Subject: General Tech | July 10, 2017 - 06:21 PM | Scott Michaud
Tagged: VR, razer, osvr
Last night, we reported on Oculus dropping the price of their Rift + Touch being reduced to $399 USD ($549 CDN). In the comments of that story, mLocke, who is a regular in our IRC chat, mentioned that Razer’s HDK2 is also $399. Even better, if you are a developer or involved in an educational institution, you can also apply to receive an addition 20% discount, which would bring the cost down to about $319 USD. There is also something about a “2 for 1 promotion” for academics and researchers, but you need to email them for that.
That said, the OSVR HDK2 doesn’t come with a controller, unlike the Oculus Rift + Touch. Also, while OSVR is expected to form the basis of OpenXR, because Razer donated the API to the Khronos Group, it doesn’t support as much as Oculus or the HTC Vive. That said, if you’re a developer that only cares about your own content, it works with Unreal Engine 4 and Unity, and you can probably add support to other engines yourself. (Update @ 7:47pm: I just realized that this previous sentence doesn't mean what I intended it to. There's a lot of engines that already support OSVR, including Lumberyard and CryEngine. I meant that if you're working on your own, then the SDK is available as well. I didn't mean that Unity and Unreal Engine were the only ones with available plug-ins.)
So, for a consumer that is torn between both deals, I would probably point you to the Oculus one. If you’re a developer, educator, or researcher, then you might want to reach out to OSVR and see. It might be your best option.
Subject: Mobile | April 25, 2017 - 05:24 PM | Jeremy Hellstrom
Tagged: external gpu, razer, razer blade, Razer Core
Razer updated their Blade gaming laptop with a GTX 1060 and i7-7700HQ along with a bump in the 16GB of memory to DDR4-2400 and an 256GB M.2 Samsung PM961 SSD. That is not what makes this review from Kitguru interesting, it is the additional product which came with the Blade that does. The Razer Core is a housing for an external GPU which connects over Thunderbolt 3. You can install either an AMD or NVIDIA GPU which 310mm or less in length which can be powered by a 500W PSU, which is pretty much any GPU on the market. Kitguru installed a GTX 1080 and compared the performance of the integrated GTX 1060 to the higher end card; you can see the results here.
"We began our recent review of the 2017 Razer Blade by telling you that Razer had updated the graphics chip from GTX 970M to GTX 1060. The laptop has continued to evolve and now it’s the turn of the CPU which has been changed from Intel Core i7-6700HQ Skylake to Core i7-7700HQ Kaby Lake."
Here are some more Mobile articles from around the web:
More Mobile Articles
- MSI GS73 STEALTH PRO-009 (GTX 1050 Ti) @ techPowerUp
- MSI GT73VR Titan GTX 1070 SLI Gaming Laptop @ eTeknix
- Asus Zenbook 3 @ Kitguru
- Galaxy S8 review: Gorgeous new hardware, same Samsung gimmicks @ Ars Technica
- Samsung Galaxy S8 @ The Inquirer
- The Samsung Galaxy C9 Pro @ TechARP
- Smartphone Camera Faceoff @ Hardware Secrets
Subject: Mobile | March 28, 2017 - 01:58 PM | Jeremy Hellstrom
Tagged: thx, Razer Blade Pro V, razer, gaming laptop, 4k, 1080
THX Certification, likely familiar to any movie-goers, is a standard which details certain display and audio requirements and it would seem that the new Razer Blade is the first gaming laptop to meet their standards. The display is 4K 17.3" IGZO G-SYNC panel, which has an LED backlight and capacitive multi-touch and is capable of displaying 100% of Adobe RGB colour space. The audio is a 7.1 Codec which supports Dolby Digital Plus Home Theater Edition as well as a THX Certified 3.5mm combo audio port which can drive high end headphones.
Inside you will find a Core i7-7820HK, overclocked to reach a peak of 4.3GHz, an 8GB GTX 1080, 32GB of DDR4-2667 and two PCIe SSDs in RAID 0 of up to 2TB in size. As well the Razer offers an ultra-low-profile mechanical keyboard and Killer DoubleShot Pro, which is a Killer Wireless-AC 1535 NIC as well as a Killer E2500.
You can read the full PR under the fold or head straight to the website.
