Subject: General Tech | March 19, 2019 - 01:19 PM | Jeremy Hellstrom
Tagged: atari, delay, amd, Vega, ryzen
You may remember the announcement of the re-launch of the Atari Video Console System back in the summer of 2017, though by now you may have decided that it is going the way of the ZX Spectrum Vega+. If you do still hold hope, Atari is once again testing your patience by announcing another delay to the end of 2019. There is a reason however, which you may or may not find acceptable. They will be upgrading the AMD Ryzen chip at the heart of the system, with the new generation of Vega graphics offering modern performance. Atari is also suggesting this will offer much quieter and cooler performance in a quote over at The Inquirer.
"The Atari VCS launched on Indiegogo and was originally set to arrive in spring 2018, but the company has announced that it will now arrive at the butt-end of 2019 (and that projection is just for the US and Canada)."
Here is some more Tech News from around the web:
- NVIDIA GTC 2019: RTX Servers, Omniverse Collaboration, CUDA-X AI, And More @ Techgage
- Corporations, not consumers, drive demand for HP’s new VR headset @ Ars Technica
- MacBook users have taken to giving oral relief to frustrated keyboards @ The Inquirer
- Firefox 66 Arrives With Autoplaying Blocked by Default, Smoother Scrolling, and Better Search @ Slashdot
- NVIDIA Jetson Nano: A Feature-Packed Arm Developer Kit For $99 USD @ Phoronix
- This headline is proudly brought to you by wired keyboards: Wireless Fujitsu model hacked @ The Register
- Apple finally updates the iMac with significantly more powerful CPU and GPU options @ Ars Technica
- TSMC seeing chip orders for Android devices ramp up @ DigiTimes
- QNAP QSW-1208-8C-US 12-Port Unmanaged 10GbE Switch @ Modders-Inc
- ASUS RT-AX88U Dual band AX6000 router @ Guru of 3D
AMD and NVIDIA GPUs Tested
Tom Clancy’s The Division 2 launched over the weekend and we've been testing it out over the past couple of days with a collection of currently-available graphics cards. Of interest to AMD fans, this game joins the ranks of those well optimized for Radeon graphics, and with a new driver (Radeon Software Adrenalin 2019 Edition 19.3.2) released over the weekend it was a good time to run some benchmarks and see how some AMD and NVIDIA hardware stack up.
The Division 2 offers DirectX 11 and 12 support, and uses Ubisoft's Snowdrop engine to provide some impressive visuals, particularly at the highest detail settings. We found the "ultra" preset to be quite attainable with very playable frame rates from most midrange-and-above hardware even at 2560x1440, though bear in mind that this game uses quite a bit of video memory. We hit a performance ceiling at 4GB with the "ultra" preset even at 1080p, so we opted for 6GB+ graphics cards for our final testing. And while most of our testing was done at 1440p we did test a selection of cards at 1080p and 4K, just to provide a look at how the GPUs on test scaled when facing different workloads.
Tom Clancy's The Division 2
Washington D.C. is on the brink of collapse. Lawlessness and instability threaten our society, and rumors of a coup in the capitol are only amplifying the chaos. All active Division agents are desperately needed to save the city before it's too late.
Developed by Ubisoft Massive and the same teams that brought you Tom Clancy’s The Division, Tom Clancy’s The Division 2 is an online open world, action shooter RPG experience set in a collapsing and fractured Washington, D.C. This rich new setting combines a wide variety of beautiful, iconic, and realistic environments where the player will experience the series’ trademark for authenticity in world building, rich RPG systems, and fast-paced action like never before.
Play solo or co-op with a team of up to four players to complete a wide range of activities, from the main campaign and adversarial PvP matches to the Dark Zone – where anything can happen.
Subject: Graphics Cards, Processors | February 25, 2019 - 07:19 PM | Jeremy Hellstrom
Tagged: Adrenalin Edition, adrenaline 19.2.3, amd, ryzen, Vega
AMD's regular driver updates have a new trick up their sleeves, they now include drivers for AMD Ryzen APUs with a Vega GPU inside. Today's 19.2.3 launch is the first to be able to do so, and you can expect future releases to as well. This is a handy integration for AMD users, even if you have a GPU installed you can be sure that your APU drivers are also up to date in case you need them. For many users this may mean your Hybrid APU + GPU combination will offer better performance than you have seen recently, with no extra effort required from you.
Along with the support for Ryzen APUs you will also see these changes.
- AMD Ryzen Mobile Processors with Radeon Vega Graphics Up to 10% average performance gains with AMD Radeon Software Adrenalin 2019 Edition 19.2.3 vs. 17.40 launch drivers for AMD Ryzen Mobile Processors with Radeon Vega Graphics.
