Subject: Systems | January 3, 2017 - 10:48 PM | Sebastian Peak
Tagged: VR, small form factor, SFF, PC, gaming, desktop, CES 2017, CES, asus
ASUS has announced a compact, VR-ready desktop called the VivoPC X, and this small form-factor PC contains a 7th-generation Intel Core i5 processor and discrete NVIDIA graphics.
“VivoPC X is powered by a 7th Generation Intel Core processor with NVIDIA GeForce GTX 10 series graphics, and is fully compatible with the latest VR headsets. Its compact 5-liter chassis can be placed anywhere in the home, and has extensive connectivity features including four USB 3.1 Gen 1 and two USB 2.0 ports for VR peripherals and controllers. VivoPC X is designed for general consumers who are looking for a VR-ready PC that meets the hardware demands of VR tasks and entertainment.”
A look at the cooling system within the VivoPC X
Here are the specifications from ASUS:
- Processor: Intel Core i5-7300HQ
- Chipset: Intel HM175
- Graphics: NVIDIA GeForce GTX 1060
- Memory: 8GB DDR4 2133MHz
- Up to 2TB SATA hard drive (7200RPM)
- 512GB M.2 SATA SSD
- 4 x USB 3.1 Gen 1
- 2 x USB 2.0
- 1 x 3-in-1 audio jack
- 1 x RJ45 LAN (Gigabit)
- 2 x HDMI
- 1 x DisplayPort
- Wireless: 802.11ac Wi-Fi, Bluetooth 4.1
- Operating system: Windows 10
- Power supply: 230W adapter
- Size: 2.99 x 10.23 x 11.02 inches
The console-sized VivoPC X will be available in March with an MSRP of $799.
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Subject: General Tech | January 3, 2017 - 09:10 PM | Sebastian Peak
Tagged: VR, SoC, snapdragon 835, qualcomm, processor, mobile, CES 2017, CES, AR
Qualcomm Technologies, Inc and ODG (Osterhout Design Group) have announced that the R-8 and R-9 smartglasses will be the first devices powered by the new Qualcomm Snapdragon 835 SoC. ODG is a developer of "mobile headworn computing and augmented reality technologies and products", and these new models leverage the reduced size and thermal requirements of the new Snapdragon 835 processor.
The R-8 smartglasses, seated next to a glass mug for scale
"The premium Snapdragon 835 processor was designed from the ground-up to support new and innovative products and experiences beyond mobile phones, and it’s great to see that the first announced Snapdragon 835 devices will be ODG’s smartglasses," said Raj Talluri, senior vice president, product management, Qualcomm Technologies, Inc. "Thermal dissipation on a heavy compute but small device is very difficult so higher power efficiency is a must. The Snapdragon 835 processor, with our unique SoC design expertise on a 10nm process node, enables ODG to meet their design goals and develop lighter, smaller and sleeker smartglasses that take advantage of the new processor’s superior performance and power efficiency."
The R-9 smartglasses
The Snapdragon-powered R-8 smartglasses are "lighter, smaller and sleeker than any other device in ODG’s portfolio", which should make their use a more attractive option for those interested in AR, VR, and Mixed Reality overlay capabilities. For their part the larger R-9 smartglasses are "based on ODG’s award-winning 50° FOV and 1080p Project Horizon platform". The company's previous smartglasses, the R-7, were powered by a Snapdragon 801 SoC.
Follow all of our coverage of the show at https://pcper.com/ces!
Subject: General Tech | December 22, 2016 - 10:33 PM | Scott Michaud
Tagged: VR, vive, pc gaming, htc
A little over a month ago, we reported on HTC’s announcement of the wireless upgrade kit for their Vive. It was created by TPCAST, which was a participant in HTC’s VR startup accelerator. The actual upgrade kits won’t ship until early 2017, but UploadVR was given some time with the wireless accessory. The video was shot in the UploadVR office, which makes this the first public usage outside of a controlled event as far as I am aware, but TPCAST was present.
