Skyrim Special Edition Beta Patch Released

Subject: General Tech | November 3, 2016 - 05:04 PM |
Tagged: bethesda, pc gaming, skyrim

Despite the complaints that are seen across the internet, the launch of Skyrim Special Edition (on PC) has not been bad. If you received it for free, because you own the original Skyrim and all of its paid DLC, then it delivers a newer engine with more rendering features and the potential to handle much more modded content at the same time. It is a new game, though, and I think users were expecting to binge on it at launch, when it will take a bit of time to catch up to the original game.

bethesda-2016-skyrim-special-edition.png

Speaking of catching up, though, Bethesda has released a beta patch for the PC version. Skyrim Special Edition 1.1.51 will remove compression on “some” sound files, which was a major complaint that circled the web since release. They also fixed a few bugs with the save games, performance, and NPC behavior.

To access it, switch Skyrim Special Edition to the Beta channel on Steam by right clicking on the game in your library, clicking properties, and changing the drop-down in the betas tab.

Source: Bethesda

Podcast #423 - Logitech G231, DX12 Multi-GPU, GTX 1070/1080 issues and more!

Subject: General Tech | November 3, 2016 - 10:35 AM |
Tagged: vrm, video, skyrim, qualcomm, prodigy, powercolor, podcast, nxp, multi-gpu, msi, micron, logitech, GTX 1080, gtx 1070, g231, evga, dx12, devil box, deus ex: mankind divided, amd, Alienware 13

PC Perspective Podcast #423 - 11/03/16

Join us this week as we discuss the Logitech Prodigy G231, multi-GPU scaling with DX12, Qualcomm buying NXP, issues with GTX 1070 and 1080 cards and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

Hosts:  Ryan Shrout, Allyn Malventano, Josh Walrath, Jeremy Hellstrom

Program length: 1:10:25

  1. Week in Review:
  2. Today’s episode is brought to you by Harry’s! Use code PCPER at checkout!
  3. News items of interest:
  4. Hardware/Software Picks of the Week
  5. Closing/outro

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Skyrim Special Edition, or Skyrim "Special" Edition

Subject: General Tech | November 2, 2016 - 03:44 PM |
Tagged: skyrim, gaming, elder scrolls

If you picked up all of the Skyrim DLC then the new Special Edition is available to you for free, otherwise it could cost you up to $50.  The question of whether to install it or not is on the minds of many gamers, including the gang over at Rock, Paper, SHOTGUN.  The answer is simple if you have installed dozens of mods and have them playing nicely together; do not.  This new version will not support those mods nor will you be able to load saves from them, though there is a way for those with less common aspect ratios to be able to play.

For those uninterested in mods or who want to start all over again, there have been reports of sound issues and many of the old bugs are back; expect a lot of flying if your FPS can top 60 if your machine can play the new version that is.  As far as the new graphical features such as lighting do not measure up to the unmodded original with the high resolution texture pack as you can see in the image from RPS below.  It has no hope of matching the quality of some of the various existing mods that make the game almost photo realistic.  All is not lost, this could be a great platform upon which modders can redo existing mods or create new ones but for the most part this launch is disturbingly reminiscent of the original launch of the game.

RPS example.PNG

"I switched repeatedly between it and an unmodded Skyrim original install with Bethesda’s official high-res texture pack added in, and it didn’t take long to reach that perfect pitch of meaningless insanity that is deciding between two different shades of white to paint your bathroom. Ultimately, I came damned closed to preferring the original."

Here is some more Tech News from around the web:

Gaming

Skyrim isn't done with you yet; full conversion Enderal arrives

Subject: General Tech | August 17, 2016 - 02:02 PM |
Tagged: Enderal, SureAI, mod, skyrim

 Enderal: The Shards of Order is a complete conversion of the Steam version of Skyrim into a completely new game in a brand new world.  The mod is 8 GB in size and requires a separate launcher, both available at Enderal.com and you can expect between 30 to 100 hours playtime.  You may remember this team from Nehrim, their previous total conversion mod for Oblivion.  Rock, Paper, SHOTGUN have covered this mod previously, however until now it was only available in German.  The full English version, including voice acting, is now complete and ready for you to dive into.  You might want to consider unmodding your Skyrim to install the mod, it does create a copy of the Skyrim installation so you can restore your Thomas the Tank Engine mod once you are set up. 

