount of time between Mists of Pandaria's release and Warlords of Draenor's announcement is a little more than a year and a month. A year later, Warlords of Draenor was released and now, nine months later, Legion was announced. I expect that the stream of content is to either stimulate subscriptions or, less likely, finish the narrative before the game fades out.
Image via PC Gamer
Before we get to the expansion, we'll briefly mention those financial results. In May, Blizzard reported that, while Warlords of Draenor pushed the subscription count to over 10 million, it fell back down to about 7.1 million by the end of the quarter. This is a loss of about 29%. This quarter saw another loss of about 1.5 million subscribers, from 7.1 million to 5.6 million. This is a loss of about 27%. This is a fairly steady, exponential loss of a little more than 25% every 3 months, which is fairly quick. This also means that Draenor was enough to offset about six months. Not much more to say about that -- I just find it interesting.
As for Legion, it will be a fairly sizable boost in content. The level cap has been increased to 110, which will hopefully include new skills and armor leading up to it. A new class, Demon Hunter, has also been added. You will not need to level them up from 1, and they will be capable as either DPS or tank. Of course, new raids will be included. Blizzard seems to have wanted to highlight dungeons, however. The way it was described to PC Gamer makes it sound like they want them to be more interesting as set pieces, with story and an interesting environment.
No pricing or availability information, but we'll probably hear a lot at Blizzcon.
Subject: General Tech | October 26, 2014 - 03:33 AM | Scott Michaud
Tagged: wow, blizzard
With the new expansion for World of Warcraft, Blizzard is expanding their infrastructure to better serve their customers in Oceania. The company will not require users who are currently on North American realms to switch, but will be reimbursing server swaps, for as many characters as desired, during the two weeks leading up to Warlords of Draenor's November 13th launch date. This will not affect the time of release, which will be 7:00 PM AEDT / midnight PST (PDT ends on November 2nd).
The expression, better late than never, definitely applies in this situation. The game has "Oceanic" realms for quite some time now, but they were still physically located in the west coast of America. Sure, the ideal latency of a packet from Australia to California
is around 30ms (Update: It's actually around 60ms, 120ms round-trip ideal assuming 66% speed to light in a fiber cable. When Googling the distance between Australia and California, it thought I meant Sydney, Nova Scotia, Canada, 4000mi, not Sydney, Australia, 7500mi. Pixy Misa in the comments, who pointed out my error, said that they experience about 170ms of latency in practice), assuming the speed of light in fiber optics is about 2/3rds of light in a vacuum, but the actual latency is significantly higher in the practical world. Getting the servers about 4000 7500 miles closer should be welcome.
The transfer does not yet have a date, but refunds will be offered for character migrations between 6:01PM AEDT on October 29th, 2014, until 6:59PM AEDT on November 13, 2014. Just make sure to do realm swaps as a separate transaction from anything else you might buy. Apparently Blizzard acknowledges that their storefront will not be able to pick out the Character Transfer and Guild Master Realm Transfer among other services. While they should have spent a little more time making this promotion robust, I cannot really blame them. This is a one-shot. It is probably not worth the man-hours.
Subject: Editorial, General Tech | September 24, 2014 - 03:55 PM | Scott Michaud
Tagged: wow, blizzard
When software has been supported and maintained for almost ten years, like World of Warcraft, it is not clear whether the worst compatible machine at launch should remain supported or whether the requirements should increase over time. For instance, when Windows XP launched, the OS was tuned for 128MB of RAM. Later updates made it be highly uncomfortable with anything less than a whole gigabyte. For games though, we mostly pretend that they represent the time that they were released.
That mental model does not apply to World of Warcraft: Warlords of Draenor. While technically this is an expansion pack, its requirements jumped again (significantly if compared to the original release). Even the first expansion pack, Burning Crusade, was able to run on a GeForce 2. Those cards were bundled with the original Unreal Tournament, which was a relatively new game at the time that the GeForce 2 was released.
Now? Well the minimum is:
- Windows XP or later.
