Move Over T150...

The Thrustmaster TMX was released this past summer to address the Xbox One ecosystem with an affordable, entry level force-feedback wheel.  This is essentially the Xbox version of the previously reviewed Thrustmaster T150 for the PS3/PS4.  There are many things that these two wheels have in common, but there are a few significant differences as well.  The TMX is also PC compatible, which is what I tested it upon.

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A no-nonsense box design that lets the buyer know exactly what systems this product is for.

The Basics

The TMX is priced at an MSRP of $199.  Along with the T150 this is truly an entry level FFB wheel with all of the features that racers desire.  The wheel itself is 11” wide and the base is compact, with a solid feel.  Unlike the T150, the TMX is entirely decked out in multiple shades of black.  The majority of the unit is a dark, slick black while the rubber grips have a matte finish.  The buttons on the wheel are colored appropriately according to the Xbox controller standards (yellow, blue, green, and red).  The other buttons are black with a couple of them having some white stenciling on them.

The motor in this part is not nearly as powerful as what we find in the TX and T300rs base units.  Those are full pulley based parts with relatively strong motors while the TMX is a combination gear and pulley system.  This provides a less expensive setup than the full pulley systems of the higher priced parts, but it still is able to retain pretty strong FFB.  Some of the more subtle effects may be lost due to the setup, but it is far and away a better solution than units that feature bungee cords and basic rumble functionality.

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The back shows a basic diagram of the mixed pulley and geared subsystem for force-feedback.

The wheel features a 12 bit optical pickup sensor for motion on the wheel.  This translates into 4096 values through 360 degrees of rotation.  This is well below the 16 bit units of the TX and T300rs bases, but in my racing I did not find it to be holding me back.  Yes, the more expensive units are more accurate and utilize the Hall Effect rather than an optical pickup, but the TMX provides more than enough precision for the vast majority of titles out there.  The pedals look to feature the same 10 bit resolution that most other Thrustmaster pedals offer, or about 1024 values for several inches of travel.

Click to read the entire wheel review!

Podcast #395 - AMD Driver Quality, New Intel and Micron SSDs, Corsair's SPEC-ALPHA and more!

Subject: General Tech | April 14, 2016 - 12:42 PM |
Tagged: video, TMX, Thrustmaster, podcast, omega, micron, Lian-Li, Intel, game ready, crimson, catalyst, bx300, amd

PC Perspective Podcast #395 - 04/14/2016

Join us this week as we discuss AMD Driver Quality, New Intel and Micron SSDs, Corsair's SPEC-ALPHA and more!

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Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, Allyn Malventano, and Sebastian Peak

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Thrustmaster Introduces Xbox One Compatible TMX Wheel

Subject: General Tech | April 12, 2016 - 02:33 PM |
Tagged: Thrustmaster, TMX, T300, tx f458, force feedback, wheels, racing pedals, DiRT Rally, project cars, Assetto Corsa, xbox one

Some months ago I had the chance to review the PS3/4 and PC compatible Thrustmaster T150.  This turned out to be a solid little wheel with full functionality that would not break the bank.  The force feedback was not as strong or as nuanced as what I had found with the higher end TX F458 and T300 products, but it provided a wholly satisfactory experience that was around one half the price of the higher end products.
 
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Something missing from the lineup was a budget/entry level product for the Xbox One.  The TX F458 provides support for that platform, but it is anywhere from $300 to $400 US in price.  Essentially the same price as the console itself.  This comes at a pretty good time as a whole slew of racing games are being released on consoles these days (or soon).  Products such as DiRT Rally, Project Cars, and the upcoming console release of Assetto Corsa have injected new life into racing titles on consoles.  Add in Microsoft's continued development of the Forza series, console users have a good excuse to purchase racing inspired gear for their products.
 
In speaking with the DiRT developers, they admitted that they have to adjust the difficulty of the games to make them playable on game pads.  This makes sense as there are not nearly enough degrees of movement from either a turning or throttle/braking standpoint.  There is maybe a 30 degree movement in total with the thumbpads as well as not very many gradiations when using the triggers on the gamepad for braking and throttle control.  To get the most out of racing games a wheel is very necessary.  It provides the accuracy needed to drive very fast without the application helping a user out by decreasing the realism of the driving experience.
 
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The Thrustmaster TMX Force Feedback wheel is very similar in build and size to the earlier T150.  The primary differences are of course the Xbox One compatibility as well as a 900 degree rotation.  The T150 had the full 1080 degrees, but it seems like the 900 number is a hard limit on the Xbox.  The wheel can be programmed to handle rotations as low as 270 degrees as well as up to 900.  It is a hybrid pulley/geared unit with solid force feedback strength.  It features a metal axle and metal ball bearings so the wear will be minimal over the lifetime of the product.  It also features the same 12 bit optical tracking mechanism that the T150 utilizes that gives 4096 values for each 360 degrees of rotation of the wheel.
 
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No specialty drivers or software are needed for use with the Xbox One, but drivers are needed for the PC.  The firmware in the wheel contains all the necessary software to run successfully on the Xbox One, so it is simply plug and play for that platform.  The wheel comes with the wide 2 pedal unit which also allows users to remove the pads and adjust their position to their own liking.  The paddle shifters are also made of metal so that they will not break after extended use and wear.  While the actual wheel itself cannot be swapped out like with the TX and T300 bases, the TMX does support the Thrustmaster ecosystem of add-in parts.  It is compatible with the T3PA and T3PA-Pro bedals and the TH8A manual shifter (that can also be configured as a sequential shifter).
 
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$199.99 is not inexpensive, but it is a reasonable price for a product of this nature.  It looks to be a very good introductory wheel of the Xbox One platform that will last years.  It could also act as a gateway drug to more expensive purchases in the future, such as the pro pedals, a new base, and a fancy Alcantara based wheel.  The TMX should be available by next month at major retailers around the world.
Source: Thrustmaster