Subject: General Tech | February 15, 2018 - 09:50 PM | Scott Michaud
Tagged: valve, pc gaming, steam sale, steam
If you need more games that you purchased on sale but probably will never play, then Valve’s Lunar New Year sale is for you. Year of the Dog is the theme, and so most of the promoted games have dogs in them. Yes, Half Life 2’s robot counts – Valve’s 2004 classic is currently sitting at 90% off.
Personally, I just picked up Okami HD. I was interested in this game when it first came out, but I was purposely avoiding console titles, so I just kept waiting. I just found out that it was released on the PC back in December, and it’s now 30% off its regular price. Good enough for me!
It’s cute that Valve is going back to some sort of meaning in their sales. These sorts of things used to be conversation starters. I don’t know, but it felt like a lot of the Steam Sales lately became… sterile. It feels odd to describe a sale as an experience, but they kind-of were at times.
Or maybe I just like puppies. I dunno.
Subject: General Tech | January 30, 2018 - 02:12 PM | Jeremy Hellstrom
Tagged: microsoft, ea, valve, pubg, rumour, xbox
This one needs more than a few grains of salt but it is possible the Microsoft store might be looking at a significant expansion. Phil Spencer, once head of XBone and now Executive Vice President of Gaming is taking his role seriously and may be looking to grow Microsoft's presence in gaming. The company certainly has enough money to purchase all three companies, and in the case of EA they may actually improve the usefulness of Origin. Valve on the other hand has already mastered the art of online game distribution, unless Microsoft is willing to go with something 'not invented here' that Steam library of yours may be in some peril. This is pure rumour but that doesn't mean you can't fan the flames at The Inquirer, Polygon or below.
"SOMEONE HAS GIVEN the rumour mill an almighty kick as it's been suggested that Microsoft is considering buying-up game publishing behemoths EA and Steam, along with PUBG Corp."
Here is some more Tech News from around the web:
- Cisco drops a mega-vulnerability alert for VPN devices @ Ars Technica
- You can't ignore Spectre. Look, it's pressing its nose against your screen @ The Register
- Deep sigh... Servers get teaser trailers now @ The Register
- Using Your GPUs & CPUs To Make Easy Money With NiceHash @ Techgage
- Radeon RX Vega GPUs are next to impossible to buy: Is AMD hitting pause or ...? @ TechSpot
Subject: General Tech | January 5, 2018 - 03:53 PM | Ken Addison
Tagged: VR, vive focus, vive, valve, steam vr, Oculus, knuckles, htc, CES 2018
In the run-up to CES 2018, the HTC Vive account on twitter tweeted an image teasing their press conference on Monday, January 8.
— HTC VIVE (@htcvive) January 5, 2018
While we've already heard about the standalone Snapdragon 835-powered HTC VIVE Focus set to start shipping in China later this month, it seems unlikely for this teaser to be referring to that device which HTC has already shown off to the public and press.
Rather, it seems more likely that HTC is ready to start to talk about their next generation VIVE device for PC.
Both the graphic and tagline of "New Year's Resolution" obviously seem to be alluding to improved visual quality, and hopefully less of a screen door effect when wearing the headset. Whether or not this is achieved by a higher resolution display, or improved optics, or both has yet to be determined.
Another thing to look out for at this event will be the long-awaited "Knuckles" controllers showed off by Valve earlier this year. With a new generation of VR headset, I would expect the Knuckles controllers to be the bundled option going forward.
We'll be at HTC's VIVE press conference on the 8th, and have some time scheduled late in the week for demos of whatever they are showing off, so stay tuned for more details about their announcements as they happen!
Subject: General Tech | December 6, 2017 - 04:29 PM | Jeremy Hellstrom
Tagged: Bridge Constructor Portal, Bridge Constructor, Portal, valve, gaming
Bridge Constructor will be getting a new expansion, one which features GLaDOS as well as blue and orange portals. The video below doesn't make it obvious if there is a vehicle mounted Portal gun but it certainly gets you thinking. Incorporating portal physics into the physics of Bridge Constructor will certainly put this on a few Steam wishlists for purchase on Dec 20th. Check out the video below, and pop over to Ars Technica for some tidbits of other games without the number 3 involved which Valve is currently working on.