Subject: General Tech | January 31, 2017 - 07:49 PM | Scott Michaud
Tagged: razer, mechanical keyboard
Since they ended their reliance upon Cherry’s MX line of switches, Razer created / co-created their own line. Until this month, desktop keyboards contained one of two, color-coded entries: the Razer Green or the Razer Orange mechanical keyboard switches. The Green is designed to be similar to the Cherry MX Blue, with a 50cN activation force and a clicky response. The Orange, on the other hand, aims at the Cherry MX Brown, with a 45cN activation force and a bumpy response, without a click. As such, both of them have some sort of feedback at the point of activation.
(One cN weighs about as much as a gram on the surface of the Earth.)
This month, Razer announced the Razer Yellow switch. They are claiming this one is linear and silent, with an activation force of 45cN. Comparing back to my table, you would see this fits right in with the Cherry MX Red switch, although Razer has, again, changed the design slightly, mostly around travel distance. I’m personally not really a fan of linear switches on keyboards, mostly because I type and I tend to bottom them out. Still, they are a beloved option for many, and now Razer provides the option.
The Razer Yellow switch is just available in the Razer Blackwidow Chrome V2 at the moment.
Subject: Displays, Systems | January 10, 2017 - 11:50 AM | Sebastian Peak
Tagged: triple-screen, theft, stolen, report, razer, Project Valerie, multi-display, laptop, igzo, gaming, CES 2017, CES, BBC, 4k, 3-screen
While Razer did not name any particular product when first publicly posting about a theft (see FaceBook screencap below) from their booth at CES, the BBC is now reporting that "the stolen prototypes" in question were indeed the Project Valerie triple-screen laptop introduced last week.
"Two prototype models of an unusual gaming laptop with three screens have been stolen at the CES tech show in Las Vegas, according to PC maker Razer. The concept device boasts three 4K screens and is said to be the first portable laptop of its kind. Razer said the laptops had gone missing from its booth at the tech show on Sunday.
The incident was being taken 'very seriously', said chief executive Min-Liang Tan. A Razer spokesman said it was offering $25,000 (£20,600) for any 'original information leading to the identification, arrest and conviction' of those allegedly involved in the crime."
Razer CEO Min-Liang Tan initially posted news of stolen prototypes from his FaceBook page:
One would expect that the security in place at CES, including many security cameras, should produce some more information as the investigation unfolds.
Subject: Displays, Mobile | January 5, 2017 - 12:36 PM | Sebastian Peak
Tagged: razer, Project Valerie, notebook, multi-monitor, laptop, gaming, concept, CES 2017, CES
Razer has announced Project Valerie, a radical concept for a triple-monitor gaming laptop described as "the world’s first gaming laptop capable of housing three individual G-SYNC displays". A picture is worth a thousand words, and there is just something about a laptop with three 17.3-inch 4K displays.
Each 17.3-inch 4K IGZO display is equipped with NVIDIA G-SYNC technology that is capable of producing the smoothest possible framerates and expansive 180 degree NVIDIA Surround View gaming. Creative professionals can look forward to 100 percent Adobe RGB color accuracy and the greatest amount of screen real estate ever assembled in a single computer.
Project Valerie uses an automatic deployment mechanism designed by Razer. Each display mechanically slides out of the side of the main screen and adjusts into place, making it easy for users to deploy. With integrated multi-monitor support, users will no longer have to deal with the cable clutter from traditional desktop setups. The result is a clean gaming and working environment that’s just as easy to maintain.
Razer has released a video for Project Valerie:
Called a "proposed system" at this point, the Project Valerie notebook would be based on a 1.5 inch thick unibody aluminum chassis with a weight of under 12 lbs. Razer states that the notebook would be equipped with an NVIDIA GeForce GTX 1080 GPU, and exceeds the minumum hardware requirements for VR. The design includes Razer’s Ultra-Low-Profile Mechanical switch keyboard, and the notebook would be cooled using a thermal system comprised of "custom-designed fan and dynamic heat exchangers pair(ed) with a vapor chamber to maximize heat dissipation".
The full press release is available after the break.
Follow all of our coverage of the show at https://pcper.com/ces!
Subject: Editorial | December 8, 2016 - 04:00 PM | Alex Lustenberg
Tagged: podcast, Thrustmaster, thermaltake, tablet, snapdragon, razer, nvidia, microsoft, Mechwarrior, Khronos, Intel, hp, evga, Deepcool, AUKEY
PC Perspective Podcast #428 - 12/8/16
Join us this week as we discuss Khronos Group, Enterprise SSDs, Water cooled cases and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the iTunes Store (audio only)
- Google Play - Subscribe to our audio podcast directly through Google Play!
