DX12 Multi-GPU scaling up and running on Deus Ex: Mankind Divided

Subject: Graphics Cards | November 1, 2016 - 11:57 AM |
Tagged: video, rx 480, readon, nvidia, multi-gpu, gtx 1060, geforce, dx12, deus ex: mankind divided, amd

Last week a new update was pushed out to Deus Ex: Mankind Divided that made DX12 a part of the main line build and also integrated early support for multi-GPU support under DX12. I wanted to quickly see what kind of scaling it provided as we still have very few proof points on the benefit of running more than one graphics card with games utilizing the DX12 API.

As it turns out, the current build and driver combination only shows scaling on the AMD side of things. NVIDIA still doesn't have DX12 multi-GPU support enabled at this point for this title.

  • Test System
  • Core i7-5960X
  • X99 MB + 16GB DDR4
  • AMD Radeon RX 480 8GB
    • Driver: 16.10.2
  • NVIDIA GeForce GTX 1060 6GB
    • Driver: 375.63

mankind1080-avg.png

Not only do we see great scaling in terms of average frame rates, but using PresentMon for frame time measurment we also see that the frame pacing is consistent and provides the user with a smooth gaming experience.

mankind1080-plot.png