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"A final version of Enderal: The Shards of Order has been completed and can be downloaded for free now. While ‘Enderal’ sounds like it could be something made by a United States pharmaceutical company, it is actually a massive total conversion mod for Skyrim, not just adding new weapons or turning it into a survival game, but creating a whole new RPG using the raw materials of its parent."

Here is some more Tech News from around the web:

Gaming

Source: rock

Skyrim Special Edition Announced (now with 64 bits!)

Subject: General Tech | June 15, 2016 - 10:01 PM |
Tagged: skyrim, bethesda

On Sunday, Bethesda had their E3 2016 press conference, where they announced a bunch of content that are relevant to PC gamers. One of them was Skyrim: Special Edition. It hasn't been added to their website yet, but it updates The Elder Scrolls V with new assets, shaders, and effects. On the PC, it will be free to anyone who has purchased the base game and all of its expansions.

Even better: it is also compiled as a 64-bit application.

bethesda-2016-skyrim-special-edition.png

One of the original Skyrim's limits, specifically for modders, was that it could only address a little over 3GB of system memory before crashing. Worse: RAM usage was interconnected with GPU memory usage, which further limits the number of assets you can actually load. While there are probably still plenty of ways for Skyrim to crash, especially when third-party content is injected, Skyrim: Special Edition will move the solid, 3GB wall.

DigitalFoundry also claims that the engine itself is updated to a newer branch itself, like what was used for Fallout 4. This makes sense, because several effects would be difficult to do on DirectX 9 (like volumetric god rays). Despite the newer engine version, Pete Hines of Bethesda said “basically, yes” when asked whether existing Skyrim mods would be compatible. This suggests that the internal API would be the same for at least the majority of cases. Interesting!

Skyrim: Special Edition will be available on October 28th.

Source: PCGamer

Even Mods Have Pre-E3 Trailers -- Skywind

Subject: General Tech | June 7, 2016 - 07:15 AM |
Tagged: skyrim, morrowind, elder scrolls, bethesda

TESRenewal Project is basically about taking earlier Elder Scrolls titles and bringing them to newer engines. Three mods are under the control at the moment: Skywind, which puts Morrowind into Skyrim; Skyblivion, which puts Oblivion into Skyrim; and Morroblivion, which puts Morrowind into Oblivion. Morroblivion is already out in the wild, with the latest release dating back to November, 2014, but the other two are being worked on behind closed doors.

They have now released a small update teaser video (above) -- less than two minutes long -- that shows off various environments (and the assets in them). Obviously, at this point, Skyrim is fairly old. It was released almost five years ago, and it still runs on DirectX 9. It is still very popular though, and what we can see from the trailer looks at least as good as Bethesda's default content.

bethesda-2016-skywind-mod.jpg

Skywind will be a non-commercial mod, although it will require both Skyrim, Morrowind, and their expansions (except Hearthfire) to play -- even though it doesn't use any Morrowind assets. This may or may not be a Bethesda requirement; they tend to be quite restrictive with their copyrights and trademarks. (The Mod Workshop payment issue, the Scrolls trademark issue, and the Fallout-posters fan site trademark issue all jump to mind.)

Either way, it will be free if you own both titles, and it looks like an interesting total conversion.

Skyrim on Frostbite ... no not the engine

Subject: General Tech | October 29, 2014 - 01:45 PM |
Tagged: gaming, skyrim, frostfall

Last week RPS engaged in a bit of a theme, reviewing various survival games which is a genre which has really taken off this year.  Perhaps the most interesting was this article describing life with mods that make Skyrim into a much colder place to live, with frostbite becoming a serious concern as well as weather effects which are far more than just eye candy.  They also chose a mod which disables fast travel and removes dragons and the Dragonborn, instead playing a random outlaw out for an adventure.  All told this makes for a very different game than the vanilla and for those really looking for a new experience there is a comprehensive list of survival mods in this post, check out the comments below as well if you want to start counting your calories.

If you prefer survival of the fittest in a multiplayer game, then drop the single player mods and check out what the Fragging Frogs are up to this week.

6_youaredrunk.jpg

Drinking also has an effect.

