Podcast #396 - MSI Gaming Notebooks, Intel Layoffs, the PlayStation Neo and more!

Subject: General Tech | April 21, 2016 - 01:37 PM |
Tagged: podcast, video, msi, Intel, Playstation, ps4, neo, ps4k, phanteks, idf, Optane, XPoint, western digital, nvidia, GTX 1080

PC Perspective Podcast #396 - 04/21/2016

Join us this week as we discuss MSI Gaming Notebooks, Intel Layoffs, the PlayStation Neo and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

This episode of the PC Perspective Podcast is sponsored by Lenovo!

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Author:
Subject: Mobile
Manufacturer: MSI

27 notebooks can't be wrong

A month or so back, I had a friend come to me asking for advice on which gaming notebook he should purchase. He had specific needs that were tailored to a portable gaming machine: he wanted to have a single machine for home and mobile use, he wanted to be able to game while traveling and he had a pretty reasonable budget. As the "guy that runs the gaming hardware website" I was expected to have an answer...immediately. But I didn't. As it turns out, dissecting and digesting the gaming notebook field is pretty complex.

I sent a note to MSI, offering to build a video and a short story around its products if they sent me one of each of line of gaming notebooks they sold. Honestly, I didn't expect them to be able to pull it together, but just a couple of weeks later, a handful of large boxes arrived and we were staring at a set of six powerful gaming notebooks to analyze. 

  GE62 Apache Pro-014 GS40 Phantom-001 GS60 Ghost Pro-002 GS72 Stealth Pro 4K-202 GT72S Dominator Pro G-220 GT80S Titan SLI-002
MSRP $1299 $1599 $1699 $2149 $2599 $3399
Screen 15.6-in 1080p 14-in 1080p 15.6-in 1080p 17.3-in 4K 17.3-in 1080p G-Sync 18.4-in 1080p
CPU Core i7-6700HQ Core i7-6700HQ Core i7-6700HQ Core i7-6700HQ Core i7-6820HK Core i7-6820HK
GPU GTX 960M 2GB GTX 970M 3GB GTX 970M 6GB GTX 970M 3GB GTX 980M 8GB GTX 980M 8GB SLI
RAM 16GB 16GB 16GB 16GB 32GB 24GB
Storage 128GB M.2 SATA
1TB HDD
128GB PCIE SSD
1TB HDD
128GB PCIE SSD
1TB HDD
256GB PCIE SSD
1TB HDD
256GB PCIE RAID SSD
1TB HDD
256GB PCIE RAID SSD
1TB HDD
Optical DVD Super-multi None None None Blu-ray Burner Blu-ray Burner
Display Output HDMI 1.4
mini-DisplayPort 1.2
HDMI 1.4
mini-DisplayPort 1.2
HDMI 1.4
mini-DisplayPort 1.2
HDMI 1.4
mini-DisplayPort 1.2
HDMI 1.4
mini-DisplayPort 1.2
HDMI 1.4
mini-DisplayPort 1.2
Connectivity USB 3.1 Type-C
USB 3.0 x 2
USB 2.0 x 1
Super Port
USB 3.0 x 2
Thunderbolt
USB 3.0 x 2
USB 3.1 x 2
USB 3.0 x 2 
Thunderbolt
USB 3.0 x 6
Thunderbolt
USB 3.0 x 5
Dimensions 15.07-in x 10.23-in x 1.06-in 13.58-in x 9.65-in x 0.87-in 15.35-in x 10.47-in x 0.78-in 16.47-in x 11.39-in x 0.78-in 16.85-in x 11.57-in x 1.89-in 17.95-in x 13.02-in x 1.93-in
Weight 5.29 pounds 3.75 pounds 4.2 pounds 5.7 pounds 8.4 pounds 9.9 pounds

MSI sent this collection along as it appears to match closely with entire range of available options in its own gaming notebook line, without actually sending us ALL 27 OF THE AVAILABLE SKUs! Yes, twenty-seven.

