Subject: General Tech | September 23, 2015 - 07:31 AM | Scott Michaud
Tagged: street fighter v, pc gaming, consolitis, capcom
For the longest time, game developers have been complaining about 32-bit limits for memory usage but were timid to cut off support for 32-bit OSes. It is one thing to tell users to drop a few extra sticks into their PC, as a handful of gigabytes have been pretty cheap for a while, but this barrier also required an OS upgrade, and many gamers were clinging to XP or fearful of driver problems. The problem has mostly been resolved for PC gamers now, and current consoles have crossed the threshold themselves with 8GB of memory (for Microsoft and Sony).
This brings us to Street Fighter V. I am not quite sure that a game like this inherently requires so much memory given the relatively few unique objects that fighting games tend to display. It apparently will be though, according to Capcom. Their official specifications claim that the game will not even launch without 6GB of memory installed, and 8GB is appreciated if it is available.
Otherwise, the game requires a dual-core (four thread) Haswell i3 at 3.6 GHz and an NVIDIA GTX 480 or higher. This is relatively high, slightly higher than Battlefield 3 in fact, but not too bad for today's situation. For the record, Capcom recommends a Devil's Canyon i5 with a GTX 960, but they naturally don't say what that corresponds to. They also don't provide AMD or Intel GPU equivalents, but I don't think even Iris Pro is equivalent so that probably just leaves Radeon users doing trial and error. Thankfully, Steam offers refunds just for that kind of thing.
They also want to say that Street Fighter V supports Steamworks. Expected, but nice.
Subject: General Tech | December 9, 2014 - 10:47 PM | Scott Michaud
Tagged: street fighter v, street fighter, pc gaming, gaming
Well this is something that people have been demanding for quite some time. Not only will Capcom's Street Fighter V be available on the PC and PS4, but multiplayer can be a mix-and-match between the two platforms. You will not need to coordinate a platform of choice ahead of time. Players on both of these platforms will be able to connect to one another.
While Capcom has not released any further details, previous Street Fighter releases for the PC have supported local multiplayer when extra controllers are connected. The omission of Xbox One is definitely strange as well, given the exclusive agreement between Microsoft and Capcom for Dead Rising 3. Of course, different game, different contract, but it suggests a larger reason to avoid Xbox One. Two possible, not mutually exclusive reasons are: 1 - Sony paid them and/or 2 - Microsoft was too restrictive about cross platform play. In the past, Microsoft would only allow PC-Xbox cross-platform play if the PC title was branded as Games for Windows Live, which I do not think any game took advantage of (Update: Apparently I was wrong and Shadowrun actually launched cross-platform multiplayer before it was sunset). It also no longer exists.
Street Fighter V will be out... sometime... for PC and PS4.