NVIDIA Releases Ray Tracing Driver for GeForce GTX Cards, New Ray-Tracing Demos

Subject: Graphics Cards | April 11, 2019 - 09:02 AM |
Tagged: turing, rtx, ray tracing, pascal, nvidia, gtx, graphics, gpu, geforce, dxr, demo

NVIDIA has released the Game Ready Driver 425.31 WHQL which enables ray tracing for GeForce GTX graphics cards - a capability previously reserved for the company's RTX series of graphics cards. This change "enables millions more gamers with GeForce GTX GPUs to experience ray tracing for the first time ever", as the list of DXR-capable graphics cards from NVIDIA has grown considerably as of today.

DXR_GPUs.png

The list of NVIDIA GPUs that are DXR-capable now includes (in addition to the RTX series):

  • GeForce GTX 1660 Ti
  • GeForce GTX 1660
  • NVIDIA TITAN Xp (2017)
  • NVIDIA TITAN X (2016)
  • GeForce GTX 1080 Ti
  • GeForce GTX 1080
  • GeForce GTX 1070 Ti
  • GeForce GTX 1070
  • GeForce GTX 1060 6GB
  • Laptops with equivalent Pascal and Turing-architecture GPUs

NVIDIA previously warned of a performance deficit when comparing even high-end Pascal GPUs such as the GTX 1080 Ti to the Turing-based RTX 20-series GPUs when this driver update was discussed during GTC, and their position is that for the best experience dedicated ray tracing cores will be required, and will make a measurable impact - with or without DLSS (a feature that requires the RT cores of the RTX series of GPUs).

"With dedicated RT cores, GeForce RTX GPUs provide up to 2-3x faster performance in ray-traced games, enabling more effects, higher ray counts, and higher resolutions for the best experience. With this new driver however, GeForce GTX 1060 6GB and higher GPUs can execute ray-tracing instructions on traditional shader cores, giving gamers a taste, albeit at lower RT quality settings and resolutions, of how ray tracing will dramatically change the way games are experienced."

In addition to the driver release which enables the visual goodies associated with real-time ray tracing, NVIDIA has also released a trio of tech demos on GeForce.com which you can freely download to check out ray tracing first hand on GTX and RTX graphics cards. Not only will these demos give you a taste of what you might expect from games that incorporate DXR features, but like any good demo they will help users get a sense of how their system might handle these effects.

The demos released include, via NVIDIA:

atomic-heart-rtx-screenshot.jpg

Atomic Heart RTX tech demo - Atomic Heart tech demo is a beautifully detailed tech demo from Mundfish that features ray traced reflections and shadows, as well as NVIDIA DLSS technology.

JusticeRTXDemo.jpg

Justice tech demo - Justice tech demo hails from China, and features ray traced reflections, shadows, and NVIDIA DLSS technology.  It is the first time that real time ray tracing has been used for caustics.

GEFORCE-RTX-Star-Wars.jpg

Reflections tech demo - The Reflections tech demo was created by Epic Games in collaboration with ILMxLAB and NVIDIA. Reflections offers a sneak peek at gaming’s cinematic future with a stunning, witty demo that showcases ray-traced reflections, ray-traced area light shadows, ray-traced ambient occlusion for characters and NVIDIA DLSS technology.

The download page for the tech demos can be found here.

And now to editorialize briefly, I'll point out that one of the aspects of the RTX launch that did not exactly work to NVIDIA's advantage was (obviously) the lack of software to take advantage of their hardware ray tracing capabilities and DLSS, with just a few high-profile titles to date offering support. By adding the previous generation of GPUs to the mix users now have a choice, and the new demos are a big a part of the story, too. Looking back to the early days of dedicated 3D accelerators the tech demo has been an integral part of the GPU experience, showcasing new features and providing enthusiasts with a taste of what a hardware upgrade can provide. The more demos showcasing the effects possible with NVIDIA's ray tracing hardware available, the more Pascal GPU owners will have the ability to check out these features on their own systems without making a purchase of any kind, and if they find the effects compelling it just might drive sales of the RTX 20-series in the endless quest for better performance. It really should have been this way from the start, but at least it has been corrected now - to the benefit of the consumer.

