Subject: General Tech | September 17, 2014 - 06:29 PM | Jeremy Hellstrom
Tagged: gaming, ancient space, space sim, rts
On September 23rd a new space strategy game by the name of Ancient Space will drop, giving those of us impatiently awaiting the Homeworld Remasters release something to tide us over. One particularly interesting feature of the game is the voice acting which will include Ron Glass from Firefly, Dina Meyer from Starship Troopers and other series, Aaron Douglas from Battlestar Galactica and several other names immediately recognizable to Sci-Fi fans. The trailer below shows off some of the gameplay which also looks to be as impressive as the cast. Hopefully this will be as enjoyable for the story as it is for the gameplay. You can follow the links from Rock, Paper, SHOTGUN for more information.
The Fragging Frogs have been up to quite a bit lately, which you would have completely missed had you not the wisdom to have already joined the best gaming group on the web. For those few who have yet to join up, once you've checked out the previous link there is a new thread to help introduce yourself and your collection of games to the group. Try it, you just might like it!
"I feel like I’ve written about quite a few space RTSs in recent times, but none of them are releasing quite as soon or look quite as promising as Ancient Space. The latest trailer thankfully does more than show up Adam’s lack of sci-fi TV knowledge with its voice cast. It’s actual game footage, UI and all, and interspersed with comments from the developers about how the ship customisation and campaign systems will work."
Here is some more Tech News from around the web:
- Rock, Paper, Shotgun’s Seven Year Humble Bundle
- End of Summer Sale @ Humble Bundle
- Celebrate GOG.com's 6th Birthday: 20+ Titles up to 80% off Each Day!
- Editorial: Some Subjective Thoughts On Objectivity @ Rock, Paper, SHOTGUN
- Commander Keen: Keen Dreams Source Code Released @ Slashdot
- The Growing Illusion of Single Player Gaming @ Giant Bomb
- Slap my Imp up: Bullfrog's Dungeon Keeper @ The Register
- Ferguson media coverage inspires game about modern journalism @ Rock, Paper, SHOTGUN
- Risen 2: Dark Waters 2-Years Later Review @ OCC
- Gleaming: Icewind Dale’s Enhanced Edition @ Rock, Paper, SHOTGUN
- Latest Far Cry 4 trailer introduces the mighty elephants of Kyrat @ HEXUS
- Smell The Glove: The Magicka Devs’ Gauntlet Revamp @ Rock, Paper, SHOTGUN
Subject: Editorial | November 8, 2012 - 12:56 AM | Jeremy Hellstrom
Tagged: stealth, space sim, games
There are two types of games that are near and dear to my heart which have been sadly lacking recently, stealth FPSes and space sims, which seems to be changing. Until very recently the best way to solve your stealth fetish was to take advantage of the compatibility patches for Thief 2 or to play Thief: The Dark Mod, neither new releases nor officially sanctioned. Deus Ex:HR had some stealth elements depending on how you wanted to play it but for the most part it was a straight out superpower shooter. The release of Dishonored was a good start, while it is another superpower shooter it is one with far more emphasis on stealth, both in the powers you can gain and utilize as well as the fighting mechanics which ensure your death if you attract too many enemies at the same time. Next to come is a game entitled Abduction, which is being built on CryEngine 3 and as you can see by the trailer it is very much focused on dark places to hide, proper shadows for you to keep track of guards with, silent take downs and a silenced pistol for those who run out of patience and need turn off a light or to drop someone quickly. Sound also plays a part, over and above the AI swarming gun shots, for instance the instruction to run and let the sound cause a distraction. Also worth checking out is Hitman, again a game which incorporates stealth as a major gameplay mechanic and not just an option in some missions.
Space Sim fans have long been bemoaning the early demise of the FreeSpace series, for as much fun as the incredible X series is, it is far more than a space shooter and that can turn many fans off. Babylon 5: I've Found Her is an amazing free game which has continued to receive updates and new missions, however it uses Newtonian physics which can be difficult to get used to and frustrating to some players. Also recently released was the Wing Commander Saga, more than just a remake of Wing Commander 3 while still incorporating many of the assets which made that game special then and still does today.
The creator of Wing Commander, Chris Roberts, also had an announcement for space sim fans who have long been awaiting his return to game design. He is currently working on a monstrous space game in two forms, a single player version called Squadron 42 and a online multiplayer version with a fully perpetual universe with an accompanying story arc reminiscent of the fall of Rome called Star Citizen. While both games will essentially be the same, the online version will obviously not evolve in the same way as the single player version since once you let player characters near your campaign you might as well toss your carefully planned story arc out the window as it will not survive contact with those stubborn, misguided fools (to put it politely).
If that is not enough to send a tingle down your spine then perhaps the possible return of another old friend will. If David Braben has his way, Elite will be making a comeback and as his Kickstarter already has over £300,000 in backing. Not only was this an incredible game to play, they were the first to develop procedural generation of a game world or universe in this case. How else could they fit 8 galaxies each with 256 planets onto a Cassette, Floppy disk or Cartridge and then run it on an 8-bit computer? Now imagine what those twistedly gifted minds can do with today's 64bit OSes and the GPU power available to them. Jameson never had it so good, even after upgrading his docking computer so as to no longer have to manually match rotation with space stations!
It is a damn fine time to be a PC gamer who likes a little variation in the types of games they play ... now I wonder if that X-Com squaddie is healed up enough to go on another mission yet?