Subject: Editorial | April 13, 2017 - 11:17 AM | Alex Lustenberg
Tagged: windows 10, western digital, VIVO, UNIGINE, ryzen, podcast, nvidia, Lian Li, Buyers Guide, Alphacool, adata
PC Perspective Podcast #445 - 04/13/17
Join us for Ryzen 5, Spring 2017 Buyers Guide, Alphacool, VIVO, Lian Li, and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the iTunes Store (audio only)
- Google Play - Subscribe to our audio podcast directly through Google Play!
- RSS - Subscribe through your regular RSS reader (audio only)
- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, Allyn Malventano
Peanut Gallery: Ken Addison, Alex Lustenberg
Program length: 1:26:29
Subject: General Tech | April 11, 2017 - 09:09 PM | Scott Michaud
Tagged: pc gaming, UNIGINE, unigine 2
There are quite a few game engines available these days. Unity stepped up its game and Epic Games, Crytek, Amazon, and others entered the market with various free-to-start licensing options. Back in the early DirectX 11 days, UNIGINE released their popular Heaven benchmark to promote their engine, which had a relatively affordable, up-front fee. (I don’t remember what it was at the time, but the engine currently starts at $1495 USD, albeit royalty-free.)
Available up to 8K60, because lol why not?
Today, they have released a new benchmark, called Superposition, which focuses on two things: VR and GPU stress testing. The setting is some old-timey physics lab, and it includes some minigames to keep you entertained after you determined that your overclock is stable and your performance is assigned some value. According to Phoronix, UNIGINE has been looking into Vulkan, but they haven’t added it to the engine yet. On Linux, you’ll be using OpenGL 4.5, but Windows has a choice between that and DirectX 11.
Subject: General Tech | December 30, 2015 - 02:15 PM | Scott Michaud
Tagged: UNIGINE, unigine 2
Apparently something is coming in 2016, but I don't know what that is. All I can see at the moment is a highly-detailed rendering of Earth, which UNIGINE classifies as a research and development project. The first couple of views are pretty impressive although, despite begging in the comments for a flight simulator with this technology, it looks like this content only works in an as viewed from space context.
That said, it ends up scaling down to the planet's surface, that would be highly entertaining.
Even still, the technology required to convert from recorded, public data into a rendered sphere is impressive. The “procedural data refinement” that converts various masks into clusters of human-made lighting, and so forth, look shiny and believable. This could be highly useful for space games and cinematics at the very least.
The engine itself is impressive. The original UNIGINE was a staple of DirectX 11 benchmarks for years. It made use of tessellation in one of the most compelling, stylized ways we've seen to date. Unfortunately, they seem to be sticking with their large (but not too large) up-front licensing cost business model. This stands against the free with royalty trend of modern engines today, such as CryEngine, Unity, and Unreal. Hopefully it delivers enough revenue to keep them running.
Subject: General Tech, Graphics Cards | February 15, 2013 - 01:43 PM | Jeremy Hellstrom
Tagged: UNIGINE, valley benchmark
Move over Heaven, there is an uncanny new benchmark in town from UNIGINE called Valley, which takes your GPU on a journey to Siberia and forces it to labour on wide open spaces with full DX11 scenery.
Valley Benchmark is a new GPU stress-testing tool from the developers of the very popular and highly acclaimed Heaven Benchmark. The forest-covered valley surrounded by vast mountains amazes with its scale from a bird's-eye view and is extremely detailed down to every leaf and flower petal. This non-synthetic benchmark powered by the state-of-the art UNIGINE Engine showcases a comprehensive set of cutting-edge graphics technologies with a dynamic environment and fully interactive modes available to the end user.
Editions of Valley Benchmark
Alongside a completely free Basic edition, Valley Benchmark provides in-depth performance reviews in the Advanced and Pro editions for hardware manufacturers, graphics driver developers, industry professionals and all individuals involved with video card stability testing.
Targeted mainly towards overclockers and hardware reviewers, the Advanced Edition allows for stress-testing under different conditions and thorough reports outputted into a flexible format.
The Advanced Edition exclusive features:
- Command line automation for full control over run tests S
- tress testing mode (benchmark looping)
- Highly customizable reports in CSV format
The Professional Edition is a comprehensive benchmarking tool for hardware manufacturers and graphics driver developers as it is bestowed with the complexity of top-level gaming technology.
The Professional Edition exclusive features include:
- Licensed for commercial use (for one PC, site licensing option is available on request)
- Command line automation for full control over run tests Stress testing mode (benchmark looping)
- Highly customizable reports in CSV format Per-frame deep analysis
- Rendering of a specified frame Software rendering mode in DirectX 11 for reference purposes Technical support