Source: NVIDIA

Anthem Patch 1.0.4 Adds NVIDIA DLSS and Highlights Support

Subject: Graphics Cards | March 26, 2019 - 10:48 AM |
Tagged: update, rtx, ray tracing, patch 1.0.4, patch, nvidia, geforce, ea, DLSS, BioWare, anthem

Patch 1.0.4 for Anthem was released by BioWare/EA today which addresses a number of issues and adds features including two specific to GeForce graphics card users, namely DLSS and NVIDIA Highlights support.

anthem-geforce-rtx-screenshot.jpg

The DLSS (deep learning super-sampling) feature is exclusive to RTX 20-series GPUs, providing performance gains of up to 40% with real-time ray tracing enabled according to NVIDIA, who provides this video of DLSS off vs. on in the game (embedded below):

NVIDIA offers this chart showing performance gains with the range of RTX cards with DLSS enabled:

anthem-nvidia-dlss-4k-performance.png

NVIDIA Highlights support is available to users of GeForce Experience, and this feature allows the automatic capture of gameplay clips and screenshots in certain situations. BioWare/EA lists the supported scenarios for the feature:

  • Visiting and viewing overlooks
  • Defeating certain large creatures
  • Performing multi-kills
  • Defeating legendary creatures
  • Discovering the Tombs of the Legionnaires
  • Performing combos
  • When the player is downed by enemies
  • Defeating bosses

anthem-nvidia-highlights.png

The full Patch 1.0.4 release notes can be viewed here, and more information from NVIDIA about the new GeForce features for Anthem are available here.

Source: NVIDIA

PC Perspective Podcast #537 - Division 2 GPU Testing, Google Stadia, and the End of [H]ardOCP

Subject: General Tech | March 21, 2019 - 12:05 PM |
Tagged: podcast, The Division 2, stadia, razer, ray tracing, Oculus, Intel, hardocp, game streaming, DirectX 12, Basilisk

PC Perspective Podcast #537 - 3/20/2019

Join us this week as we review the new NVIDIA GTX 1660 and a high-end case from Corsair, discuss NVIDIA's Mellanox acquisition, get excited over Halo for PC, and more!

Subscribe to the PC Perspective Podcast

Check out previous podcast episodes: http://pcper.com/podcast

Today's sponsor is KiwiCo. Change the way your kids learn and play. Get your first KiwiCo Crate free: https://www.kiwico.com/pcper

Show Topics
00:00:22 - Intro
00:02:10 - Review: Razer Basilisk Essential Gaming Mouse
00:05:49 - Review: The Division 2 Performance Preview
00:18:34 - News: Real-Time Ray Tracing for Pascal
00:29:19 - News: Google Stadia
00:46:19 - News: GameWorks RTX & Unreal/Unity DXR Support
00:48:54 - News: Crytek Neon Noir Ray Tracing Demo
00:50:48 - News: Variable Rate Shading for DirectX 12
00:54:06 - News: NVIDIA T4 GPUs for the Server Room
01:00:10 - News: NVIDIA Creator Ready Drivers
01:04:29 - News: Oculus Rift S
01:08:39 - News: AMD Immune to SPOILER
01:18:13 - News: Windows 7 DX12 Support in Adrenalin Drivers
01:22:32 - News: Kyle Bennett Joins Intel
01:34:28 - Picks of the Week
01:44:58 - Outro

Picks of the Week
Jim: Cheap Threadripper
Jeremy: RogueTech Mod for BattleTech
Josh: Intel 660p SSD
Sebastian: OCAT 1.4

Today's Podcast Hosts
Sebastian Peak
Josh Walrath
Jeremy Hellstrom
Jim Tanous

GTC 19: NVIDIA Announces GameWorks RTX; Unreal Engine and Unity Gain DXR Support

Subject: General Tech | March 18, 2019 - 10:00 PM |
Tagged: gameworks, unreal engine, Unity, rtx, ray tracing, nvidia, GTC 19, GTC, dxr, developers

Today at GTC NVIDIA announced GameWorks RTX and the implementation of real-time ray tracing in the upcoming Unreal Engine 4.22 and the latest version of Unity, currently in 2019.03.

NVIDIA Announces GameWorks RTX

While Pascal and non-RTX Turing support for real-time ray tracing is something of a bombshell from NVIDIA, the creation of GameWorks tools for such effects is not surprising.