Image Credit: UploadVR
It apparently works. The previewer didn’t have any real complaints about its performance versus wired, and they were satisfied with its tracking, despite doing flips and other maneuvers to try to break communication with the wireless bases. This is promising, as the 60 GHz signal, used by the wireless adapter, can be picky about anything except direct line-of-sight. That said, the video base station is designed to be placed on the ceiling, with a 160-degree FOV, so it shouldn’t be too obstructed in almost any scenario.
According to UploadVR, TPCAST claims that it adds less than 2ms of delay.
While we are on this topic, there have been rumors that HTC might announce (probably just announce) a replacement to the original VIVE unit. One possibility is that it is basically the same system, just with the wireless functionality built in, making this upgrade kit sufficient for first-generation adopters. That would probably be the only scenario, at least that I can think of, which doesn’t involve a bunch of angry 2016 buyers, though.
We’ll see when CES rolls around.
Subject: General Tech, Graphics Cards | December 12, 2016 - 01:31 PM | Jeremy Hellstrom
Tagged: gaming, nvidia, geforce, htc vive, VR, game bundle
AMD's RX 480 and Fury X are capable of providing decent performance in VR applications and will save you some money for the VR headset, dongles and games. However NVIDIA upped the ante today, giving away three games to anyone who purchases a GTX 1080, 1070 or 1060 and an HTC Vive.
The giveaway encompasses more than North America, as long as you can purchase the bundle from either Microsoft or NewEgg where you happen to live you should be able to get your three free games. They are redeemable on Steam and should be available immediately, a peek at Sports Bar VR is below.
Maybe Good that Valve Called their API OpenVR?
Update, December 6th, 2016 @ 2:46pm EST: Khronos has updated the images on their website, and those changes are now implemented on our post. The flow-chart image changed dramatically, but the members image has also added LunarG.
Original Post Below
The Khronos Group has just announced their VR initiative, which is in the early, call for participation stage. The goal is to produce an API that can be targeted by drivers from each vendor, so that applications can write once and target all compatible devices. The current list of participants are: Epic Games, Google, Oculus VR, Razer, Valve, AMD, ARM, Intel, NVIDIA, VeriSilicon, Sensics, and Tobii. The point of this announcement is to get even more companies involved, before it matures.
Image Credit: The Khronos Group
Valve, in particular, has donated their OpenVR API to Khronos Group. I assume that this will provide the starting point for the initiative, similar to how AMD donated Mantle to found Vulkan, which overcomes the decision paralysis of a blank canvas. Also, especially for VR, I doubt these decisions would significantly affect individual implementations. If it does, though, now would be the time for them to propose edits.
In terms of time-frame, it’s early enough that the project scope hasn’t even been defined, so schedules can vary. They do claim that, based on past experiences, about 18 months is “often typical”.
That’s about it for the announcement; on to my analysis.
Image Credit: The Khronos Group, modified
First, it’s good that The Khronos Group are the ones taking this on. Not only do they have the weight to influence the industry, especially with most of these companies having already collaborated on other projects, like OpenGL, OpenCL, and Vulkan, but their standards tend to embrace extensions. This allows Oculus, Valve, and others to add special functionality that can be picked up by applications, but still be compatible at a base level with the rest of the ecosystem. To be clear, the announcement said nothing about extensions, but it would definitely make sense for VR, which can vary with interface methods, eye-tracking, player tracking, and so forth.
If extensions end up being a thing, this controlled competition allows the standard as a whole to evolve. If an extension ends up being popular, that guides development of multi-vendor extensions, which eventually may be absorbed into the core specification. On the other hand, The Khronos Group might decide that, for VR specifically, the core functionality is small and stable enough that extensions would be unnecessary. Who knows at this point.
Second, The Khronos Group stated that Razer joined for this initiative specifically. A few days ago, we posted news and assumed that they wanted to have input into an existing initiative, like Vulkan. While they still might, their main intentions are to contribute to this VR platform.
Third, there are a few interesting omissions from the list of companies.