- Up to 17% average performance gains in eSports titles with AMD Radeon Software Adrenalin 2019 Edition 19.2.3 vs. 17.40 launch drivers for AMD Ryzen Mobile Processors with Radeon Vega Graphics.
- Dirt Rally 2 - Up to 3% performance gains with AMD Radeon Software Adrenalin 2019 Edition 19.2.3, on a Radeon RX Vega 64 in Dirt Rally 2.
- Battlefield V players may experience character outlines stuck on screen after being revived.
- Fan speeds may remain elevated for longer periods than expected when using Tuning Control Auto Overclock or manual fan curve in Radeon WattMan on AMD Radeon VII.
- ReLive wireless VR may experience an application crash or hang during extended periods of play.
- Zero RPM will correctly disable in Radeon WattMan on available system configurations when manual fan curve is enabled.
- A loss of video may be intermittently experienced when launching a fullscreen player application with Radeon FreeSync enabled.
- Mouse lag or system slowdown is observed for extended periods of time with two or more displays connected and one display switched off.
- Changes made in Radeon WattMan settings via Radeon Overlay may sometimes not save or take effect once Radeon Overlay is closed.
- Some Mobile or Hybrid Graphics system configurations may intermittently experience green flicker when moving the mouse over YouTube videos in Chrome web browser.
- A work around if this occurs is to disable hardware acceleration.
- Radeon WattMan settings changes may intermittently not apply on AMD Radeon VII.
- Performance metrics overlay and Radeon WattMan gauges may experience inaccurate fluctuating readings on AMD Radeon VII.
Subject: Graphics Cards | February 7, 2019 - 03:30 PM | Jeremy Hellstrom
Tagged: VRAM, video card, Vega 20, Vega, radeon vii, radeon, pcie, opencl, HBM2, graphics card, gaming, compute, amd, 7nm, 16GB
While enjoying the pictures and tests Sebastian ran on the new AMD Radeon VII, was there a game that we missed that is near and dear to your heart? Then perhaps one of these reviews below will solve that, the list even includes Linux performance for those on that side of the silicon. For instance, over at The Tech Report you can check out Monster Hunter: World, Forza Horizon 4 and the impressive results that the new 7nm card offers in Battlefield V.
"AMD's Radeon VII is the first gaming graphics card powered by a 7 nm GPU: Vega 20. This hopped-up Vega chip comes linked up with 16 GB of HBM2 RAM good for 1 TB/s of memory bandwidth. We put this potent combination to the test to see if it can beat out Nvidia's GeForce RTX 2080."
Here are some more Graphics Card articles from around the web:
- AMD Radeon VII @ Guru of 3D
- AMD Radeon VII 16GB Video Card Review @ Legit Reviews
- AMD Radeon VII: A 7nm-long step in the right direction, but is that enough? @ Ars Technica
- AMD Radeon VII 1440p, 4K & Ultrawide Gaming Performance @ Techgage
- AMD Radeon VII Review: RTX Killer or Flop? @ Techspot
- AMD Radeon VII 16 GB @ TechPowerUp
- AMD Radeon VII @ Kitguru
- AMD Radeon VII Linux Benchmarks - Powerful Open-Source Graphics For Compute & Gaming @ Phoronix
Overview and Specifications
After a month-long wait following its announcement during the AMD keynote at CES, the Radeon VII is finally here. By now you probably know that this is the world’s first 7nm gaming GPU, and it is launching today at a price equal to NVIDIA’s GeForce RTX 2080 at $699.
The AMD Radeon VII in action on the test bench
More than a gaming card, the Radeon VII is being positioned as a card for content creators as well by AMD, with its 16GB of fast HBM2 memory and enhanced compute capabilities complimenting what should be significantly improved gaming performance compared to the RX Vega 64.
Vega at 7nm
At the heart of the Radeon VII is the Vega 20 GPU, introduced with the Radeon Instinct MI60 and MI50 compute cards for the professional market back in November. The move to 7nm brings a reduction in die size from 495 mm2 with Vega 10 to 331 mm2 with Vega 20, but this new GPU is more than a die shrink with the most notable improvement by way of memory throughput, as this is significantly higher with Vega 20.
Double the HBM2, more than double the bandwidth
While effective memory speeds have been improved only slightly from 1.89 Gbps to 2.0 Gbps, far more impactful is the addition of two 4GB HBM2 stacks which not only increase the total memory to 16GB, but bring with them two additional memory controllers which double the interface width from 2048-bit to 4096-bit. This provides a whopping 1TB (1024 GB/s) of memory bandwidth, up from 483.8 GB/s with the RX Vega 64.