03_1.jpg

MSI GS40 Phantom

In the video below, I'll walk through the discussion of each of the series of notebooks that MSI offers for gamers, what the prevailing characteristics are for each and what kind of consumer should be most interested in it. I also discuss the specifics of each of the models we received for the project as well as getting into the performance deltas between them.

02_1.jpg

MSI GS72 Stealth Pro 4K

  • MSI GE Series
    • $1099-$1499
    • The entry level of gaming notebooks, available in both 15.6 and 17.3-in 1080p screens, limited to GTX 970M or GTX 960M GPUs. You still get 16GB of memory, SSDs in MOST systems, Killer Networking hardware, Steel Series keyboards and weights range from 5.29 to 5.95 pounds.
  • MSI GS Series
    • $1499-2149
    • Varies in screen size from 14-in to 17.3-in but the focus here is on slimmer designs. Both 1080p and 4K screens are available, though you are still maxing out at a GTX 970M graphics solution. 16GB of RAM, NVMe PCIe SSDs are standard, with available models as thin as 0.78-inches and as light as 3.75 pounds.
  • MSI GT72 Series
    • $1599-3499
    • These focus on performance per dollar, getting maximum single GPU performance in the chassis. They all have 17-in screens with available G-Sync integration, and GPUs from the GTX 970M to the GTX 980 (full). 16-32GB of memory, all using SSDs, optical drives, Thunderbolt, six USB 3.0 ports but GT72 systems are bigger and heavier to compensate for all this.
  • MSI GT80 Series
    • $2799-4799
    • These are for the crazy enthusiasts only, all of which include SLI configurations or GTX 970M, 980M or 980. An 18.3-in 1080p screen is the only option for your display, but you get 16-64GB of memory, RAID enabled SSD configurations, Blu-ray burners, Thunderbolt, five USB 3.0 ports and a friggin Cherry Brown mechanical keyboard!

msiperf3.png

After going through this project, here are a few recommendations I would have for users looking to pick up an MSI gaming notebook.

  • Best Gaming Value
    • GT72 Dominator G-831 - This combines the larger form factor with a GTX 970M GPU, 17.3-in 1080p screen, 16GB of memory, 128GB SSD and priced at $1599. I think this is a good balance of cost and GPU horsepower.
  • Looking for a Slimmer Design
    • GS70 Stealth Pro-006 - For $1699 you lose the optical drive from the above GT72, but get a lighter and thinner design. You have the same technical horsepower, GTX 970M, Core i7 processor, etc., but the integrated fans will likely be noticeably louder to expel the heat from the more narrow chassis.
  • If you need more performance
    • GT72 Dominator Pro G-034 - With a jump from the $1599 GT72 above to $2099, this model gets you a GTX 980M and a 256GB SSD. Based on the performance metrics I ran, that should net you another 40-50% of GPU horsepower.

Let me know if you have any questions or comments about these machines and I'll do my best to answer them!

Podcast #395 - AMD Driver Quality, New Intel and Micron SSDs, Corsair's SPEC-ALPHA and more!

Subject: General Tech | April 14, 2016 - 12:42 PM |
Tagged: video, TMX, Thrustmaster, podcast, omega, micron, Lian-Li, Intel, game ready, crimson, catalyst, bx300, amd

PC Perspective Podcast #395 - 04/14/2016

Join us this week as we discuss AMD Driver Quality, New Intel and Micron SSDs, Corsair's SPEC-ALPHA and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

This episode of the PC Perspective Podcast is sponsored by Lenovo!

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, Allyn Malventano, and Sebastian Peak

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Podcast #394 - Measuring VR Performance, NVIDIA's Pascal GP100, Bristol Ridge APUs and more!