“NVIDIA GameWorks RTX is a comprehensive set of tools that help developers implement real time ray-traced effects in games. GameWorks RTX is available to the developer community in open source form under the GameWorks license and includes plugins for Unreal Engine 4.22 and Unity’s 2019.03 preview release.”

NVIDIA lists these components of GameWorks RTX:

GW_RTX.PNG

  • RTX Denoiser SDK – a library that enables fast, real-time ray tracing by providing denoising techniques to lower the required ray count and samples per pixel. It includes algorithms for ray traced area light shadows, glossy reflections, ambient occlusion and diffuse global illumination.
  • Nsight for RT – a standalone developer tool that saves developers time by helping to debug and profile graphics applications built with DXR and other supported APIs.

Unreal Engine and Unity Gaining Real-Time Ray Tracing Support

DXR_GAME_ENGINES.png

And while not specific to NVIDIA hardware, news of more game engines offering integrated DXR support was also announced during the keynote:

“Unreal Engine 4.22 is available in preview now, with final release details expected in Epic’s GDC keynote on Wednesday. Starting on April 4, Unity will offer optimized, production-focused, realtime ray tracing support with a custom experimental build available on GitHub to all users with full preview access in the 2019.03 Unity release. Real-time ray tracing support from other first-party AAA game engines includes DICE/EA’s Frostbite Engine, Remedy Entertainment’s Northlight Engine and engines from Crystal Dynamics, Kingsoft, Netease and others.”

RTX may have been off to a slow start, but this will apparently be the year of real-time ray tracing after all - especially with the upcoming NVIDIA driver update adding support to the GTX 10-series and new GTX 16-series GPUs.

Source: NVIDIA

NVIDIA to Add Real-Time Ray Tracing Support to Pascal GPUs via April Driver Update

Subject: Graphics Cards | March 18, 2019 - 09:41 PM |
Tagged: unreal engine, Unity, turing, rtx, ray tracing, pascal, nvidia, geforce, GTC 19, GTC, gaming, developers

Today at GTC NVIDIA announced a few things of particular interest to gamers, including GameWorks RTX and the implementation of real-time ray tracing in upcoming versions of both Unreal Engine and Unity (we already posted the news that CRYENGINE will be supporting real-time ray tracing as well). But there is something else... NVIDIA is bringing ray tracing support to GeForce GTX graphics cards.

DXR_GPUs.png

This surprising turn means that hardware RT support won’t be limited to RTX cards after all, as the install base of NVIDIA ray-tracing GPUs “grows to tens of millions” with a simple driver update next month, adding the feature to both to previous-gen Pascal and the new Turing GTX GPUs.

How is this possible? It’s all about the programmable shaders:

“NVIDIA GeForce GTX GPUs powered by Pascal and Turing architectures will be able to take advantage of ray tracing-supported games via a driver expected in April. The new driver will enable tens of millions of GPUs for games that support real-time ray tracing, accelerating the growth of the technology and giving game developers a massive installed base.

With this driver, GeForce GTX GPUs will execute ray traced effects on shader cores. Game performance will vary based on the ray-traced effects and on the number of rays cast in the game, along with GPU model and game resolution. Games that support the Microsoft DXR and Vulkan APIs are all supported.

However, GeForce RTX GPUs, which have dedicated ray tracing cores built directly into the GPU, deliver the ultimate ray tracing experience. They provide up to 2-3x faster ray tracing performance with a more visually immersive gaming environment than GPUs without dedicated ray tracing cores.”

A very important caveat is that “2-3x faster ray tracing performance” for GeForce RTX graphics cards mentioned in the last paragraph, so expectations will need to be tempered as RT features will be less efficient running on shader cores (Pascal and Turing) than they are with dedicated cores, as demonstrated by these charts:

BFV_CHART.png

METRO_EXODUS_CHART.png

SOTTR_CHART.png

It's going to be a busy April.

