Subject: General Tech | March 6, 2017 - 07:01 AM | Scott Michaud
Tagged: switch, Nintendo, gamepad
While mouse and keyboard is awesome for many games, a few benefit from the layout of a gamepad (or the way it’s used). There was a drought in these for a few years, particularly around the ~2007 time-frame, but this console generation provides us PC gamers with quite a few competent options. When they launched, both the PS4 and the Xbox One allowed their controllers to be used on the PC, and both eventually provided wireless adapters to make it function. Microsoft did it for Windows 10, and Sony did it for PlayStation Now. Even Valve got their Steam Controller out there, which is definitely an alternate alternative, like it or hate it. Personally, I’ve never tried.
While Nintendo hasn’t really ever supported the PC market, apart from, like, Mario is Missing, their Bluetooth-based controllers also never really tried to block PCs from using them. Apparently, the Nintendo Switch is no exception, and its Pro Controller seemingly just connects with the old gamepad API.
This isn’t supported, so it’s probably best to not go out and buy it for the PC, but feel free to try it if you already have a Switch and Pro Controller (and a Bluetooth adapter for your PC).
Subject: Systems, Mobile | March 4, 2017 - 07:01 AM | Scott Michaud
Tagged: Tegra X1, teardown, switch, nvidia, Nintendo
Here at PC Perspective, videos of Ryan and Ken dismantling consoles on their launch date were some of our most popular... ever. While we didn’t do one for the Nintendo Switch, GamersNexus did, and I’m guessing that a segment of our audience would be interested in seeing what the device looks like when dismantled.
As he encounters many chips, he mentions what, if anything, is special about them based on their part numbers. For instance, the NVIDIA SoC is listed as A2, which is apparently different from previous Maxwell-based Tegra X1 SoCs, but it’s unclear how. From my perspective, I can think of three possibilities: NVIDIA made some customizations (albeit still on the Maxwell architecture) for Nintendo, NVIDIA had two revisions for their own purposes and Nintendo bought the A2, or the A2 shipped with NVIDIA's Maxwell-based Shield and my Google-fu is terrible.
Regardless, if you’re interested, it should be an interesting twenty-or-so minutes.
Subject: General Tech | October 27, 2016 - 12:19 PM | Ryan Shrout
Tagged: z850, x50, video, tegra, switch, surface studio, Samsung, qualcomm, podcast, Optane, nvidia, Nintendo, microsoft, Intel, gtx 1050, Fanatec, evga, acer, 960 PRO, 5G
PC Perspective Podcast #422 - 10/27/16
Join us this week as we discuss the Samsung 960 Pro, Fanatec racing gear, an Acer UltraWide projector, Optane leaks, MS Surface Studio and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
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Hosts: Ryan Shrout, Allyn Malventano, Josh Walrath, Jeremy Hellstrom
Program length: 1:47:11
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- Week in Review:
- Today’s episode is brought to you by Harry’s! Use code PCPER at checkout!
- News items of interest:
- 1:00:50 GTX 1050 and 1050Ti
- 1:05:30 Intel Optane (XPoint) First Gen Product Specifications Leaked
- 1:11:20 Microsoft Introduces Surface Studio AiO Desktop PC
- 1:21:45 Microsoft Windows 10 Creators Update Formally Announced
- 1:25:25 Qualcomm Announces Snapdragon X50 5G Modem
- 1:31:55 NVIDIA Tegra SoC powers new Nintendo Switch gaming system
- Hardware/Software Picks of the Week
- Ryan: Chewbacca Hoodie
- Jeremy: The Aimpad R5 is actually much cooler than I thought
- Josh: Solid for the price. Get on special!
- Allyn: Factorio
Subject: Processors, Mobile | October 20, 2016 - 11:40 AM | Ryan Shrout
Tagged: Nintendo, switch, nvidia, tegra
It's been a hell of a 24 hours for NVIDIA and the Tegra processor. A platform that many considered dead in the water after the failure of it to find its way into smartphones or into an appreciable amount of consumer tablets, had two major design wins revealed. First, it was revealed that NVIDIA is powered the new fully autonomous driving system in the Autopilot 2.0 hardware implementation in Tesla's current Model S, X and upcoming Model 3 cars.
Now, we know that Nintendo's long rumored portable and dockable gaming system called Switch is also powered by a custom NVIDIA Tegra SoC.
We don't know much about the hardware that gives the Switch life, but NVIDIA did post a short blog with some basic information worth looking at. Based on it, we know that the Tegra processor powering this Nintendo system is completely custom and likely uses Pascal architecture GPU CUDA cores; though we don't know how many and how powerful it will be. It will likely exceed the performance of the Nintendo Wii U, which was only 0.35 TFLOPS and consisting of 320 AMD-based stream processors. How much faster we just don't know yet.
On the CPU side we assume that this is built using an ARM-based processor, most likely off-the-shelf core designs to keep things simple. Basing it on custom designs like Denver might not be necessary for this type of platform.
Nintendo has traditionally used custom operating systems for its consoles and that seems to be what is happening with the Switch as well. NVIDIA mentions a couple of times how much work the technology vendor put into custom APIs, custom physic engines, new libraries, etc.
The Nintendo Switch’s gaming experience is also supported by fully custom software, including a revamped physics engine, new libraries, advanced game tools and libraries. NVIDIA additionally created new gaming APIs to fully harness this performance. The newest API, NVN, was built specifically to bring lightweight, fast gaming to the masses.
We’ve optimized the full suite of hardware and software for gaming and mobile use cases. This includes custom operating system integration with the GPU to increase both performance and efficiency.
The system itself looks pretty damn interesting, with the ability to switch (get it?) between a docked to your TV configuration to a mobile one with attached or wireless controllers. Check out the video below for a preview.
I've asked both NVIDIA and Nintendo for more information on the hardware side but these guys tend to be tight lipped on the custom silicon going into console hardware. Hopefully one or the other is excited to tell us about the technology so we can some interesting specifications to discuss and debate!
UPDATE: A story on The Verge claims that Nintendo "took the chip from the Shield" and put it in the Switch. This is more than likely completely false; the Shield is a significantly dated product and that kind of statement could undersell the power and capability of the Switch and NVIDIA's custom SoC quite dramatically.