Watch_Dogs Mod for Grand Theft Auto IV

Subject: General Tech | August 31, 2014 - 04:40 PM |
Tagged: watch_dogs, watch dogs, pc gaming, mod, GTA4

If you are not in our IRC chat room, at irc.pcper.com in the #pcper channel, then you could be missing out. We often promote the forums, especially when they review components or host a LAN party, the chatroom is populated just about 24/7. A couple of days ago, KngtRider, IRC regular and owner of Nitroware, an Australian computer hardware news and review website, dropped me a link to a Grand Theft Auto IV mod that adds Watch Dogs elements. You can see the main features in the video below.

The level to which Grand Theft Auto games have been modded is surprising, especially since the tools are community-developed (unless I am completely mistaken). In this mod, the player is able to hack into cameras, ATMs, lights, and even blackout the area around his or her character. The developers even add in a custom HUD, the new wanted level system, and take down attacks.

While I did not try it, the video is impressive. For more information, check out the Kotaku article.

Source: Kotaku

Watch_Dogs_revisited

Subject: General Tech | August 20, 2014 - 01:52 PM |
Tagged: gaming, watch_dogs, 4k

After three months, two patches, driver updates and many a flamewar, [H]ard|OCP has posted their complete performance review of Watch_Dogs.  From the mighty Titan to the much more reasonably priced R9 270 almost a dozen cards performance is tested on this much hyped game.  The high end cards were paired and tested in 4k resolution with the R9 290X CrossFire setup coming out on top and holding that lead when tested in single GPU configurations at 2560x1600.  Indeed even at 1080p AMD was able to provide higher quality settings with an acceptable price in performance.  Read the full review to see the visual effects of the various graphics settings as well as the preferred cards at the various resolutions.

After the podcast tonight, or indeed just about any night, you can find some of the Fragging Frogs online playing a variety of games.  If you haven't checked them out yet you can learn all you need to know about joining up with one of the most fun group of gamers online right here.

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"We published a preview of Watch Dogs performance when it was released back in May this year. We have given this game time to mature. Now that a couple of game patches have been released, along with newer drivers from NVIDIA and AMD, it is time for our full performance and image quality comparison review."

Here is some more Tech News from around the web:

Gaming

Source: [H]ard|OCP

Watch_Dogs Patched to Optimize Performance and Fix Bugs

Subject: General Tech | July 29, 2014 - 06:55 PM |
Tagged: ubisoft, watch_dogs, watch dogs, pc gaming

Today, Ubisoft has issued a patch for Watch_Dog that fixes bugs and performance issues. Mainly, it is designed to reduce stuttering with higher levels of texture quality, especially "High Textures". "Ultra Textures" could still have problems for "some players", but Ubisoft suggests that future updates to reduce stutter are in progress.

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Without knowing much about the internal workings of the patch, I expect that it addresses hiccups when swapping textures. Loading textures into memory can take a significant amount of time, and overhead, but it is necessary if the one you need is not in there. As the size of each individual texture increases, fewer can be stored in the same memory space, leading to more swapping required (especially when it is difficult to tell what a user can see at any given point in time). Ubisoft might have found a more efficient organization (for lack of a better word that I can think of) for textures that allow "High Textures" to stay below their target memory footprint, but not "Ultra Textures", at least not frequently enough to call it fixed.

Of course, I could be entirely wrong.

This patch also addresses bugs with multiple network adapters, crashes, and error messages. According to Ubisoft forums, it is available now. It is not yet on their news blog, though.

Source: Ubisoft

Watch_Dogs; who watches the optimized code?

Subject: General Tech | June 25, 2014 - 04:38 PM |
Tagged: gaming, watch_dogs, ubisoft, excuses

Rock, Paper, SHOTGUN have posted UbiSoft's reasoning behind the disabled graphics options on Watch_Dogs in this article.  The explanation they chose is a little bit disingenuous as performance issues are likely not the main reason the so called "E3 enhancements" were removed, though their point about Bokeh sometimes creating issues in seeing the environment around is well founded.  After all how can you have a long distance gun battle against distant blurry figures?  The more likely reasoning revolves around a standard practice for AAA games when showing off a demo at a show like E3, they polished the engine specifically for that specific in game demo.  By cherry picking one or more scenes and spending extra programming time to make it as pretty as possible they raise buzz about their unreleased game and hope to accrue extra pre-orders.  Unfortunately this rather dishonest practice has become a tradition for shows like E3, but on the plus side gives modders extra things to play with!

If you would rather watch frogs; or even better join them, make sure to check up on what they are doing tonight and Friday.