Subject: General Tech | April 7, 2016 - 02:47 PM |
Tagged: VR, vive, video, tesla p100, steamvr, Spectre 13.3, rift, podcast, perfmon, pascal, Oculus, nvidia, htc, hp, GP100, Bristol Ridge, APU, amd

PC Perspective Podcast #394 - 04/07/2016

Join us this week as we discuss measuring VR Performance, NVIDIA's Pascal GP100, Bristol Ridge APUs and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

This episode of the PC Perspective Podcast is sponsored by Lenovo!

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath and Allyn Malventano

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Author:
Manufacturer: HTC

Why things are different in VR performance testing

It has been an interesting past several weeks and I find myself in an interesting spot. Clearly, and without a shred of doubt, virtual reality, more than any other gaming platform that has come before it, needs an accurate measure of performance and experience. With traditional PC gaming, if you dropped a couple of frames, or saw a slightly out of sync animation, you might notice and get annoyed. But in VR, with a head-mounted display just inches from your face taking up your entire field of view, a hitch in frame or a stutter in motion can completely ruin the immersive experience that the game developer is aiming to provide. Even worse, it could cause dizziness, nausea and define your VR experience negatively, likely killing the excitement of the platform.

pic-hmd1.jpg

My conundrum, and the one that I think most of our industry rests in, is that we don’t yet have the tools and ability to properly quantify the performance of VR. In a market and a platform that so desperately needs to get this RIGHT, we are at a point where we are just trying to get it AT ALL. I have read and seen some other glances at performance of VR headsets like the Oculus Rift and the HTC Vive released today, but honest all are missing the mark at some level. Using tools built for traditional PC gaming environments just doesn’t work, and experiential reviews talk about what the gamer can expect to “feel” but lack the data and analysis to back it up and to help point the industry in the right direction to improve in the long run.

With final hardware from both Oculus and HTC / Valve in my hands for the last three weeks, I have, with the help of Ken and Allyn, been diving into the important question of HOW do we properly test VR? I will be upfront: we don’t have a final answer yet. But we have a direction. And we have some interesting results to show you that should prove we are on the right track. But we’ll need help from the likes of Valve, Oculus, AMD, NVIDIA, Intel and Microsoft to get it right. Based on a lot of discussion I’ve had in just the last 2-3 days, I think we are moving in the correct direction.

Why things are different in VR performance testing

So why don’t our existing tools work for testing performance in VR? Things like Fraps, Frame Rating and FCAT have revolutionized performance evaluation for PCs – so why not VR? The short answer is that the gaming pipeline changes in VR with the introduction of two new SDKs: Oculus and OpenVR.

Though both have differences, the key is that they are intercepting the draw ability from the GPU to the screen. When you attach an Oculus Rift or an HTC Vive to your PC it does not show up as a display in your system; this is a change from the first developer kits from Oculus years ago. Now they are driven by what’s known as “direct mode.” This mode offers improved user experiences and the ability for the Oculus an OpenVR systems to help with quite a bit of functionality for game developers. It also means there are actions being taken on the rendered frames after we can last monitor them. At least for today.

Continue reading our experience in benchmarking VR games!!

Podcast #393 - HTC Vive and Oculus Rift, EVGA SC17 Notebook, UWP games and more!

Subject: General Tech | March 31, 2016 - 01:17 PM |
Tagged: podcast, video, VR, htc vive, oculus rift, vive pre, evga, SC17, logitech, g900, phil spencer, uwp, asus, echelon, gtx 950, acer, Predator, z850

PC Perspective Podcast #393 - 03/31/2016

Join us this week as we discuss the HTC Vive and Oculus Rift, EVGA SC17 Notebook, UWP games and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

Hosts: Ryan Shrout, Jeremy Hellstrom, and Josh Walrath

Program length: 1:37:33

  1. Week in Review:
  2. 0:45:10 This episode of PC Perspective Podcast is brought to you by Braintree. Even the best mobile app won’t work without the right payments API. That’s where the Braintree v.0 SDK comes in. One amazingly simple integration gives you every way to pay. Try out the sandbox and see for yourself at braintree­payments.com/pcper
  3. News items of interest:
  4. Hardware/Software Picks of the Week
  5. Closing/outro