Subject: Editorial | January 30, 2019 - 09:19 PM | Josh Walrath
Tagged: Vega, ryzen, RX, quarterly earnings, Q4, Intel, EPYC, amd, 7 nm, 2018, 10 nm
Today AMD announced their earnings for Q4 as well as the annual results of 2018. The company had revenue of $6.48 B and a net income of $337 M. This is a pretty significant improvement from 2017 with revenues of $5.25 B and a net loss of $33 M. While Intel’s quarter and annual earnings dwarf what AMD has done, the company has improved its position financially. AMD’s guidance from Q3 earnings indicated that revenue would be down for Q4 as compared to the previous quarter, and results matched those expectations. Q4 revenue came in at $1.42 B with a net income of $38 M. This fell within the range of $1.4 to $1.5 that AMD was expecting. This is compared to the relatively strong Q3 which had revenues of $1.65 B and a net of $102 M.
Annually this is probably the best overall year since 2011 for AMD. The company looks to be running quite lean and has shown that it can achieve profits even in down quarters. It also helps that AMD has been able to get much better terms from GLOBALFOUNDRIES and has successfully amended their wafer agreement so that AMD can pursue manufacturing products at other foundries at 7nm without penalty or royalty payments to GLOBALFOUNDRIES. While GF’s sub 10nm development is now shuttered, the company will still be producing 12/14nm products which will include the upcoming I/O chiplets for use with the next generation Ryzen series as well as EPYC 2. The amended agreement sets purchase targets through 2021, but the agreement itself lasts through 2024.
The primary revenue driver for the company is of course the CPU and GPU markets. Ryzen has continued to provide strong numbers for AMD and has lead to greater numbers shipped as well as higher ASPs. Years of Bulldozer based parts eroded ASPs to nearly unsustainable numbers, but the introduction of Ryzen nearly two years ago has strengthened the foundation of the company and their revenue stream. AMD has reported no inventory issues with either leftover stock of the first generation Ryzen parts or the latest Ryzen 2000 series. There is some fluidity here as EPYC processors utilize the same dies (though more heavily binned) as well as the HEDT Threadripper CPUs that have become popular in workstation applications. Multiple products at a pretty extreme price range utilizing the same basic die is a pretty good way to avoid excess inventory issues, but it is a little scary if demand picks up in one of those areas and there are not enough chips to supply these multiple product lines.
GPUs are not in as good of shape as CPUs. The crypto boom was good for the GPU market, but as soon as that dropped then AMD was left with quite a bit of inventory and a much lower demand. This is partially offset by increases in sales of datacenter GPUs, but AMD looks to be trying to get of as much of this inventory before large scale production of Navi based parts goes into full swing. Current Polaris based parts are competitive for their price points and users can expect a very solid product for the market ranges they represent.
Subject: Graphics Cards | January 12, 2019 - 08:17 AM | Jim Tanous
Tagged: vega 64, Vega, RX VEGA 64, radeon vii, gpu, benchmarks, amd, 7nm
After announcing the Radeon VII this week at CES, AMD has quietly released its own internal benchmarks showing how the upcoming card potentially compares to the Radeon RX Vega 64, AMD's current flagship desktop GPU released in August 2017.
The internal benchmarks, compiled by AMD Performance Labs earlier this month, were released as a footnote in AMD's official Radeon VII press release and first noticed by HardOCP. AMD tested 25 games and 4 media creation applications, with the Radeon VII averaging around a 29 percent improvement in games and 36 percent improvement in professional apps.
AMD's test platform for its gaming Radeon VII benchmarks was an Intel Core i7-7700K with 16GB of DDR4 memory clocked at 3000MHz running Windows 10 with AMD Driver version 18.50. CPU frequencies and exact Windows 10 version were not disclosed. AMD states that all games were run at "4K max settings" with reported frame rate results based on the average of three separate runs each.
For games, the Radeon VII benchmarks show a wide performance delta compared to RX Vega 64, from as little as 7.5 percent in Hitman 2 to as much as 68.4 percent for Fallout 76. Below is a chart created by PC Perspective from AMD's data of the frame rate results from all 25 games.
In terms of media creation applications, AMD changed its testing platform to the Ryzen 7 2700X, also paired with 16GB of DDR4 at 3000MHz. Again, exact processor frequencies and other details were not disclosed. The results reveal between a 27% and 62% improvement:
It is important to reiterate that the data presented in the above charts is from AMD's own internal testing, and should therefore be viewed skeptically until third party Radeon VII benchmarks are available. However, these benchmarks do provide an interesting first look at potential Radeon VII performance compared to its predecessor.