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"Good thing: Watch_Dogs on PC can look nearly as good as the (in)famous 2012 E3 demo that started at all, and it’s not even that hard to do thanks to some hidden graphics files that modders dug up. Bad thing: they were hidden. That certainly doesn’t look good. Ubisoft has an explanation, though."

Here is some more Tech News from around the web:

Gaming

Watch this Dog run

Subject: General Tech | May 28, 2014 - 03:44 PM |
Tagged: watch_dogs, ubisoft, gaming

Watch_Dogs introduces us to a new game engine called Disrupt and uses NVIDIA's new GameWorks development platform to include HBAO+ as well as TXAA 2X and TXAA 4X.  That is not to say that AMD cards cannot run the game but you will need to be running  the 14.6 Beta driver the game prefers; Win 8.1 no longer required with the released vesrion.  AMD does benefit from its tendency to sport more VRAM as [H]ard|OCP saw some texture loading issues with the GTX 780 Ti and overall preferred the performance of the 290X.  Other sites have found rather different results, it is worth keeping an eye out for further investigations on what is happening.  You can also feast your eyes on [H]'s gallery of screenshots showing the differences in texture settings.

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"We have previewed the performance experienced in Watch Dogs, now it is time to preview image quality and look at some specific image quality differences. We will look at texture quality and the great differences between modes, anti-aliasing, and Horizon-Based Ambient Occlusion effects, AKA HBAO."

Here is some more Tech News from around the web:

Gaming

Source: [H]ard|OCP

NVIDIA Announces Watch_Dogs Bundle with GeForce GPUs

Subject: Graphics Cards | April 29, 2014 - 10:22 AM |
Tagged: nvidia, watch_dogs, watch dogs, bundle, geforce

A bit of a surprise email found its way to my inbox today that announced NVIDIA's partnership with Ubisoft to include copies of the upcoming Watch_Dogs game with GeForce GTX graphics cards. 

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Gamers that purchase a GeForce GTX 780 Ti, GTX 780, GTX 770 or GTX 760 from select retailers will qualify for a free copy of the game. You can details on this bundle and available GPUs to take advantage of it at Amazon.com!

The press release also confirms inclusion of NVIDIA exclusive features like TXAA and HBAO+ in the game itself, which is interesting. From what I am hearing, Watch_Dogs is going to be a beast of a game on GPU hardware and we are looking forward to using it as a test platform going forward.

Full press release is included below.

OWN THE TECH AND CONTROL THE CITY WITH NVIDIA® AND UBISOFT®

Select GeForce GTX GPUs Now Include the Hottest Game of the Year: Watch_Dogs™

Santa Clara, CA  April 29, 2014 — Destructoid calls it one of the “most wanted games of 2014.” CNET said it was “one of the most anticipated games in recent memory.” MTV said it’s one of the “Can’t-Miss Video Games of 2014.” This, all before anyone out there has even played it.

So, starting today(1), gamers who purchase select NVIDIA® GeForce® GTX® 780 Ti, 780, 770 and 760 desktop GPUs can get their chance to play Watch_Dogs™, the new PC game taking the world by storm and latest masterpiece from Ubisoft®.

Described as a “polished, refined and truly next generation experience,” in Watch_Dogs you play as Aiden Pearce, a brilliant hacker whose criminal past led to a violent family tragedy. While seeking justice, you will monitor and hack those around you, access omnipresent security cameras, download personal information to locate a target, control traffic lights and public transportation to stop the enemy and more.

Featuring NVIDIA TXAA and HBAO+ technology for an interactive, immersive experience, it’s clear that gamers can’t wait to play Watch_Dogs, especially considering the effusive praise that the official trailer received. Launched mere weeks ago, the trailer has already been viewed more than a combined 650,000 times. For gamers, Watch_Dogs seamlessly blends a mixture of single-player and multiplayer action in a way never before seen, and Ubisoft has gone one step further in creating a unique ctOS mobile companion app for users of smartphone and tablet devices allowing for even greater access to the fun. If you haven’t checked out the trailer, please check it out here: https://www.youtube.com/watch?v=3eHCJ8pWdf0.

The GeForce GTX and Watch_Dogs bundle is available starting today from leading e-tailers including Newegg, Amazon.com, TigerDirect, NCIX; add-in card vendors such as EVGA; and nationwide system builders including AVADirect, CyberPower, Digital Storm, Falcon Northwest, iBUYPOWER, Maingear, Origin PC, Puget Systems, V3 Gaming PC and Velocity Micro. For a full list of participating partners, please visit: www.GeForce.com/GetWatchDogs.

Source: NVIDIA