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Author:
Subject: Mobile
Manufacturer: EVGA

A new fighter has entered the ring

When EVGA showed me that it was entering the world of gaming notebooks at CES in January, I must admit, I questioned the move. A company that, at one point, only built and distributed graphics cards based on NVIDIA GeForce GPUs had moved to mice, power supplies, tablets (remember that?) and even cases, was going to get into the cutthroat world of notebooks. But I was promised that EVGA had an angle; it would not be cutting any corners in order to bring a truly competitive and aggressive product to the market.

06.jpg

Just a couple of short months later (seriously, is it the end of March already?) EVGA presented us with a shiny new SC17 Gaming Notebook to review. It’s thinner than you might expect, heavier than I would prefer and packs some impressive compute power, along with unique features and overclocking capability, that will put it on your short list of portable gaming rigs for 2016.

Let’s start with a dive into the spec table and then go from there.

  EVGA SC17 Specifications
Processor Intel Core i7-6820HK
Memory 32GB G.Skill DDR4-2666
Graphics Card GeForce GTX 980M 8GB
Storage 256GB M.2 NVMe PCIe SSD
1TB 7200 RPM SATA 6G HDD
Display Sharp 17.3 inch UDH 4K with matte finish
Connectivity Intel 219-V Gigabit Ethernet
Intel AC-8260 802.11ac
Bluetooth 4.2
2x USB 3.0 Type-A
1x USB 3.1 Type-C
Audio Realtek ALC 255
Integrated Subwoofer
Video 1x HDMI 1.4
2x mini DisplayPort (1x G-Sync support)
Dimensions 16-in x 11.6-in x 1.05-in
OS Windows 10 Home
MSRP $2,699

With a price tag of $2,699, EVGA owes you a lot – and it delivers! The processor of choice is the Intel Core i7-6820HK, an unlocked, quad-core, HyperThreaded processor that brings desktop class computing capability to a notebook. The base clock speed is 2.7 GHz but the Turbo clock reaches as high as 3.6 GHz out of the box, supplying games, rendering programs and video editors plenty of horsepower for production on the go. And don’t forget that this is one of the first unlocked processors from Intel for mobile computing – multipliers and voltages can all be tweaked in the UEFI or through Precision X Mobile software to push it even further.

Based on EVGA’s relationship with NVIDIA, it should surprise exactly zero people that a mobile GeForce GPU is found inside the SC17. The GTX 980M is based on the Maxwell 2.0 design and falls slightly under the desktop consumer class GeForce GTX 970 card in CUDA core count and clock speed. With 1536 CUDA cores and a 1038 MHz base clock, with boost capability, the discrete graphics will have enough juice for most games at very high image quality settings. EVGA has configured the GPU with 8GB of GDDR5 memory, more than any desktop GTX 970… so there’s that. Obviously, it would have been great to see the full powered GTX 980 in the SC17, but that would have required changes to the thermal design, chassis and power delivery.

Continue reading our review of the EVGA SC17 gaming notebook!!

Video Perspective: HTC Vive Pre First Impressions

Subject: General Tech, Graphics Cards | March 26, 2016 - 12:11 AM |
Tagged: VR, vive pre, vive, virtual reality, video, pre, htc

On Friday I was able to get a pre-release HTC Vive Pre in the office and spend some time with it. Not only was I interested in getting more hands-on time with the hardware without a time limit but we were also experimenting with how to stream and record VR demos and environments. 

Enjoy and mock!

Author:
Manufacturer: Various

A system worthy of VR!