"Remember when Valve used to make new games, instead of just making insanely popular platforms for selling games (and hats and skins)? Valve promised a partial return to those days today with the announcement of a brand-new Portal game... that just so happens to be built as an expansion to Bridge Constructor."
Here is some more Tech News from around the web:
- Songbringer Review @ OCC
- Total War: Rome 2’s Empire Divided DLC is out now @ Rock, Paper, SHOTGUN
- PlayerUnknown's Battlegrounds (PUBG) CPU Test @ Techspot
- Star Wars Battlefront 2’s update aims to fix progression @ Rock, Paper, SHOTGUN
- Ubisoft gives away World in Conflict complete edition PC @ HEXUS
- Seven: The Days Long Gone has ruined all other RPGs for me @ Rock, Paper, SHOTGUN
- Arma 3’s tricky Tac-Ops mission pack is out now @ Rock, Paper, SHOTGUN
- Doom VFR review: A rip-and-tear delight… but only on the right VR setup @ Ars Technica
Subject: General Tech | August 22, 2017 - 09:56 PM | Scott Michaud
Tagged: pc gaming, vive, htc vive, valve, htc, price cut
While it looked like HTC and Valve wouldn’t budge on their launch price, the Vive has just been reduced $200 USD, from $799 down to $599. This is still significantly above the $399 USD price tag during their competitor’s summer sale, but it might be close enough for those who prefer the Vive for one reason or another.
I should note that their website still has payment plans through PayPal, which breaks up the $599 price tag into, they say, twelve chunks.
For me? This price cut came just a week and a bit late. I already picked up the Oculus. For us Canadians, it looks like the Vive sale price is $800 CDN on Amazon, versus the $550 mark for the Rift with Touch and two sensors. That said, if I didn’t jump on the Oculus... would I consider the Vive? At this price, I’m still not sure. I’m wary of a hardware refresh, now that these devices are hitting the one-and-a-half year mark. The Oculus, during its sale, is priced in the “Meh” territory. It would have served its purpose until it’s replaced. The extra couple hundred dollars on the Vive might just push it out of the “eh, if it’s replaced, so what” range.
On the other hand, the Vive can be upgraded with a wireless kit, and I do have issues with the Oculus sensors being obstructed. It’s an interesting move for sure.
Subject: General Tech | August 8, 2017 - 10:16 PM | Scott Michaud
Tagged: valve, pc gaming
During their The International tournament for Dota 2, Valve announced a whole new game and a whole new reason for Blizzard to be annoyed at them: Artifact. While the teaser doesn’t really say much, they allowed Sean Plott, better known as Day, discuss his experiences playing it.
Apparently, it’s a card combat game that is based on the Dota 2 universe. Borrowing from the MOBA formula, there are actually three boards, which he called lanes at one point, that you will need to balance your efforts between. Some strategies can push a single board, while others can just safely lean on all three (although I’m not sure whether the metagame will heavily favor one or the other... in practice).
It’s unclear whether Valve will use their own engine, or license a third-party engine like Unity, which was used by Blizzard for Hearthstone and Valve, themselves, for some of their VR content.
Artifact is expected at some time in 2018.
Subject: General Tech | August 5, 2017 - 09:17 PM | Scott Michaud
Tagged: pc gaming, valve, DOTA 2
Valve’s biggest DOTA 2 tournament, The International, is set to begin on Monday. While the initial prize pool was set at $1.6 million USD, that has since increased to $23,748,880 (and still rising). The format will be double-elimination, upper and lower brackets. The top eight qualifiers are in the upper bracket, where, if they lose, they will drop to the lower bracket (except the team that makes it to the grand finals -- they don’t get two lifes against the lower bracket competitor). The bottom eight qualifiers start in the lower bracket, where, if they lose, they’re out. All pairings are best-of-three, except the grand finals, which are best-of-five.