Source: NVIDIA

Crytek's Neon Noir is a Platform Agnostic Real-Time Ray Tracing Demo

Subject: General Tech | March 18, 2019 - 09:03 AM |
Tagged: vulkan, RX Vega 56, rtx, ray tracing, radeon, nvidia, Neon Noir, dx12, demo, crytek, CRYENGINE, amd

Crytek has released video of a new demo called Neon Noir, showcasing real-time ray tracing with a new version of CRYENGINE Total Illumination, slated for release in 2019. The big story here is that this is platform agnostic, meaning both AMD and NVIDIA (including non-RTX) graphics cards can produce the real-time lighting effects. The video was rendered in real time using an AMD Radeon RX Vega 56 (!) at 4K30, with Crytek's choice in GPU seeming to assuage fears of any meaningful performance penalty with this feature enabled (video embedded below):

“Neon Noir follows the journey of a police drone investigating a crime scene. As the drone descends into the streets of a futuristic city, illuminated by neon lights, we see its reflection accurately displayed in the windows it passes by, or scattered across the shards of a broken mirror while it emits a red and blue lighting routine that will bounce off the different surfaces utilizing CRYENGINE's advanced Total Illumination feature. Demonstrating further how ray tracing can deliver a lifelike environment, neon lights are reflected in the puddles below them, street lights flicker on wet surfaces, and windows reflect the scene opposite them accurately.”

Crytek is calling the new ray tracing features “experimental” at this time, but the implications of ray tracing tech beyond proprietary hardware and even graphics API (it works with both DirectX 12 and Vulcan) are obviously a very big deal.

crytek_demo.png

“Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12.”

You can read the full announcement from Crytek here.

Source: Crytek

NVIDIA Announces GeForce 419.35 WHQL Driver, RTX Triple Threat Bundle

Subject: Graphics Cards | March 5, 2019 - 09:48 AM |
Tagged: Tom Clancy’s The Division II, RTX Triple Threat Bundle, rtx, ray tracing, nvidia, geforce, gaming, devil may cry 5, bundle, Apex Legends, 419.35 WHQL

GeForce Game Ready Driver 419.35 WHQL

NVIDIA has released their latest Game Ready driver today, 419.35 WHQL, for "the optimal gaming experience for Apex Legends, Devil May Cry 5, and Tom Clancy’s The Division II". The update also adds three monitors to the G-SYNC compatible list, with the BenQ XL2540-B/ZOWIE XL LCD, Acer XF250Q, and Acer ED273 A joining the ranks.

apex-screenshot-world-overview.jpg

Apex Legends World Overview (image credit: EA)

"Our newest Game Ready Driver introduces optimizations and updates for Apex Legends, Devil May Cry 5, and Tom Clancy’s The Division II, giving you the best possible experience from the second you start playing.

In addition, we continue to optimize and improve already-released games, such as Metro Exodus, Anthem, and Battlefield V, which are included in our new GeForce RTX Triple Threat Bundle."

RTX Triple Threat Bundle

NVIDIA's latest game bundle offers desktop and laptop RTX 2060 and 2070 buyers a choice of Anthem, Battlefield V, or Metro Exodus. Buyers of the high-end RTX 2080 and 2080 Ti graphics cards (including laptops) get all three of these games.

geforce-rtx-triple-bundle.jpg

"For a limited time, purchase a qualifying GeForce RTX 2080 Ti or 2080 graphics card, gaming desktop, or gaming laptop and get Battlefield V, Anthem, and Metro Exodus (an incredible $180 value!). Pick up a qualifying GeForce RTX 2070 or 2060 graphics card, gaming desktop, or gaming laptop and get your choice of these incredible titles."

The free games offer begins today, with codes redeemable "beginning March 5, 2019 until May 2, 2019 or while supplies last." You can download the latest NVIDIA driver here.

Source: NVIDIA

Forget the GTX 1660 Ti, let's start speculating about the other GTX 1660

Subject: Graphics Cards | February 22, 2019 - 01:54 PM |
Tagged: video card, Turin, tu116, rtx, ray tracing, nvidia, msi, gtx 1660 ti, gtx, graphics, gpu, geforce, gaming, asus, DLSS, palit

Today is the day that the GTX 1660 Ti moves from rumour to fact as the NDA is finally over and we can share our results! Sebastian's testing compared the overclocked and slightly above base price MSI GTX 1660 Ti GAMING X against the interestingly shaped EVGA GTX 1660 Ti XC Black.  Performance-wise, the rumours were fairly accurate, the card offers comparable performance to the 1070 Ti, and at at ~$280 price point it is certainly less expensive but still shows evidence of the upwards trend in price for GPUs.