Early this year I started getting request after request for hardware suggestions for upcoming PC builds for VR. The excitement surrounding the Oculus Rift and the HTC Vive has caught fire across all spectrums of technology, from PC enthusiasts to gaming enthusiasts to just those of you interested in a technology that has been "right around the corner" for decades. The requests for build suggestions spanned our normal readership as well as those that had previously only focused on console gaming, and thus the need for a selection of build guides began.

Looking for all of the PC Perspective Spring 2016 VR guides?

I launched build guides for $900 and $1500 price points earlier in the week, but today we look at the flagship option, targeting a budget of $2500. Though this is a pricey system that should not be undertaken lightly, it is far from a "crazy expensive" build with multiple GPUs, multiple CPUs or high dollar items unnecessary for gaming and VR.

system1.jpg

With that in mind, let's jump right into the information you are looking for: the components we recommend.

VR Build Guide
$2500 Spring 2016
Component Amazon.com Link B&H Photo Link
Processor Intel Core i7-5930K $527 $578
Motherboard ASUS X99-A USB 3.1 $264 $259
Memory Corsair Dominator Platinum 16GB DDR4-3000 $169  
Graphics Card ASUS GeForce GTX 980 Ti STRIX $659 $669
Storage 512GB Samsung 950 Pro
Western Digital Red 4TB
$326
$180
$322
$154
Power Supply Corsair HX750i Platinum $144 $149
CPU Cooler Corsair H100i v2 $107 $107
Case Corsair Carbide 600C $149 $141
Total Price   Full cart - $2,519  

For those of you interested in a bit more detail on the why of the parts selection, rather than just the what, I have some additional information for you.

cpu.jpg

Unlike the previous two builds that used Intel's consumer Skylake processors, our $2500 build moves to the Haswell-E platform, an enthusiast design that comes from the realm of workstation products. The Core i7-5930K is a 6-core processor with HyperThreading, allowing for 12 addressable threads. Though we are targeting this machine for VR gaming, the move to this processor will mean better performance for other tasks as well including video encoding, photo editing and more. It's unlocked too - so if you want to stretch that clock speed up via overclocking, you have the flexibility for that.

Update: Several people have pointed out that the Core i7-5820K is a very similar processor to the 5930K, with a $100-150 price advantage. It's another great option if you are looking to save a bit more money, and you don't expect to want/need the additional PCI Express lanes the 5930K offers (40 lanes versus 28 lanes).

mb.jpg

With the transition to Haswell-E we have an ASUS X99-A USB 3.1 motherboard. This board is the first in our VR builds to support not just 2-Way SLI and CrossFire but 3-Way as well if we find that VR games and engines are able to consistently and properly integrate support for multi-GPU. This recently updated board from ASUS includes USB 3.1 support as you can tell from the name, includes 8 slots for DDR4 memory and offers enough PCIe lanes for expansion in all directions.

Looking to build a PC for the very first time, or need a refresher? You can find our recent step-by-step build videos to help you through the process right here!!

980ti.jpg

For our graphics card we have gone with the ASUS GeForce GTX 980 Ti Strix. The 980 Ti is the fastest single GPU solution on the market today and with 6GB of memory on-board should be able to handle anything that VR can toss at it. In terms of compute performance the 980 Ti is more than 40% faster than the GTX 980, the GPU used in our $1500 solution. The Strix integration uses a custom cooler that performs much better than the stock solution and is quieter. 

Continue reading our recommend build for a VR system with a budget of $2500!!

Podcast #392 - Samsung 850 EVO V2, VR Build Guides, the End of Tick-Tock, and more!

Subject: General Tech | March 24, 2016 - 01:47 PM |
Tagged: western digital, VR, vnand, vive, video, Samsung, podcast, Oculus, hgst, He8, CRYORIG C7, 8tb red, 850 EVO

PC Perspective Podcast #392 - 03/24/2016

Join us this week as we discuss the Samsung 850 EVO V2, VR Build Guides, the End of Tick-Tock, and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malventano

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!