- Intel Core 2 Duo E6600 or AMD Phenom X3 8750
- NVIDIA GeForce 8800 GT, AMD Radeon HD 4850), or Intel HD Graphics 3000.
- 2GB of RAM
- 35GB HDD
And the recommended is:
- Windows 7 or 8 (x86-64)
- Intel Core i5 2400 or AMD FX-4100
- NVIDIA GeForce GTX 470 or AMD Radeon HD 5870
- 4GB of RAM
- 35GB HDD
World of Warcraft, and other MMORPGs, might get a pass on this issue. With its subscription model, there is not really an expectation that a user can go back and see the game in the same state as it launched. It is not a work, but a service -- and that does not devalue its artistic merits. It just is not really the same game now that it was then.
World of Warcraft: Warlords of Draenor will launch on November 13th.
Subject: General Tech | September 16, 2014 - 02:11 PM | Scott Michaud
Tagged: wow, smite, raptr, pc gaming, lol, DOTA 2, Counter-Strike
The PC gaming utility, Raptr, keeps track of per-game play time across each of their of their tracked titles. Because it is not locked to Valve, Blizzard, Riot Games, Mojang, and so forth, it compares games that are from different publishers and distribution platforms as long as the software is running. Around once each month, the company shares their findings and gives brief explanations for notable results. Again, these are not sales or download figures. This ranking is decided by the number of hours played.
First, League of Legends continued its reign as most played PC game; in fact, it widened its lead to over one-fifth of all recorded game time (20.55%). This increase was mostly attributed to the game's 4.15 update. Second place, with a significantly less 7.62%, is World of Warcraft. Raptr believes it passed DOTA 2 for two reasons: WoW gained players from their Mists of Pandaria 50%-off promotion and DOTA 2 deflated a little bit after the swell from The International tournament.
Counter-Strike: GO held steady in fourth place and
Smith Smite (Update 09/17/2014: Corrected typo), a free-to-play MOBA from Hi-Rez Studios, jumped five places to fifth place.
Subject: General Tech | August 20, 2014 - 09:07 PM | Scott Michaud
Tagged: wow, MMO, blizzard
World of Warcraft, the popular MMO from Blizzard Entertainment, once had 12 million subscribers registered and paying. Last month, it was down to 6.8 million. Sure, that is a lot of people to be giving you about $13 to $15 USD per month, each and every month. It is a decline, though. According to an interview with Tom Chilton, lead designer of WoW, it is, also, not expected to rebound.
We really don't know if it will grow again, (...) It is possible, but I wouldn't say it is something that we expect. Our goal is to make the most compelling content we can.
He also notes that expansion packs are barriers for entry and reentry. A quick, single-character increase to level 90 is expected to bring players straight into "the new content". Note that, prior to the upcoming expansion, this was the maximum possible level (Warlords of Draenor increases this to 100). Blizzard will also sell you, for $60, level-90 jumps for your other characters.
Or, you can just play the game.
If the trend continues to slip, at what point do you think that Blizzard will pull the plug? 1 million, active subscribers? 3.14159 million subscribers? Or, will they let World of Warcraft keep going as long as it is technically feasible? This is the company that still sells the original StarCraft, from 1998, at retail (unless something happened just recently).
Subject: General Tech, Graphics Cards, Shows and Expos | October 21, 2011 - 07:28 PM | Ryan Shrout
Tagged: wow, starcraft, nvidia, LG, diablo iii, diablo, blizzcon 2011, blizzcon, asus, antec
Hey everyone! I am still busily collecting information at Blizzcon 2011 but I thought I would share with you some of the photos I took from the first half of the first day of the show. If you haven't experienced Blizzcon before (and I hadn't) this is one hell of a celebration of PC gamers. Even if you aren't a fan of StarCraft, World of Warcraft or Diablo, this is an impressive event with a main stage area seating 15,000!!!
Check out all the photos on our Facebook page here (available to public as well!) I'll have some coverage of the Antec, ASUS and NVIDIA booth as well later in the evening so be sure to check back.
Here are a couple more samples, but be sure you check out the link above for ALL of the the photos!!