Like last year, they are doing a “DOTA VR Theater” for those with SteamVR-compatible hardware. This can be used for both replays and live games, including the ability to see the map at human-scale. I’m not sure if it has been significantly updated since last year, but, if you found it entertaining (or you didn’t experience it last year) then it might be something to check out.
The first match, Team Liquid vs Invictus Gaming, is scheduled to begin at 10am PDT (1pm EDT) on Monday!
Subject: General Tech | July 11, 2017 - 12:38 PM | Jeremy Hellstrom
Tagged: half life 3, valve, Gabe Newell
If you haven't spotted it yet, prepare to have your hopes dashed once again for there is a new Half-Life ... patch. Yes, the original game, which is old enough to drink in all of Canada, just received some patches to fix gameplay bugs and save issues. To add salt to the wound, most who want to revist the original will do so with Black Mesa which uses the updated Source engine. Considering that the original Half-Life was done on the Goldsource engine, it is hard to lend credence to the theories that this is in preparation for a launch of the third chapter of Gordon Freeman's really long and bad day. If you wish to torment yourself you can drop by The Inquirer for a link to the comment thread under the patch notes on Steam.
"LEGENDARY GAME Half-Life has just got an update, but naturally, users are not entirely satisfied and many would have preferred Half-Life 3 apparently. Valve announced the update on the Steam Blog and it is in the comments that the calls for the third version of the game come to life. We will come back to that though"
Here is some more Tech News from around the web:
- Amazon Prime Day: A roundup of the best tech deals @ The Inquirer
- Dealmaster: All the best Amazon Prime Day deals going on right now @ Ars Technica
- Ubuntu lands in the Windows 10 Store for Insiders @ The Inquirer
- Intel Purley expected to trigger replacement demand in enterprise market @ DigiTimes
- Court docs: WD has bid to buy Toshiba's memory business six times @ The Register
- The South Korean Cyberattacks – From Military To ATM @ TechARP
- Azure stacks, Office packs – and VR flacks: Here's Microsoft's Inspire news dump @ The Register
Subject: General Tech | June 6, 2017 - 08:48 PM | Scott Michaud
Tagged: valve, steam, pc gaming
As of today, June 6th, Valve has closed their Greenlight program. New submissions will not be accepted and voting has been disabled. Next week, starting on June 13th, Valve will open Steam Direct, which allows anyone to put their game on the platform for a deposit of $100 per title, which will be refunded once the title makes $1,000 in sales. Valve performs a light amount of testing on each game it receives, so it makes sense to have something that prevents you from drowning upon the opening of the flood gates, and it’s nice that they refund it when sales are high enough that their typical fees cover their expenses, rather than double-dipping.
There is still some doubt floating around the net, though... especially regarding developers from impoverished nations. As a Canadian, it’s by no means unreasonable to spend around a hundred dollars, plus or minus the exchange rate of the year, to put a game, made up of years of work, onto a gigantic distribution platform. That doesn’t hold true everywhere. At the same time, Valve does have a measurable cost per submission, so, if they lower the barrier below that, it would be at their expense. It would also be the right thing to do in some cases. Either way, that’s just my unsolicited two cents.
Steam Direct opens on June 13th.
Subject: General Tech | June 5, 2017 - 04:58 PM | Scott Michaud
Tagged: mozilla, valve, steamvr, webvr, apple, macos
At WWDC, Valve and HTC announced that their SteamVR platform would be arriving for macOS. This means that the HTC Vive can now be targeted by games that ship for that operating system, which probably means that game engines, like Unreal Engine 4 and Unity, will add support soon. One of the first out of the gate, however, is Mozilla with WebVR for Firefox Nightly on macOS. Combine the two announcements, and you can use the HTC Vive to create and browse WebVR content on Apple desktops and laptops that have high-enough performance, without rebooting into a different OS.
Speaking of which, Apple also announced a Thunderbolt 3 enclosure with an AMD Radeon RX 580 and a USB-C hub. Alternatively, some of the new iMacs have Radeon graphics in them, with the new 27-inch having up to an RX 580. You can check out all of these announcements in Jim’s post.