Microsoft, who recently announced a VR ecosystem for Windows 10 (along with the possibly-applicable HoloLens of course), and is a member of the Khronos Group, isn’t part of the initiative, at least not yet. This makes sense from a historical standpoint, as Microsoft tends to assert control over APIs from the ground up. They are, or I should say were, fairly reluctant to collaborate, unless absolutely necessary. This has changed recently, starting with their participation with the W3C, because good God I hope web browsers conform to a standard, but also their recent membership with the Khronos Group, hiring ex-Mozilla employees, and so forth. Microsoft has been lauding how they embrace openness lately, but not in this way yet.
Speaking of Mozilla, that non-profit organization has been partnered with Google on WebVR for a few years now. While Google is a member of this announcement, it seems to be mostly based around their Daydream initiative. The lack of WebVR involvement with whatever API comes out of this initiative is a bit disappointing, but, again, it’s early days. I hope to see Mozilla and the web browser side of Google jump in and participate, especially if video game engines continue to experiment with cross-compiling to Web standards.
It's also surprising to not see Qualcomm's name on this list. The dominant mobile SoC vendor is a part of many Khronos-based groups including Vulkan, OpenCL, and others, so it's odd to have this omission here. It is early, so there isn't any reason to have concern over a split, but Qualcomm's strides into VR with development kits, platform advancements and other initiatives have picked up in recent months and I imagine it will have input on what this standard becomes.
And that’s all that I can think of at the moment. If you have any interests or concerns, be sure to drop a line in the comments. Registration is not required.
Subject: General Tech | December 2, 2016 - 12:58 AM | Scott Michaud
Tagged: VR, razer, osvr, Khronos
The Khronos Group is the standards body that maintains OpenGL, Vulkan, OpenCL, along with several other APIs and formats. They are made up of several members, which include companies of various sizes along with educational institutions, with a couple of tiers where members of the higher level, Promoter, get board nomination rights.
The lower level, Contributor, has just received a new member: Razer. The Khronos Group published a little statement to their front page, but didn’t provide a way to permanently link it and the Read More just directs to Razer’s homepage. Also, Razer didn’t provide a press release on their website, at least by the time this news was published, so I included the statement below to prevent it from getting buried in a few days:
The Khronos Group is proud to announce that Razer has joined as a Contributor Member. Razer is a world leader in connected devices and software for gamers. Its award-winning design and technology span systems, peripherals, audio and wearable technologies. Razer co-founded OSVR, an open-source platform that integrates VR, AR and mixed reality hardware and software APIs that support a universal VR ecosystem.
Based on this, it’s easy to speculate that Razer is looking to have a say and a vote in how graphics APIs evolve, nudging it as needed for OSVR, their co-founded virtual reality platform. Basically every other VR developer worth mentioning is already a member, including Google, Microsoft, Oculus VR, Samsung, Sony, and Valve. Likewise, Vulkan is undergoing rapid development, and the next version, codenamed Vulkan Next, has VR as one of its “top priorities”. It seems like a good time for Razer to get involved.
Otherwise? Not much to speak of here. Razer is a fairly big company that wants to be active in technology development, and it can easily afford the Khronos Group membership fee. I mean, the amount they spent on USB ports with a specific shade of green would cover about twenty years of membership to the Khronos Group, so it seems within their reach.
Subject: General Tech | November 25, 2016 - 08:51 PM | Scott Michaud
Tagged: pc gaming, VR, osvr, razer, sensics
There’s a few competing VR standards at the moment. Obviously, mobile has a bunch of them; Google technically has two of their own. On the PC, the top two are Oculus and SteamVR. A third one, Open Source Virtual Reality (OSVR), was co-founded by Razer and Sensics.
Valve has now added their platform to Steam, including the tools that users will need to filter compatible content for that headset.
OSVR is an interesting initiative. For instance, when they released their second developer’s kit, HDK2, they also released an upgrade kit for the original. Currently priced at $220, it upgrades the screen to 2160x1200. They also have a Leap Motion upgrade, although that’s currently listed as “coming soon”. It has also been added to Unreal Engine 4 for the last few versions, so engine developers are considering it worthy of first-party support.
Podcast #425 - Samsung 960 EVO, NZXT S340, NVIDIA revenue, wireless Vive, Serious Sam VR, Steam VR on Linux and more!