"But more importantly, Meeko kept me warm in Skyrim’s deadly mountain passes. One of the mods I have installed is Frostfall, which gives the player a few extra things to worry about. Exposure can leave you freezing to death, while being wet means you succumb to the cold even faster. You have to keep yourself warm at fires and fill up on hot soups to keep your ‘exposure meter’ from dropping too low. Once, I tried to swim across a small, icy river and before I could get a fire going on the opposite shore I passed out from hypothermia. I woke up in a familiar inn, penniless, frostbitten and with this note in my pocket."

Here is some more Tech News from around the web:

Gaming

Coming soon to a PC near you; the Skywind Public Beta Test

Subject: General Tech | July 9, 2014 - 02:45 PM |
Tagged: skywind, skyrim, morrowind, gaming, elder scrolls, !console

It has been a long time coming and unfortunately it isn't quite here yet but sometime in the not too distant future Skywind will be opened up to the public for testing.  If you do not own Skyrm then you probably have no interest in this mod but you may need to ensure you have a copy of Morrowind, including both Tribunal and Bloodmoon addons.   You will need both games installed as well as the soon to be released assets from TESRenewal.com to try out Skywind for yourself.  If your head is about to explode from the excitement and anticipation you probably shouldn't watch the video below nor read more about it at the equally excited Rock, Paper, SHOTGUN.

In the mean time you can distract yourself by chatting with the Fragging Frogs in the Forum and get some gaming done to burn off some of that nervous energy.

"Skywind, the total rebuild of The Elder Scrolls III: Morrowind in Skyrim’s engine, continues to play sweet melodies on my heart strings. They’re nostalgic tunes that lull me like the most charming of snake charmers. There’s a new trailer out, and I can practically feel the Balmoran cliff racers pecking at my back, making me invent new deities just so I can use their names as curse words."

Here is some more Tech News from around the web:

Gaming

Skywind is coming ... still

Subject: General Tech | January 29, 2014 - 02:38 PM |
Tagged: gaming, morrowind, skyrim, mod, skywind

The long awaited mod is still in development, recreating Morrowind with the improved Skyrim engine.  The alpha is currently available to those who own a copy of both games, Skyrim for the engine and Morrowind for the actual game content.  There is a lot of work to be done uniting the games, skill trees are different as well as the differences in the armour system.  With a complete redo of every texture as well as the incorporation of all of Morrowind's content this is a major project but it seems Rock, Paper, SHOTGUN has good reason to believe this mod will continue being developed as there is quite a bit of action on their forums as well as the preview video they just posted.

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"I'm so used to these modern conversions of old games stalling mid-development, that I immediately approach them with skepticism. There’s now enough here that I’m starting to open up my hope glands and spurt optimism juice all over my clothes. It’s kind of a problem."

Here is some more Tech News from around the web:

Gaming

New Mod: Falskaar Adds Land and 26 Quests to Skyrim

Subject: General Tech | July 18, 2013 - 03:34 AM |
Tagged: skyrim, mod, elder scrolls

If you thought it took a long time to play The Elder Scrolls V then you should consider the man-hours required for its development. Alexander J. Velicky, a hobbyist hoping to secure a job at Bethesda, spent 2000 hours of his last year creating an entire total conversion for Skyrim. If you then include the 100 contributors, Falskaar has quite a lot of care invested in its development. You can check out its trailer below.

In short, Falskaar is a total conversion of Skyrim, notable for:

  • 26 new quests, 9 of which comprising its main story arc
  • A large, a quarter to a third of Skyrim's area, new environment to explore
  • Two new spells, a new shout, and many new items and equipment
  • An original 14-piece soundtrack and full voice-over
  • Compatible with just an up-to-date base install of Skyrim: no extra mods and no DLC required.

Braving a torrent of "doing it wrong" comments, I must confess I did not spend much more than a dozen hours with The Elder Scrolls V. It was entertaining and worthwhile to purchase but ultimately unable to become a habitual experience. Others I know, on the other hand, sunk months and years into the title. Falskaar, itself, expands that experience by about 25 further hours.

I do not expect to see a select handful of people for the next few days.

If you wish to fall off the grid, yourself, then download Falskaar for free if you own Skyrim. If you do not own Skyrim, it is currently reduced in price by 30% for the Steam Summer Sale.

Source: NexusMods