Subject: General Tech | April 10, 2015 - 11:00 AM | Scott Michaud
Tagged: tressfx, square enix, eidos montreal, dx12, DirectX 12, deus ex: mankind divided, deus ex
Deus Ex: Human Revolution came out in 2011 as a prequel to Ion Storm's Deus Ex and Deus Ex: Invisible War. Human Revolution was made after Warren Spector left the company and Eidos closed down the Austin, Texas developer, leaving the franchise to Eidos Montreal. By the time of Human Revolution's release, Eidos was already purchased by the Japanese publisher, Square Enix. Deus Ex was set in 2052 and Invisible War was set in 2072. Human Revolution, being a prequel as mentioned earlier, rewound the clock to 2027 and introduced a new main character, Adam Jensen. It explored the rise of machine-human augmentations that formed much of the lore in the original titles.
Timeline and theme established, Square Enix has just announced Deus Ex: Mankind Divided, the sequel to the prequel with a great looking (albeit a little bloody) trailer. It is set in 2029, which is just two years after events of Human Revolution. It will be coming to the PC, as well as the two most-next-gen consoles. As expected, Adam Jensen returns as the main character. Now that Square Enix and its subsidiary, Eidos, spent so much to build him up as a brand, it makes sense that they would continue with the consumer recognition. Makes sense from a business perspective, although it probably means the franchise will meander less through time. I will leave that up to the reader to decide whether that's good or bad.
AMD Gaming has also tweeted out that Mankind Divided, or its PC version at the very least, will utilize both DirectX 12 and TressFX. I am curious whether TressFX has been updated to take advantage of the new API, given how important GPU compute is to the new graphics standards. No release date has been set.
Subject: General Tech | March 20, 2013 - 05:21 PM | Jeremy Hellstrom
Tagged: tomb raider, tressfx, gaming
Tomb Raider is as divisive a game as Halo, either you love the series or can't understand why people are interested in it at all. As is usual, [H]ard|OCP put the gaming considerations aside to take a look at the technology showcased in the game as well as finding the settings which provide the best gaming experience on several different single and dual GPU systems. Those who want to experience AMD's new TressFX feature will be glad to hear that you can enable that setting even on a GTX 660Ti. As far as general performance, high end card owners will be able to use Super Sample AA while others will have to content themselves with FXAA, for resolutions over 1080p you are going to want a pair of GPUs as single GPU solutions struggled to meet even 1080p with high or ultimate settings. Read on to see how your system will perform and discover which side of the fence [H] is on when it comes to Lara Croft.
"Tomb Raider is the first game to sport AMD's new TressFX feature. This DX11 effect creates a new sense of realism in-game with each strand of Lara's hair reacting to her movement and environmental features like wind and rain. Crystal Dynamics has worked hard to advance our expectations as gamers and enthusiasts alike!"
Here is some more Tech News from around the web:
- Waaagh-Face: Slitherine Announce Turn-Based 40K Game @ Rock, Paper, SHOTGUN
- StarCraft II Heart Of The Swarm @ Kitguru
- 150 Mods at Once (And a $1,500 PC) Give Skyrim a Next-Gen Makeover @ Wired
- Firaxis Talk Us Through Civilization V’s Brave New World @ Rock, Paper, SHOTGUN
- Crysis 3 @ eTeknix
- SimCity Tested, Benchmarked @ Techspot
- Battlefield 4 unveiling teased for 27th March @ HEXUS
- Duke Is Out: Duke Nukem 3D: Megaton Edition @ Rock, Paper, SHOTGUN
- Gears of War: Judgement @ The Inquirer
Subject: Graphics Cards | February 26, 2013 - 03:04 PM | Ryan Shrout
Tagged: amd, tressfx, lara croft, tomb raider, crystal dynamics
Last week we got an email from AMD teasing an upcoming technology called TressFX that had something to do with hair and something to do with graphics. It should come as no surprise today that AMD has announced that TressFX is a hair modeling technology that utilized DirectCompute for simulation. The proper rendering of hair has been a thorn in the side of game developers for decades now and it seems that with every generation of GPU released by either NVIDIA or AMD/ATI we would see a tech demo about how hair modeling "has been changed forever."
This time though, we are seeing the technology in a AAA gaming title.
TressFX Hair revolutionizes Lara Croft’s locks by using the DirectCompute programming language to unlock the massively-parallel processing capabilities of the Graphics Core Next architecture, enabling image quality previously restricted to pre-rendered images. Building on AMD’s previous work on Order Independent Transparency (OIT), this method makes use of Per-Pixel Linked-List (PPLL) data structures to manage rendering complexity and memory usage.
DirectCompute is additionally utilized to perform the real-time physics simulations for TressFX Hair. This physics system treats each strand of hair as a chain with dozens of links, permitting for forces like gravity, wind and movement of the head to move and curl Lara’s hair in a realistic fashion. Further, collision detection is performed to ensure that strands do not pass through one another, or other solid surfaces such as Lara’s head, clothing and body. Finally, hair styles are simulated by gradually pulling the strands back towards their original shape after they have moved in response to an external force.
It's a lot of technology for a little bit of rendering - but realistic hair presents a very unique problem and I am very interested to see this in action when Tomb Raider releases on March 5th.
I asked AMD a couple of questions including if this was going to be a technology that NVIDIA users would be missing out on. Their response? "We don't create features that lock out other vendors." That doesn't mean GTX 600-series card users will have access to this accelerated hair technology or that it will perform similarly if they do, but I'll take a look when I get my hands on the game.
We are hoping to get some video to go along with our screenshots as I think that will have a stronger impact. You can find more details on AMD's TressFX landing page.
Subject: Graphics Cards | February 22, 2013 - 10:29 PM | Ryan Shrout
Tagged: tressfx, amd
I got an odd email just now that I thought I would share with you. From AMD's Gaming Evolved account I got this:
You're at the top of your game. Why isn't your hair? TressFX is specially formulated with dynamic compounds like PPLL to re-energize your tired locks with vitality and luster.
An odd campaign for sure, but it appears that on Tuesday AMD is going to discuss a technology that will bring realistic hair to gaming. Finally some use for all that GPGPU horsepower on the Southern Islands graphics cards?