Subject: General Tech | November 17, 2016 - 03:53 PM | Allyn Malventano
Tagged: wireless, VR, video, valve, TPCAST, tempered glass, steam, serious sam, Samsung, S340, podcast, nzxt, linux, htc, 960 EVO, 375.86
PC Perspective Podcast #425 - 11/17/16
Join us this week as we discuss new Samsung 960 EVO, NZXT S340, NVIDIA revenue, wireless Vive, Serious Sam VR, Steam VR on Linux and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
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Hosts: Allyn Malventano, Josh Walrath, Jeremy Hellstrom, and Sebastian Peak
Program length: 1:13:46
Week in Review:
News items of interest:
Hardware/Software Picks of the Week
Subject: General Tech | November 16, 2016 - 01:33 PM | Jeremy Hellstrom
Tagged: VR, nvidia, gaming, amd
VR offers a variety of new creative opportunities, not simply a new way to make games. For instance StudioDisrupt has created a VR movie called Please State Your Name about a decapitated robot's head in a garbage dump. While the movie has a script which it runs through, you have the freedom to move your perspective around the world. While this may not sound overly interesting, Kyle over at [H]ard|OCP has watched this movie 25 or 30 times this week even before embarking on this review so there must be something to it. Check out their full look at the performance of AMD and NVIDIA cards in this VR movie by following that previous link. A second version of the movie is available for those using their cellphone as a VR headset, somewhat more limited but seeing as how the movie is free you should take the opportunity.
"Please State Your Name is not a game, it is not really an "experience" either, but rather a short film done in a Virtual Reality world, which puts you right in the middle of the story. This genre of VR is where AMD has been putting a lot of its resources. Can we expect the Radeon RX 480 to show us its VR prowess once again?"
Here is some more Tech News from around the web:
- Dishonored 2 review: Simply stunning @ Ars Technica
- Wot I Think: Dishonored 2 @ Rock, Paper, SHOTGUN
- Dishonored 2: PC VGA performance @ Guru of 3D
- Dishonored 2: Performance Analysis @ techPowerUp
- EVE Online Is Now Free To Play @ [H]ard|OCP
- Ark: Survival Evolved adding Iron Man suits, cyberdinos @ Rock, Paper, SHOTGUN
- PlayStation 4 Pro Review: Is This “4K” Machine Worth An Upgrade? @ Techgage
- Tyranny Is Quite Good At Letting You Be Extremely Bad @ Rock, Paper, SHOTGUN
- Hitman First Season Review @ OCC
- Battlefield 1’s Fall Update rolling out like autumn mist @ Rock, Paper, SHOTGUN
- Quick Look: Watch Dogs 2 @ Giant Bomb
Subject: General Tech | November 14, 2016 - 01:31 PM | Jeremy Hellstrom
Tagged: linux, mac os. valve, steam, VR, steamvr, OpenVR
Valve's OpenVR based project, which goes by the obvious moniker of SteamVR, has been shown powering an HTC Vive, using Vulcan on an unspecified Linux distro. This proof of concept is to back up their claims that SteamVR should be available to consumers very soon. At the moment their are few VR games using either OpenGL or Vulkan so your software choices will be limited. At the same time, you may also be limited in the headset you can choose as Oculus developers have stated that all Mac OS support projects are currently on hold. Road to VR has the full presentation from Valve’s Joe Ludwig embedded in their post here.
"However, Valve will soon move to encourage a diminishing of that monopoly, as it plans to bring SteamVR – the company’s Steam-integrated VR platform – to both Linux and Mac OSX platforms within the next few months."
Here is some more Tech News from around the web:
- Kaspersky launches antitrust action against Microsoft over Windows Defender @ The Inquirer
- Google Pixel pwned in 60 seconds @ The Register
- Firewalls snuffed by 'BlackNurse' Ping of Death attack @ The Register
- Linux On Your NES Classic Edition @ Hack a Day
- IBM: Why our Power9 CPU is going to make data centers great again @ The Register
- Google Home Makes Its Debut @ Hardware Secrets
- The ROG Masters 2016 Tournament Rocks KL @ TechARP
- noblechairs EPIC Series Real Leather Gaming Chair @ techPowerUp