Windows 3.11 in WebVR

Subject: General Tech | April 21, 2017 - 07:01 AM |
Tagged: Windows 3.11, webvr

One of the latest WebVR experiments puts an emulated Windows 3.11 terminal in a virtual space. In it, you can play Minesweeper, Solitaire, and generally mess around. Because it’s a WebVR demo, certain browser, OS, and VR headset combinations will also work, in case you wanted to feel like you were actually in front of a beige box.

webvr-windows31-new.jpg

If you’re using it without WebVR, then it will appear as a static 3D scene. Make sure you enable mouse pointer lock, because you will need to use the virtual mouse pointer, not your actual mouse pointer. It will ask you when it’s loaded and focused, but your browser will probably require you to click allow or something.

Source: Metacade

Mozilla Publishes WebVR 1.0 to Nightly Releases

Subject: General Tech | August 20, 2016 - 05:36 PM |
Tagged: mozilla, webvr, Oculus

Earlier this month, the W3C published an Editor's Draft for WebVR 1.0. The specification has not yet been ratified, but the proposal is backed by engineers from Mozilla and Google. It enables the use of VR headsets in the web browser, including all the security required, such as isolating input to a single tab (in case you need to input a password while the HMD is on your face).

Mozilla_Firefox_logo_2013.png

Firefox Nightly, as of August 16th, now supports the draft 1.0 specification.

The browser currently supports Oculus CV1 and DK2 on Windows. It does not work with DK1, although Oculus provided backers of that KickStarter with a CV1 anyway, and it does not (yet) support the HTC Vive. It also only deals with the headset itself, not any motion controllers. I guess, if your application requires this functionality, you will need to keep working on native applications for a little while longer.

Source: Mozilla