- RSS - Subscribe through your regular RSS reader (audio only)
- MP3 - Direct download link to the MP3 file
Hosts: Allyn Malventano, Josh Walrath, Jeremy Hellstrom
Program length: 1:13:35
- Join our spam list to get notified when we go live!
- Win a White Special Edition Corsair RM1000i Power Supply!
- Week in Review:
- 0:04:16 AUKEY KM-G3 RGB Mechanical Gaming Keyboard Review
- 0:08:06 Thrustmaster TMX Review: Budget FFB for Xbox One and PC
- 0:15:16 Deepcool GamerStorm GENOME Liquid-Cooled Case Review
- 0:23:06 EVGA SuperNOVA 550W G3 Power Supply Review
- 0:28:01 Qualcomm and Microsoft Bring Full Windows 10 to Snapdragon Devices
- News items of interest:
- 0:32:07 Razer Joins The Khronos Group
- 0:36:54 Thermaltake Launches Water Cooling Friendly E-ATX Tower 900 Series Case
- 0:39:32 Intel Z270 Express and H270 Express Chipsets Support Kaby Lake, More PCI-E 3.0 Lanes
- 0:42:12 MechWarrior 5: Mercenaries Announced on Unreal Engine 4
- 0:46:10 HP Launches Ruggedized Apollo Lake Powered Convertible Tablet For Students
- 0:47:33 Micron Launches 5100 Series Enterprise SSDs - 3D TLC up to 8TB!
- 0:52:12 WD and HGST Refresh Enterprise SSDs to Include 8TB, Push HDDs to 12TB and Beyond
- 1:02:37 NVIDIA Releases GeForce 376.19 Drivers (and Two Contests)
- 1:04:14 The Khronos Group Announces VR Standard Initiative
- Hardware/Software Picks of the Week
- http://twitter.com/ryanshrout and http://twitter.com/pcper
Maybe Good that Valve Called their API OpenVR?
Update, December 6th, 2016 @ 2:46pm EST: Khronos has updated the images on their website, and those changes are now implemented on our post. The flow-chart image changed dramatically, but the members image has also added LunarG.
Original Post Below
The Khronos Group has just announced their VR initiative, which is in the early, call for participation stage. The goal is to produce an API that can be targeted by drivers from each vendor, so that applications can write once and target all compatible devices. The current list of participants are: Epic Games, Google, Oculus VR, Razer, Valve, AMD, ARM, Intel, NVIDIA, VeriSilicon, Sensics, and Tobii. The point of this announcement is to get even more companies involved, before it matures.
Image Credit: The Khronos Group
Valve, in particular, has donated their OpenVR API to Khronos Group. I assume that this will provide the starting point for the initiative, similar to how AMD donated Mantle to found Vulkan, which overcomes the decision paralysis of a blank canvas. Also, especially for VR, I doubt these decisions would significantly affect individual implementations. If it does, though, now would be the time for them to propose edits.
In terms of time-frame, it’s early enough that the project scope hasn’t even been defined, so schedules can vary. They do claim that, based on past experiences, about 18 months is “often typical”.
That’s about it for the announcement; on to my analysis.
Image Credit: The Khronos Group, modified
First, it’s good that The Khronos Group are the ones taking this on. Not only do they have the weight to influence the industry, especially with most of these companies having already collaborated on other projects, like OpenGL, OpenCL, and Vulkan, but their standards tend to embrace extensions. This allows Oculus, Valve, and others to add special functionality that can be picked up by applications, but still be compatible at a base level with the rest of the ecosystem. To be clear, the announcement said nothing about extensions, but it would definitely make sense for VR, which can vary with interface methods, eye-tracking, player tracking, and so forth.
If extensions end up being a thing, this controlled competition allows the standard as a whole to evolve. If an extension ends up being popular, that guides development of multi-vendor extensions, which eventually may be absorbed into the core specification. On the other hand, The Khronos Group might decide that, for VR specifically, the core functionality is small and stable enough that extensions would be unnecessary. Who knows at this point.