If you are interested in other models, take a peek at The Guru of 3D who reviewed not one or two, but four different 1660 Ti's.  From the tiny little Palit StormX model pictured below through MSI's dual fan VENTUS XS and Gaming X to the full sized ASUS ROG STRIX with three fans you have a fair number of charts to go through!

img_7747.jpg

"We have four new reviews to present today. NVIDIA is launching the 279 USD GeForce GTX 1660 Ti. We've talked about it a lot, it is the more affordable offering, Turing GPU based, yet stripped from RT and tensor functionality."

Here are some more Graphics Card articles from around the web:

Graphics Cards

Source: Guru of 3D
Manufacturer: NVIDIA

The TU116 GPU and First Look at Cards from MSI and EVGA

NVIDIA is introducing the GTX 1660 Ti today, a card build from the ground up to take advantage of the new Turing architecture but without real-time ray tracing capabilities. It seems like the logical next step for NVIDIA as gamers eager for a current-generation replacement to the popular GTX 1060, and who may have been disappointed with the launch of the RTX 2060 because it was priced $100 above the 1060 6GB, now have something a lot closer to a true replacement in the GTX 1660 Ti.

There is more to the story of course, and we are still talking about a “Ti” part and not a vanilla GTX 1660, which presumably will be coming at some point down the road; but this new card should make an immediate impact. Is it fair to say that the GTX 1660 Ti the true successor to the GTX 1060 that we might have assumed the RTX 2060 to be? Perhaps. And is the $279 price tag a good value? We will endeavor to find out here.

1660_Ti_Boxes.jpg

RTX: Off

It has been a rocky start for RTX, and while some might say that releasing GTX cards after the fact represents back-peddling from NVIDIA, consider the possibility that the 2019 roadmap always had space for new GTX cards. Real-time ray tracing does not make sense below a certain performance threshold, and it was pretty clear with the launch of the RTX 2060 that DLSS was the only legitimate option for ray tracing at acceptable frame rates. DLSS itself has been maligned of late based on a questions about visual quality, which NVIDIA has now addressed in a recent blog post. There is clearly a lot invested in DLSS, and regardless of your stance on the technology NVIDIA is going to continue working on it and releasing updates to improve performance and visual quality in games.

As its “GTX” designation denotes, the GeForce GTX 1660 Ti does not include the RT and Tensor Cores that are found in GeForce RTX graphics cards. In order to deliver the Turing architecture to the sub-$300 graphics segment, we must be very thoughtful about the types and numbers of cores we use in the GPU: adding dedicated cores to accelerate Ray Tracing and AI doesn’t make sense unless you can first achieve a certain level of rendering performance. As a result, we chose to focus the GTX 1660 Ti’s cores exclusively on graphics rendering in order to achieve the best balance of performance, power, and cost.

If the RTX 2060 is the real-time ray tracing threshold, then it's pretty obvious that any card that NVIDIA released this year below that performance (and price) level would not carry RTX branding. And here we are with the next card, still based on the latest Turing architecture but with an all-new GPU that has no ray tracing support in hardware. There is nothing fused off here or disabled in software with TU116, and the considerable reduction in die size from the TU106 reflects this.

Continue reading our review of the NVIDIA GeForce GTX 1660 Ti graphics card!

It's an Epic post-apocalyptic GPU Exodus

Subject: General Tech | February 13, 2019 - 02:53 PM |
Tagged: Metro Exodus, gaming, nvidia, amd, DLSS, ray tracing

The Guru of 3D took over two dozen cards on the Metro, with a focus on the DX12 render path with DX-R support which does make the NVIDIA results a bit more interesting for now.  If you are looking to play at 1080p with every bell and whistle on, you can scrape by on a GTX 1080 or Vega 56 but you should really consider bumping that to an RTX 2070 or Vega 64.  For 1440p gamers the new Radeon VII is capable of providing a good experience but you are far better off with an RTX 2080 or better. 

At 4k, well, even the RTX 2080 Ti can barely make 50fps, with the rest of the pack reaching 40fps at best.  As to the effects of DLSS and ray tracing on the visual quality and overall performance? Read on to see for yourself.

metroexodus_2019_02_11_18_00_57_304.jpg

"A game title of discussion and debate, yes Metro Exodus for the PC is here, and we're going to put it to the test with close to 30 graphics cards in relation to framerates, frame times and CPU scaling."

Here is some more Tech News from around the web:

Tech Talk

Source: Guru of 3D