Radeon VII is scheduled to launch February 7, 2019 with an MSRP of $699. In addition to the reference design showcased at CES, AMD has confirmed that third party Radeon VII boards will be available from the company's GPU partners.
Subject: Graphics Cards | January 11, 2019 - 04:35 PM | Sebastian Peak
Tagged: video cards, Vega VII, Vega, Refresh, radeon, Mark Papermaster, graphics, gpus, cto, amd, 7nm
AMD CTO Mark Papermaster spoke with The Street in a video interview published yesterday, where he made it clear that we can indeed expect a new Radeon lineup this year. “It’s like what we do every year,” he said, “we’ll round out the whole roadmap”.
Part of this refresh has already been announced, of course, as Papermaster noted, “we’re really excited to start on the high end” (speaking about the Radeon VII) and he concluded with the promise that “you’ll see the announcements over the course of the year as we refresh across our Radeon roadmap”. It was not mentioned if the refreshed lineup will include 7 nm parts derived from the Vega VII shown at CES, but it seems reasonable to assume that we haven’t seen the last of Vega 2 in 2019.
Subject: Graphics Cards, Memory | December 17, 2018 - 04:33 PM | Sebastian Peak
Tagged: Vega, radeon, JESD235, jedec, high bandwidth memory, hbm, DRAM, amd
In a press release today JEDEC has announced an update to the HBM standard, with potential implications for graphics cards utilizing the technology (such as an AMD Radeon Vega 64 successor, perhaps?).
"This update extends the per pin bandwidth to 2.4 Gbps, adds a new footprint option to accommodate the 16 Gb-layer and 12-high configurations for higher density components, and updates the MISR polynomial options for these new configurations."
Original HBM graphic via AMD
The revised spec brings the JEDEC standard up to the level we saw with Samsung's "Aquabolt" HBM2 and its 307.2 GB/s per-stack bandwidth, but with 12-high TSV stacks (up from 8) which raises memory capacity from 8GB to a whopping 24GB per stack.
The full press release from JEDEC follows:
ARLINGTON, Va., USA – DECEMBER 17, 2018 – JEDEC Solid State Technology Association, the global leader in the development of standards for the microelectronics industry, today announced the publication of an update to JESD235 High Bandwidth Memory (HBM) DRAM standard. HBM DRAM is used in Graphics, High Performance Computing, Server, Networking and Client applications where peak bandwidth, bandwidth per watt, and capacity per area are valued metrics to a solution’s success in the market. The standard was developed and updated with support from leading GPU and CPU developers to extend the system bandwidth growth curve beyond levels supported by traditional discrete packaged memory. JESD235B is available for download from the JEDEC website.
JEDEC standard JESD235B for HBM leverages Wide I/O and TSV technologies to support densities up to 24 GB per device at speeds up to 307 GB/s. This bandwidth is delivered across a 1024-bit wide device interface that is divided into 8 independent channels on each DRAM stack. The standard can support 2-high, 4-high, 8-high, and 12-high TSV stacks of DRAM at full bandwidth to allow systems flexibility on capacity requirements from 1 GB – 24 GB per stack.
This update extends the per pin bandwidth to 2.4 Gbps, adds a new footprint option to accommodate the 16 Gb-layer and 12-high configurations for higher density components, and updates the MISR polynomial options for these new configurations. Additional clarifications are provided throughout the document to address test features and compatibility across generations of HBM components.
Vega meets Radeon Pro
Professional graphics cards are a segment of the industry that can look strange to gamers and PC enthusiasts. From the outside, it appears that businesses are paying more for almost identical hardware when compared to their gaming counterparts from both NVIDIA and AMD.
However, a lot goes into a professional-level graphics card that makes all the difference to the consumers they are targeting. From the addition of ECC memory to protect against data corruption, all the way to a completely different driver stack with specific optimizations for professional applications, there's a lot of work put into these particular products.
The professional graphics market has gotten particularly interesting in the last few years with the rise of the NVIDIA TITAN-level GPUs and "Frontier Edition" graphics cards from AMD. While lacking ECC memory, these new GPUs have brought over some of the application level optimizations, while providing a lower price for more hobbyist level consumers.
However, if you're a professional that depends on a graphics card for mission-critical work, these options are no replacement for the real thing.
Today we're looking at one of AMD's latest Pro graphics offerings, the AMD Radeon Pro WX 8200.