Second, The Khronos Group stated that Razer joined for this initiative specifically. A few days ago, we posted news and assumed that they wanted to have input into an existing initiative, like Vulkan. While they still might, their main intentions are to contribute to this VR platform.
Third, there are a few interesting omissions from the list of companies.
Microsoft, who recently announced a VR ecosystem for Windows 10 (along with the possibly-applicable HoloLens of course), and is a member of the Khronos Group, isn’t part of the initiative, at least not yet. This makes sense from a historical standpoint, as Microsoft tends to assert control over APIs from the ground up. They are, or I should say were, fairly reluctant to collaborate, unless absolutely necessary. This has changed recently, starting with their participation with the W3C, because good God I hope web browsers conform to a standard, but also their recent membership with the Khronos Group, hiring ex-Mozilla employees, and so forth. Microsoft has been lauding how they embrace openness lately, but not in this way yet.
Speaking of Mozilla, that non-profit organization has been partnered with Google on WebVR for a few years now. While Google is a member of this announcement, it seems to be mostly based around their Daydream initiative. The lack of WebVR involvement with whatever API comes out of this initiative is a bit disappointing, but, again, it’s early days. I hope to see Mozilla and the web browser side of Google jump in and participate, especially if video game engines continue to experiment with cross-compiling to Web standards.
It's also surprising to not see Qualcomm's name on this list. The dominant mobile SoC vendor is a part of many Khronos-based groups including Vulkan, OpenCL, and others, so it's odd to have this omission here. It is early, so there isn't any reason to have concern over a split, but Qualcomm's strides into VR with development kits, platform advancements and other initiatives have picked up in recent months and I imagine it will have input on what this standard becomes.
And that’s all that I can think of at the moment. If you have any interests or concerns, be sure to drop a line in the comments. Registration is not required.
Subject: General Tech | December 2, 2016 - 12:58 AM | Scott Michaud
Tagged: VR, razer, osvr, Khronos
The Khronos Group is the standards body that maintains OpenGL, Vulkan, OpenCL, along with several other APIs and formats. They are made up of several members, which include companies of various sizes along with educational institutions, with a couple of tiers where members of the higher level, Promoter, get board nomination rights.
The lower level, Contributor, has just received a new member: Razer. The Khronos Group published a little statement to their front page, but didn’t provide a way to permanently link it and the Read More just directs to Razer’s homepage. Also, Razer didn’t provide a press release on their website, at least by the time this news was published, so I included the statement below to prevent it from getting buried in a few days:
The Khronos Group is proud to announce that Razer has joined as a Contributor Member. Razer is a world leader in connected devices and software for gamers. Its award-winning design and technology span systems, peripherals, audio and wearable technologies. Razer co-founded OSVR, an open-source platform that integrates VR, AR and mixed reality hardware and software APIs that support a universal VR ecosystem.
Based on this, it’s easy to speculate that Razer is looking to have a say and a vote in how graphics APIs evolve, nudging it as needed for OSVR, their co-founded virtual reality platform. Basically every other VR developer worth mentioning is already a member, including Google, Microsoft, Oculus VR, Samsung, Sony, and Valve. Likewise, Vulkan is undergoing rapid development, and the next version, codenamed Vulkan Next, has VR as one of its “top priorities”. It seems like a good time for Razer to get involved.
Otherwise? Not much to speak of here. Razer is a fairly big company that wants to be active in technology development, and it can easily afford the Khronos Group membership fee. I mean, the amount they spent on USB ports with a specific shade of green would cover about twenty years of membership to the Khronos Group, so it seems within their reach.
Subject: General Tech | November 25, 2016 - 08:51 PM | Scott Michaud
Tagged: pc gaming, VR, osvr, razer, sensics
There’s a few competing VR standards at the moment. Obviously, mobile has a bunch of them; Google technically has two of their own. On the PC, the top two are Oculus and SteamVR. A third one, Open Source Virtual Reality (OSVR), was co-founded by Razer and Sensics.
Valve has now added their platform to Steam, including the tools that users will need to filter compatible content for that headset.
OSVR is an interesting initiative. For instance, when they released their second developer’s kit, HDK2, they also released an upgrade kit for the original. Currently priced at $220, it upgrades the screen to 2160x1200. They also have a Leap Motion upgrade, although that’s currently listed as “coming soon”. It has also been added to Unreal Engine 4 for the last few versions, so engine developers are considering it worthy of first-party support.